Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Especially on the mechanics. We know you are working on it, but a more in-depth description of how we craft would be wonderful.
Thanks again I.S. Keep up the great work =D
(Side note for IS: as a player, I don't mind it being a hard requirement and classes having unique, sought-after utility.)
That sounds cool, thanks for the answer, but what will be the differences between them?
Will heavy armor have stats for strength and light armor for intelligence?
Or will they have their own abilities like in Apocalypse?
Do you know more about it?
https://ashesofcreation.wiki/
Can't be behind if there is no schedule.
Last thing we had was before 2020 but that's gone.
Next thing is GDC so look towards that.
I love crafting in games and making my hard work pay off. I know there will be the caravan system for trading and homestead for crafting. These are all fascinating to me but to really keep me long term I have a concern.
My question is: will there be benefits to crafting and preforming other skills in a way similar to Runescape, where leveling up that skill actually gives various benefits/things to strive for.
Versus the only reason to level crafting is for gear then when expansions come its rinse and repeat. I am not an end game grinder. I am tired of the repeating grind just to raid. I want to make my own path and have fun/be rewarded for exploring other aspects of the game.
Additionally will there be card games that can be played with NPC's like a diplomacy system, or one similar to Final Fantasy in anyway.
@AronioBabo
https://ashesofcreation.wiki/
Any armor and any weapon can be used by any archetype with varying results.
Personally I believe a brief statement about the delay with a small explanation could do wonders in letting people know that you are listening and still working hard towards the development of this game. As a software developer I understand that delays exist and have to fend off my stakeholders quite frequently but my blunt honesty has kept me afloat in this environment. Please keep up the good work.
"If you’re always trying to do a good job, then something good will come of it"
~Gunnar Peterson
@Hjerim No, perhaps with an expansion. Once we arrive, Verra will be void of civilization with only 5 castles and ruins around. No static cities - what is built in Ashes can also be destroyed.
@Joseline They are aiming for a BDO level character creator so expect many sliders.
@Tres
Alpha-1 will test:
Hybrid action/tab combat.
Progression to level 20.
4 playable races.
Character creator.
This may be released prior to Alpha-1.
8 base archetypes.
Portions of player housing.
Portions of crafting/artisan classes.
Nodes will be fully featured.
Node progression to Village (Stage 3).
This was previously stated to be Town (Stage 4).
120 km2 of world map.
This is 25% of the total world space.
Questing.
Social organizations.
Guilds.
Name reservations.
Corruption.
Merchant systems.
Player trading.
Two to three servers.
1,500 concurrent server population.
@xlangatangx People won't be standing still on the ship as your marine class will allow you to manage and make sure that the journey is properly conducted. Some of the classes are gunnery, piloting, navigation
and boat repair. Do note that you won't be alone in the open seas. There will be monsters such as Kraken as well as other players/pirates which adds to that Risk v Reward system
@crytiics yes.
@Lunadelmarw Yes. There will be a multitude of servers located throughout the various regions of the world.
@Subotai Parlor games will be played in player-built taverns or in-node taverns. Some will be dice games, others will be card games; and some will be less savory.
@Gilgamesh Yes, as it was stated multiple times, graphical fidelity will improve by a lot from what we see in APOC.
@Flamerule Yes, each server is planned to have max 10k players but they said that number may increase.
Would be mechanics be possible, like paying NPC mercenaries to help you clear a dungeon/raid?
I would imagine you have strengths and weaknesses in all varieties of Tank/X but what about X/Tank? As everyone knows, the role of a tank is to keep aggro, stay alive through mitigating incoming damage to one's self and party but how dynamic can we expect things to get?
How useful will a Tank/X be in PvP? Will I have means of area denial and control to help with my lack of damage and sustainability?
Leveling a tank has always been an arduous task which is why I ask. I'd like to actually pick a damage dealing primary and tank as my secondary but still retain my main tank responsibilities and would prefer it to be my class combination+skill to make me successful vs the amount of gear I have to stack to balance my weaknesses.