Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Some games have very tedious gear enchantment systems that requires constant gear enchantment. (ArchAge)
Other games require more effort in gaining/crafting the gear, with a one of task to enchant that gear with bonus(es) that suit a playstyle. (Line][Age)
Is there going to be a whole underworld for the people that want to play the role of the mercenary or villain?
For example black markets, illegal brawling clubs, lawless island for pirates etc or is the thieves guild the only "clandestine" kind of content that is planned for now?
Saludos from Mexico
Formerly T-Elf
Question: Will there be some sort of accaunt warehouse where you can share all your stuff betwine the characters on that accaunt?
Both elemental or slicing vs blunt damage, and also hit markers like headshots, back attack, lopping off a tail, etc.
Mechanics for extra damage and/or changing the dynamic of fighting tougher npc's (Dragon's Dogma).
Does this also apply against player characters in pvp, and npc scoring lucky hit on players.
So for my questions, they are very different from one another but i still gonna ask them in once post!
#1: Will there be Items, that will be designed to hide is in specific environment or hide our Name?
To execute an ambush (something similar to the Ghili-Suite in Black Desert?)
#2: Is there going to be a general "hunting-Profession" beside only fishing? And how will it play into the Economic-System diffenretly from regular Mob-kills and their loot?
Question
Will there only be a few selected mobility spells (those stated in the wiki), or are we, aditionally, going to be able to weave in and loop class specific movement skills?
Certain games have iframes and dashes for movement - but in addition to that, you can also weave in (relatively low cooldown) attack abilities to create a movement loop. This makes combat fluid and fun.
Additional Information
Why that would be a good thing:
[*] avoids the awkward use of one mobility spell and then running and bunny hopping away
[*] allows for a more realistic experience (given the nature of a MMORPG)
[*] allows players to follow up to a player that has been knocked away
[*] given that all classes can have this - it's much more interesting than just standing, running and teleporting once every 10 seconds
[*] fights are way more intense
[*] rewards reaction time as much as strategy and positioning
[*] camera movement finally becomes important
[*] faster pace
[*] MMORPG community will differentiate AoC from other games that chose running and standing still (FF14, ESO, WoW - basically any mmo that isn't bdo or tera which both use this system)
[*](This is a core reason why bdo/tera are praised for their combat)
Examples:
https://imgur.com/a/DX9hQ1G
Thanks for your time!
Based on what has been shared.
Difficulty within nodes rose with their lvl.
Within a node, areas are defined as more difficult or less ( roads forests mountains ect )
This means that at least for the first half year after the start of a server , the starting area around gates will be surround by high nodes.
My question : Will there be a difference of difficulty between a metropolis near the elf gate and one in the far end of the snow area? Or are you confident that a common difficulty around the world of Verra, with only a rose of difficulty with node lvls, won't be obstacle for new players entering the world or the veterans seeking new content in the far end of the world ?