Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
In regards to quest, will there be cutscenes as part of the main or important quests like those scene in SWOTR ? Also will there be dialogue options that totally change the outcomes of quests depending on players choices?
Thanks for your time.
I am curious if world events, like waking up a dragon because a city leveled up, will be a one time event or if the event will repeat.
Thank you!
Where each one can create his own different pg from another player ... otherwise the Italian community will not be very obsessive.
"We prefer quality over graphics"
Will the buildings have working light switches?
Will there be bounty's for one of a kind legendary fish via Node or Near by Taverns for skilled fishers to go out and hunt or contest over? If so do you have a theory on what kind of rewards you could get for completing them?
Guild: The Empire
Rank: Lord General
Role: Officer
Link: https://discord.gg/BUDD8E
#1: Will there be a few for renting the wagon for a caravan, or do you first have to craft it yourself?
#2: Will there be GM present to seal "big deals" so major gamechangeing Trades won´t end in a scam, or will you provide a central NPC System for that term? Or are there yet any thougths about this?
But I do think upgradable and customized talents (like you are planning) and skills are good ways of breaking build molds I was just curious if you had any ways to further make all builds consistently special and useful.
Also I'm a Full-Stack Web Dev and just about to apply! I just saw today that you posted more positions a few weeks ago! Hope I'm not too late, this has been my dream company for almost a year now!
- Joshua Edgerton
For example if I owned a house that I didn't want to use for my self but I didn't want to sell could I just form a lease contract with someone and have them pay me periodically?
We'll see you at 11AM PST tomorrow for our live stream!
It would be cool if these areas were accessed through knowledge gained second hand in the world or by solving a riddle or such.
Ohhhhhhh, so close! X'D
@CMKalez - You can check out the planned artisan classes here, and plans for what will be in A1 here.
@The Talking Fish - You can check out more details on fishing (including UI/artwork that may cover some of your questions) here.
@enthar111 - You can read more about player-managed NPCs (including mercenaries) here.
@Monarch - You can meet all of the races and start to see all of their artwork and designs so far here.
@Nexler - You can check out what we have planned for Alpha 1 here.
@Karthos - The offer is much appreciated, but we'll give ya a heads up once we've moved!
@Catspurr - You'll start to see more of the character creator as we head into Alpha 1.
@dailo and @Ravudha - The rest of the "Know Your Nodes" blogs are still on the way; in the meantime you can read more on what we've discussed for military and divine nodes here.
@Briarwel and @Darakris - You can read more about marriage as its been discussed here, to help narrow down your questions more next time!
@Sarevok and @MrLuck - We'll be sharing more details in class blogs as we progress into the next phases of testing; if you have a more specific question in the meantime, please feel free to include it next time!
@damonicus and @paradax - You can read more about the augment system (and how it will customize your skills) here.
@nightragner - We answer 20-30 questions during every single monthly live stream, and additional blogs are still in the works! We'll be looking to gather that kind of feedback closer to the time when you've actually got your hands on the systems, vs. providing feedback on simply our designs
@Aestin - You can read more about telegraphs here.
@George Black - We've got our Dev Discussion topics all ready for the rest of the year! We'll be asking for your feedback/thoughts around enchanting as we get closer to your hands-on testing of those systems
@tsuzor - You can read more about world/raid bosses here, including those that will be in open world dungeons and raids.
@morfthegreat - What you're currently seeing is WIP, and as you help us test combat & effects in Alpha 1 and beyond we'll gather additional feedback!
@Albatross - You can read more about banking and warehousing here.
@kryprim - We've been sharing the mounts, pets, etc. as they've been getting made during our live streams, so you can watch the process from start to finish!
@lifetree - You can read more about gear enhancements like power stones/runes here.
@Ascyll - As skills are still WIP, I'm sure we haven't seen all mobility/class mobility options quite yet!
@Hydrilla - You can read more about quests (including collection quests) here.
@AntVictus - You can see what regions we plan to support here.
@FrancescoVendetta - If you could be a bit more specific about "character statistics", I can try to help answer more next time
@joint - You can read more about our philosophy on daily quests here.
@disobedient - We'll be sharing more details on some of the benefits divine nodes provide in upcoming "Know Your Nodes" blogs!
@Odyssey - You can read more about where we've discussed rentals and leasing here.
@darkseraph - You can read more about loot tables here.
let's say that at each level I receive 10 points and that I have to distribute these 10 points in the category I want.
If I want to make a pg focused on strength then I put strength, if I want to make a balanced pg I use strength and defense, if I want to do it only in defense I will do it like this.
the characteristics should be: intelligence = magic attack.
wisdom = healing power.
strength = physical attack.
dexterity: defensive power
evasion: evasive power.
accuracy: power of precision.
ect ect.