Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
I’m hoping for minor and frequent number tweaks to keep the meta rotating very quickly so there is never a true lasting meta. And even if a human is always a smidge better than an elf at some aspect of combat, as long as it isn’t 5%+ better at it, I don’t think it really matters.
As for how they’ll make races play differently, it’s in the larger part of that quote. Races will have different augments available to them, so a Parry from a Tulnar fighter will be functionally different than a Parry from a Human fighter.
The thing with augments, as far as we know, is that players can only use one per ability. Because of that, it is perfectly reasonable to think that the Tulnar and Human fighters could both use augments from their secondary class, their religion or a social group.
If Intrepid want races to play differently regardless of augments, they will have to either allow more than one augment per ability, offer racial augments that are significantly better than other augments, or use more than augments to provide a mechanism by which a Human and Tulnar fighter feel different.
people will min-max everything so at this point who cares
In order to add to the choice, you make with your avatar. There needs to be an impact, since from what I understand you won't be able to change race at launch.
An elven fighter may be able to dodge more attacks or have a slightly higher crit chance but they'll have less health versus say an orcs that may have higher strength so they do more physical damage and are more resistant to CC effects but have less chance to dodge attacks. They could go deeper giving certain races positives and negatives that could apply to each class in some way.
Class or Role. I understand it helps with creating Lore, but it comes at the
cost of feeding the Git Gud Trolls which always turns the server into a
toxic pit.
If you don’t feel the need to score-push, you won’t be around the people who ask for specific race choices, unless Intrepid spectacularly fails at balancing.
the people who play in a guild like that want to so any problems they have is down to them
i.e. If i wanted to play an elf for a more agile fighter with the idea of going Weapon Master I'd likely choose racials that benefit me in such a way. This example wouldn't perse be the best or worst way to play the class that I want. That's where appropriate balancing and multiple options would need to be made available.
Future Crafting Plans: Herbalism > Alchemy & Scribe or Mining > Metalworking > Jewel cutting (Pending)
Seeing how much classes there are, and ways you can build your character. I think those racials abilities are another way of creating exotics builds, which a little portion of the player base would think of. It's a chance to create viable and equally fun builds. And not something the gregarious player will copy/paste onto their characters.