Glorious Alpha Two Testers!

Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.

Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.

Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.

Do you think that racial passives or even abilities is necessary?

2»

Comments

  • CaerylCaeryl Member, Alpha Two, Early Alpha Two
    Morashtak wrote: »
    Damokles wrote: »
    To quote Steven: "Our goal is to create a system, where an elven fighter feels different, but serves the same role as a dwarven fighter."

    This is going to be one of their biggest challenges - How does one define "feels different"? Example; Higher weapon speed but lower damage versus lower weapon speed but higher damage - Near equal DPS but a "different feel"?

    Will there be a racial specialization in two-handed weapons versus another races' one-handed and shield specialization? Can a race that has a bow specialization serve the same role as either of the two previously mentioned? Again; same role, different feel?

    And as posted above - How does this take into account "meta" builds?

    There will be much to be fine tuned during testing.

    I’m hoping for minor and frequent number tweaks to keep the meta rotating very quickly so there is never a true lasting meta. And even if a human is always a smidge better than an elf at some aspect of combat, as long as it isn’t 5%+ better at it, I don’t think it really matters.

    As for how they’ll make races play differently, it’s in the larger part of that quote. Races will have different augments available to them, so a Parry from a Tulnar fighter will be functionally different than a Parry from a Human fighter.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Caeryl wrote: »
    As for how they’ll make races play differently, it’s in the larger part of that quote. Races will have different augments available to them, so a Parry from a Tulnar fighter will be functionally different than a Parry from a Human fighter.
    It would be more accurate to say that a Parry from a Tulnar fighter *could* be functionally different than a Parry from a Human fighter.

    The thing with augments, as far as we know, is that players can only use one per ability. Because of that, it is perfectly reasonable to think that the Tulnar and Human fighters could both use augments from their secondary class, their religion or a social group.

    If Intrepid want races to play differently regardless of augments, they will have to either allow more than one augment per ability, offer racial augments that are significantly better than other augments, or use more than augments to provide a mechanism by which a Human and Tulnar fighter feel different.
  • zabildzabild Member, Alpha Two, Early Alpha Two
    Yes for the lore but no because then people try to min-max and wont accept ppl of a certain class unless they are this race with this class
  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    zabild wrote: »
    Yes for the lore but no because then people try to min-max and wont accept ppl of a certain class unless they are this race with this class

    people will min-max everything so at this point who cares
    nJ0vUSm.gif

    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • MakinojiMakinoji Member, Warrior of Old, Kickstarter, Alpha Two, Early Alpha Two
    Yes.
    In order to add to the choice, you make with your avatar. There needs to be an impact, since from what I understand you won't be able to change race at launch.
  • SarevokSarevok Member, Alpha Two
    I love D&D and how races stand out when choosing a class. It's what makes the game fun and interesting. The big part is that each race must show some sort of slight bonus in one area but also a slight weakness in another.

    An elven fighter may be able to dodge more attacks or have a slightly higher crit chance but they'll have less health versus say an orcs that may have higher strength so they do more physical damage and are more resistant to CC effects but have less chance to dodge attacks. They could go deeper giving certain races positives and negatives that could apply to each class in some way.
  • RabbitRabbit Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    My issue with Racials has always been how they push you into a specific
    Class or Role. I understand it helps with creating Lore, but it comes at the
    cost of feeding the Git Gud Trolls which always turns the server into a
    toxic pit.
    AOSpyaF.png
  • CaerylCaeryl Member, Alpha Two, Early Alpha Two
    Rabbit wrote: »
    My issue with Racials has always been how they push you into a specific
    Class or Role. I understand it helps with creating Lore, but it comes at the
    cost of feeding the Git Gud Trolls which always turns the server into a
    toxic pit.

    If you don’t feel the need to score-push, you won’t be around the people who ask for specific race choices, unless Intrepid spectacularly fails at balancing.
  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Rabbit wrote: »
    My issue with Racials has always been how they push you into a specific
    Class or Role. I understand it helps with creating Lore, but it comes at the
    cost of feeding the Git Gud Trolls which always turns the server into a
    toxic pit.

    the people who play in a guild like that want to so any problems they have is down to them
    nJ0vUSm.gif

    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • mcstackersonmcstackerson Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I enjoy racial differences. As with most things, it comes down to how it's implemented. I'd rather take a reactive approach and see how they go about it before giving feedback.
  • SarevokSarevok Member, Alpha Two
    edited March 2020
    Might be nice to choose your race then choose an assortment of racial passives you'd like to complete your character. Such as having a soldier background could give you bonuses to physical resistances but more susceptible to mind CCs. I think the main thing is to give players a choice in their favorite race coupled with the idea of what they want this toon's playstyle and class will be.

    i.e. If i wanted to play an elf for a more agile fighter with the idea of going Weapon Master I'd likely choose racials that benefit me in such a way. This example wouldn't perse be the best or worst way to play the class that I want. That's where appropriate balancing and multiple options would need to be made available.
  • lunarskylunarsky Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Are they necessary? No, but I am like the idea of them overall. It makes choosing a race not just a cosmetic choice. Will *some* people min-max? Sure they will. I'm going to ignore them and play what I want like I always have and still complete all the content that I want to with my guild and friends.
    Future Py'rai (M) - Shaman, Enchanter, Soul Weaver, Templar, or Necromancer (Pending)
    Future Crafting Plans: Herbalism > Alchemy & Scribe or Mining > Metalworking > Jewel cutting (Pending)
  • IshkaIshka Member, Alpha Two
    I don't think those are necessaries, but I would like such abilities/passives a lot. Some of you thought about some cookie-cutters that will min-max their classes by choosing a specific race for their racial abilities. It's true that it will happen, but with this or without, people will still manage to do the same. While it would push classes towards a certain races.
    Seeing how much classes there are, and ways you can build your character. I think those racials abilities are another way of creating exotics builds, which a little portion of the player base would think of. It's a chance to create viable and equally fun builds. And not something the gregarious player will copy/paste onto their characters.
Sign In or Register to comment.