Jahlon wrote: » Its not their plan at first, However, its a UE4 game so you can map it to a controller pretty easily. For a while I had APOC mapped to a controller.
Wandering Mist wrote: » I always found it strange wanting to play an mmorpg with a controller. Surely there aren't enough buttons on a controller for all the skills in an mmorpg. Plus how are you supposed to type in the chat?
ferryman wrote: » @Iridisus How many buttons you can link to your controller?
Damokles wrote: » ferryman wrote: » @Iridisus How many buttons you can link to your controller? 12-16 some even more then that
Iridisus wrote: » @ferryman FFXIV has it (not including buttons for interaction, jumping, menus, and so on) just for using hotbars alone, you can access 8 hotbars with 16 slots each so...128? quick slots assignable to abilities, items and such all only 2 buttons away. Point is, you can only map as many buttons as there are on the controller, but what matters is what those buttons are mapped to. And they took it a little further with the cross hotbars system which adds single vs double tapping some buttons, and personalizing the time frame between taps
Iridisus wrote: » @ferryman @noaani Agreed. There should definitely never ever be compromises made to the game to accommodate controller play. Ever. And they don't need to be made. The success of incorporating controllers into an MMO without changing vision, function, or anything else, and still making it capable of everything the keyboard can do has been done. It's been done. This isn't something new, and I won't deny it's a bit of a puzzle to figure out. And that's why I'm suggesting to think about it and consider it now while it's still plenty early in development. Look at games that have had success with it. Don't decide to add it way later down the road and do a terrible and rushed job, because, yes...that will undoubtedly lead to many complaints. I completely understand the targeting concern, for sure. Again, FFXIV being a great example here, tab targeting worked out surprisingly well for them. They hooked it to the Dpad. Made up+down be party/teammates and left+right are enemies. Really what makes it work so well is the customization options behind it. You may only have the Dpad to cycle through targets, but you can make it behave anyway you want depending on your situation. You can have it set to only cycle through different types of npcs depending if you're in or out of battle or have your weapon sheathed or drawn. You can make your party list organize a certain way all the time, so you know one tap down is always going to set you on your tank. That kind of thing. I was blown away at what they did with controllers in that game. Still am.
ferryman wrote: » I am also interested to know how AoE abilities (which needs to be placed somewhere on the ground) works with controller especially when you are moving at the same time? With secondary stick? Some other way? Impossible?
cyanideinsanity wrote: » ferryman wrote: » I am also interested to know how AoE abilities (which needs to be placed somewhere on the ground) works with controller especially when you are moving at the same time? With secondary stick? Some other way? Impossible? One way you can do it is to base it on camera angle. Its been a while but I believe smite does this, so to drop an aimed aoe on you you aim down, but to put it farther you aim more towards the horizon.
noaani wrote: » cyanideinsanity wrote: » ferryman wrote: » I am also interested to know how AoE abilities (which needs to be placed somewhere on the ground) works with controller especially when you are moving at the same time? With secondary stick? Some other way? Impossible? One way you can do it is to base it on camera angle. Its been a while but I believe smite does this, so to drop an aimed aoe on you you aim down, but to put it farther you aim more towards the horizon. That would be too restrictive. You would be dedicating where your character is and which way they are facing, as well as the angle the camera is on, all just to aiming an ability - whereas with a mouse and keyboard setup, none of those things need to be dedicated, you just move your cursor to where you want the ability centered. There are several ways to do target an AoE with a conteoller, but there are no ways that I can think of or have ever seen to do it as well (fast, accurate, independent) as can be done with a mouse and keyboard setup. If it can't be done to the same level, on my opinion it shouldn't be done.