cyanideinsanity wrote: » You wouldn't be using a controller from what I gather, so why would it matter that others are playing in a more restricted way? Sorry if its coming off as aggressive, but this sounds to me like the same argument I've seen people make for not wanting splitscreen in the pc version of halo because they wouldn't like splitscreen on a small monitor and ignoring the fact some people play on large format displays.
noaani wrote: » I'm not specifically against the idea of controller support in Ashes myself - though my initial thought is that I don't think it would be a good idea for Intrepid to support it in game. If it is supported in game, players using a controller would have a valid reason to complain to Intrepid if there are things they can't do with a controller that can be done with mouse and keyboard. I mean, if Intrepid support play with a controller, they need to fully support play with a controller.
noaani wrote: » if this is not possible to do with a controller, then Intrepid shouldn't implement controller compatibility in to the game, leaving those wanting to play it with a controller to do so in UE4, leaving them kind of unable to complain about anything they can't do with their setup.
cyanideinsanity wrote: » noaani wrote: » cyanideinsanity wrote: » ferryman wrote: » I am also interested to know how AoE abilities (which needs to be placed somewhere on the ground) works with controller especially when you are moving at the same time? With secondary stick? Some other way? Impossible? One way you can do it is to base it on camera angle. Its been a while but I believe smite does this, so to drop an aimed aoe on you you aim down, but to put it farther you aim more towards the horizon. That would be too restrictive. You would be dedicating where your character is and which way they are facing, as well as the angle the camera is on, all just to aiming an ability - whereas with a mouse and keyboard setup, none of those things need to be dedicated, you just move your cursor to where you want the ability centered. There are several ways to do target an AoE with a conteoller, but there are no ways that I can think of or have ever seen to do it as well (fast, accurate, independent) as can be done with a mouse and keyboard setup. If it can't be done to the same level, on my opinion it shouldn't be done. ...so why would it matter that others are playing in a more restricted way?
noaani wrote: » cyanideinsanity wrote: » ferryman wrote: » I am also interested to know how AoE abilities (which needs to be placed somewhere on the ground) works with controller especially when you are moving at the same time? With secondary stick? Some other way? Impossible? One way you can do it is to base it on camera angle. Its been a while but I believe smite does this, so to drop an aimed aoe on you you aim down, but to put it farther you aim more towards the horizon. That would be too restrictive. You would be dedicating where your character is and which way they are facing, as well as the angle the camera is on, all just to aiming an ability - whereas with a mouse and keyboard setup, none of those things need to be dedicated, you just move your cursor to where you want the ability centered. There are several ways to do target an AoE with a conteoller, but there are no ways that I can think of or have ever seen to do it as well (fast, accurate, independent) as can be done with a mouse and keyboard setup. If it can't be done to the same level, on my opinion it shouldn't be done.
cyanideinsanity wrote: » ferryman wrote: » I am also interested to know how AoE abilities (which needs to be placed somewhere on the ground) works with controller especially when you are moving at the same time? With secondary stick? Some other way? Impossible? One way you can do it is to base it on camera angle. Its been a while but I believe smite does this, so to drop an aimed aoe on you you aim down, but to put it farther you aim more towards the horizon.
ferryman wrote: » I am also interested to know how AoE abilities (which needs to be placed somewhere on the ground) works with controller especially when you are moving at the same time? With secondary stick? Some other way? Impossible?
noaani wrote: » I am not saying the game shouldn't allow controllers. In fact, even if the developers tried to do this, it would fail. What I am saying is that unless they can make everything work in game with a controller as well as it does with a mouse and keyboard, they are better off not officially supporting controllers with the game, but leaving players to make use of UE4's inbuilt ability to handle controllers if they set it up themselves.
cyanideinsanity wrote: » noaani wrote: » I am not saying the game shouldn't allow controllers. In fact, even if the developers tried to do this, it would fail. What I am saying is that unless they can make everything work in game with a controller as well as it does with a mouse and keyboard, they are better off not officially supporting controllers with the game, but leaving players to make use of UE4's inbuilt ability to handle controllers if they set it up themselves. I'm disagree that it would fail. Another example is gw2 with its action camera setting, it handles aimed aoe this way.
Nagash wrote: » Am I the only one who feels its physical wrong to play an MMO with a controller?
noaani wrote: » cyanideinsanity wrote: » noaani wrote: » I am not saying the game shouldn't allow controllers. In fact, even if the developers tried to do this, it would fail. What I am saying is that unless they can make everything work in game with a controller as well as it does with a mouse and keyboard, they are better off not officially supporting controllers with the game, but leaving players to make use of UE4's inbuilt ability to handle controllers if they set it up themselves. I'm disagree that it would fail. Another example is gw2 with its action camera setting, it handles aimed aoe this way. And people using controllers there are at a distinct disadvantage. I'm not saying it can't be done, I'm saying it can't be done without controller players being at a disadvantage. I would not be happy with that level, as I said earlier, if a player with a controller is at a disadvantage, Intrepid should not support it but rather leave players to map their own controller within UE4, which would net the same results. Nagash wrote: » Am I the only one who feels its physical wrong to play an MMO with a controller? Nope. I've never allowed players with controllers on my raids. I'm a big fan of letting people play the way they want to play, and so for that reason, and that reason only, if someone wants to play with a controller, that's their problem. However, if someone is purposely reducing their in game effectiveness on putpose by using a controller, I won't put the time in to trying to turn then in to effective raiders, and won't waste the time of the rest of my raid by taking them along. If a player can't look directly at me and cast an AoE 60° to their side, without having to turn their character, they are of no use to me.
Caeryl wrote: » noaani wrote: » cyanideinsanity wrote: » noaani wrote: » I am not saying the game shouldn't allow controllers. In fact, even if the developers tried to do this, it would fail. What I am saying is that unless they can make everything work in game with a controller as well as it does with a mouse and keyboard, they are better off not officially supporting controllers with the game, but leaving players to make use of UE4's inbuilt ability to handle controllers if they set it up themselves. I'm disagree that it would fail. Another example is gw2 with its action camera setting, it handles aimed aoe this way. And people using controllers there are at a distinct disadvantage. I'm not saying it can't be done, I'm saying it can't be done without controller players being at a disadvantage. I would not be happy with that level, as I said earlier, if a player with a controller is at a disadvantage, Intrepid should not support it but rather leave players to map their own controller within UE4, which would net the same results. Nagash wrote: » Am I the only one who feels its physical wrong to play an MMO with a controller? Nope. I've never allowed players with controllers on my raids. I'm a big fan of letting people play the way they want to play, and so for that reason, and that reason only, if someone wants to play with a controller, that's their problem. However, if someone is purposely reducing their in game effectiveness on putpose by using a controller, I won't put the time in to trying to turn then in to effective raiders, and won't waste the time of the rest of my raid by taking them along. If a player can't look directly at me and cast an AoE 60° to their side, without having to turn their character, they are of no use to me. AOEs are currently considered an action ability. There’s no reason it couldn’t have options to have cast location based on camera angle. It’s just as fast or faster to glance to the side to cast an AOE than to cast and click toward the side of your screen. You wouldn’t even notice the difference.
leonerdo wrote: » The level of quick, wide-range precision that mice offer, is only necessary in shooting games and top-tier RTS competition. And MAYBE top-tier raids in with specific builds, where you need to throw AoEs in random spots, without any time to pre-position.
noaani wrote: » Caeryl wrote: » noaani wrote: » cyanideinsanity wrote: » noaani wrote: » I am not saying the game shouldn't allow controllers. In fact, even if the developers tried to do this, it would fail. What I am saying is that unless they can make everything work in game with a controller as well as it does with a mouse and keyboard, they are better off not officially supporting controllers with the game, but leaving players to make use of UE4's inbuilt ability to handle controllers if they set it up themselves. I'm disagree that it would fail. Another example is gw2 with its action camera setting, it handles aimed aoe this way. And people using controllers there are at a distinct disadvantage. I'm not saying it can't be done, I'm saying it can't be done without controller players being at a disadvantage. I would not be happy with that level, as I said earlier, if a player with a controller is at a disadvantage, Intrepid should not support it but rather leave players to map their own controller within UE4, which would net the same results. Nagash wrote: » Am I the only one who feels its physical wrong to play an MMO with a controller? Nope. I've never allowed players with controllers on my raids. I'm a big fan of letting people play the way they want to play, and so for that reason, and that reason only, if someone wants to play with a controller, that's their problem. However, if someone is purposely reducing their in game effectiveness on putpose by using a controller, I won't put the time in to trying to turn then in to effective raiders, and won't waste the time of the rest of my raid by taking them along. If a player can't look directly at me and cast an AoE 60° to their side, without having to turn their character, they are of no use to me. AOEs are currently considered an action ability. There’s no reason it couldn’t have options to have cast location based on camera angle. It’s just as fast or faster to glance to the side to cast an AOE than to cast and click toward the side of your screen. You wouldn’t even notice the difference. It is noticable, *especially* in a raid setting. Rangers are a good example here. More than any class, they usually have the ability to use abilities while on the run. If using a controller with a system where you turn your camera to aim, that ranger is now running at his target rather than runnig past it while casting an AoE.
noaani wrote: » Rangers are a good example here. More than any class, they usually have the ability to use abilities while on the run. If using a controller with a system where you turn your camera to aim, that ranger is now running at his target rather than runnig past it while casting an AoE.
Damokles wrote: » Im just gonna say one thing: One of my raiders managed to play his Mage in WoW on a Racingwheel.
Caeryl wrote: » Except there literally nothing stopping a player from using action stance where camera and directional movement are separate. There’s a ton of games that work that way. Any shooter for instance. Any action RPG. It’s already shown it works fine.
Ventharien wrote: » noaani wrote: » Rangers are a good example here. More than any class, they usually have the ability to use abilities while on the run. If using a controller with a system where you turn your camera to aim, that ranger is now running at his target rather than runnig past it while casting an AoE. Could he have done even more on mouse and keyboard? Probably.