Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
4/09 Bacon Environment ?Dungeon? leak from Steven
DrEpoch
Member, Alpha Two
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(It says preview on the left because it's in "editor preview mode")
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Also Steven is alive and well. (He's been pretty quiet this past week)
7
Comments
You're welcome! 😄
Didnt they once show a mage disappear a wall to unveil a treasure chest or something?
That's planned. Mage has to detect magic, or ranger detect footsteps.
Yes, i know but they have never said that they would hide entire dungeons inside of dungeons behind magical walls etc ;D
And I would think that the ranger ability would be better to track an enemy caravan or to gank someone in the wilds
you know the one that appeared in dillias diary and was also showcased during early A0 days
Hard to say, it has parts that look like it but other parts look different
As I'm happening to work with that video right now I can confirm it looks very much like Dünheim architecture:
Regarding the hole in the ground, we know they love that kind of stuff (it's from the Dünheim stream too)
If all dungeons are open content, wouldn't this just be either another wing or level of the original dungeon?
That depends:
If it changes the thematic of the first dungeon then it is a new dungeon. If it has the same thematic type of adds then it is the same dungeon.
I can think of a lot of dungeons that change their theme - one in particular that changes it's theme multiple times.
A ghost filled castle where you climb down a well in to a dried up cavern.
An abandoned mining operation (complete with ghosts) that leads in to a goblin cave in one direction, and eventually leading in to a giants stronghold in another, which itself, leads in to a fairly large underground lava cavern.
An underground enemy city on one level, with a water filled cavern underneath it.
A hard-enough-to-find cavern (a bit of a theme building here), that itself has a hard to open structure with three levels, each of which are hard to open.
All of these are individual open dungeons from a single game (no prizes for guessing which game - though it is worth noting there are a number of staff at Intrepid that worked on this particular game) - and are just the ones that stick out has having fairly obvious thematic changes to them - I'm sure there would be more if I put some thought in to it.
In some cases, you do literally jump down a hole to get to the second part of the dungeon.