Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
4/09 Bacon Environment ?Dungeon? leak from Steven
DrEpoch
Member, Alpha Two
-
(It says preview on the left because it's in "editor preview mode")
-
Also Steven is alive and well. (He's been pretty quiet this past week)
7
Comments
You're welcome! 😄
Didnt they once show a mage disappear a wall to unveil a treasure chest or something?
That's planned. Mage has to detect magic, or ranger detect footsteps.
Yes, i know but they have never said that they would hide entire dungeons inside of dungeons behind magical walls etc ;D
And I would think that the ranger ability would be better to track an enemy caravan or to gank someone in the wilds
you know the one that appeared in dillias diary and was also showcased during early A0 days
Hard to say, it has parts that look like it but other parts look different
As I'm happening to work with that video right now I can confirm it looks very much like Dünheim architecture:
Regarding the hole in the ground, we know they love that kind of stuff (it's from the Dünheim stream too)
If all dungeons are open content, wouldn't this just be either another wing or level of the original dungeon?
That depends:
If it changes the thematic of the first dungeon then it is a new dungeon. If it has the same thematic type of adds then it is the same dungeon.
I can think of a lot of dungeons that change their theme - one in particular that changes it's theme multiple times.
A ghost filled castle where you climb down a well in to a dried up cavern.
An abandoned mining operation (complete with ghosts) that leads in to a goblin cave in one direction, and eventually leading in to a giants stronghold in another, which itself, leads in to a fairly large underground lava cavern.
An underground enemy city on one level, with a water filled cavern underneath it.
A hard-enough-to-find cavern (a bit of a theme building here), that itself has a hard to open structure with three levels, each of which are hard to open.
All of these are individual open dungeons from a single game (no prizes for guessing which game - though it is worth noting there are a number of staff at Intrepid that worked on this particular game) - and are just the ones that stick out has having fairly obvious thematic changes to them - I'm sure there would be more if I put some thought in to it.
In some cases, you do literally jump down a hole to get to the second part of the dungeon.