Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
That and house decorating. Even just crafting lots of stuff to fill the houses (EQ2 I had multiple houses per character).
I also enjoy collecting things and working on achievements, even if those achievements are just for bragging rights or maybe it opens up some kind of cosmetic, house decor item, or something else unique that's not tied to adventuring, crafting, or otherwise.
And sometimes I like to just take in different scenery, observe flora, fauna, and character animations. Listening to the in-game music (if it's really good) while doing all the above activities makes it all the more enjoyable and immersive, too.
Roleplay, from what I've seen, is such a huge staple in the MMO genre. Even though Ashes of Creation is PvX oriented, I could see the community benefit from more 'fluff' or RP features to bring the Roleplayers to the game.
But nothing is as time consuming an enjoeyable as Decorating onse home and Caracter.
My best example fore this is Warframe where you can change color an apearence of all your equipment and there are a absurd amount of colorpalats to choose from.
You're bleeding for salvation, but you can't see that you are the damnation itself." -Norther
Well since I enjoy crafting as much as leveling and gearing I'd consider anything crafting related, progression.
I do really enjoy collecting. I'll collect pets, mounts, furniture, armor sets, cosmetics, etc. In games like TOR and ESO I'd farm out furniture collections.
I also like unlocking titles or achievements.
I will also try to fully explore anything I have access to. I love mapping out the whole world.
For me these types of things are what gets me to log on when I don't want to run dungeons/raids or pvp. I think this is just as important as other mainstay time investments.
I however, don't like technical secrets of stats, and such because there are bound to be rules breaking something you really want to achieve because the game mechanics just don't let you, and wasting all that effort on something not rewarding at all.
This is very general question. I love the Guild system. These days the BBS like features are done on Discord I assume, but Guild Housing, Guild Ranks, Guild activities, Guild Buffs, guild missions, guild alliances. A lot of things are usually not done to my liking but I do appreciate a good guild system.
Housing system is also one of my favorite things. Love being able to make a place you can call home and decorate to your liking. Especially if you can have themes or layouts for different themes of the year, whether RL Holidays or ingame ones.
I also like the compagnionsystem of swtor where you can have questlines attached to them and do those stuff. A guard could have a job for me to to together with her, this could help create a bond between my townspeople and me.
Mysterious labyrinth locations and systems like I mentioned before. festival games, competitions of various types with their own small game mechanics (archery for example, or what ever else your willing to pull off). Beyond even just board/table games. Things you do more actively even.
Being able to do silly things around town like walk around juggling. They do not need to be super complex, just simple things, some maybe more complex, and maybe those things that can be done together. You could have them emote like, such as juggling, or you could even add small mini games to it where you have to press the matching key between 2-4 keys available as they land in your hand to catch them or you drop them. People could turn this into fun things to do, and even into small goofy mini competitions. Just things like this, or even slightly more fleshed out into activities like catch, or mini sports. Just depends on the activities and how you want to flesh them out. These would all help flesh out the world and give things to do even when waiting in town bored like other mmo's. Maybe even a couple levels of activities, smaller ones that can be easily done like juggling, or more active ones.
I think one of the worriesome things I noticed is that fishing will be a main profession it sounds like? But professions are things you either go all the way in to become a master of, or you must become a jack of all trades to participate in more than one. Fishing in other mmos is just a fun social activity to do with friends when passing time, but it will be restricted to those willing to forfeit their main professions mastery it sounds like? If that is the case I really hope we do get some of these other things to fill in the gap for small things to do to goof around and hang out with. Or at least an allowance of a little bit into any profession, but going past this allowance makes your a jack of all trades instead. Idk, I just thought of this and became a little worried.
Most fun thing tho was having "social hubs" where people could just chat and have fun, like I wasn't place that devs dedicated for social stuff, player base by itself decided where people gather and speak. Back then game had like 0 spam bots, nowadays place like that would attract spam-bots
Another fun thing for me is collecting collectibles that can't be collected easily. Like small drop rate, specific mobs, unpopular dungeon and so on.
Yup, imagine having towns with people hanging out and different events/activities such as that to participate or spectate in. Would be a blast. Hang out, participate sometimes, chat, and enjoy the atmosphere. Not just one off events.
Also collection runs are enjoyable, EQ2 had a ton of that. Outfit hunting is great too, in GW2 and SWTOR lower quality equipment is viable if it looks good, so you can farm and collect outfits. SWG of course made every item in the game place-able in your home so you would be scouring all the maps to collect all manner of stuff.
Essentially anything that gets you out and exploring the world to get meaningful items for your character and house is enjoyable.
Furthermore, I really enjoy non-combat special events. When I used to play LOTRO, me and my guild-mates would do all the drinking challenges, horse races, and what ever else they had for their holiday events. I really enjoyed the special events that were built around interacting with other people since it was a cool way to get to know the community.
In general, I think it would be fun to hangout and socialize with your favorite NPCs. Allowing, players to form attachments with the inhabitants of Verra, not just the quest giving NPCs.
Was pretty cool and I don't think I ever discovered all the plant types. It's possible the developers just kept adding new plants. As you got into 4th and 5th generation plants, it often took 5 or so days to produce a new plant.
I always thought that was fun and that a chemical version (maybe potions) would be cool. They could even be based upon common and then discovered plant regents.
Anyway was fun and I think added flavor to the gaming experience.