Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Open lore questions - if Sanctus has no magic...
Ravudha
Member
The people of Verra fled to Sanctus through gateways that were granted by divine intervention. The description of essence says it's in all magic, and divine is given as a type of magic, like corruption.
If we take divine power as a form of magic, how were the gateways able to open on Sanctus when Sanctus has no magic? Does this mean magic can be brought 'to' Sanctus or other places with no magic?
Secondly, players at level 1 will likely have magical abilities but come from a Sanctus where magic hasn't been used in generations. Did we study some old books on how to use magic before stepping through the gateways, or are we suddenly imbued with magic as we step through and have to figure it out..or something else?
So many questions...
If we take divine power as a form of magic, how were the gateways able to open on Sanctus when Sanctus has no magic? Does this mean magic can be brought 'to' Sanctus or other places with no magic?
Secondly, players at level 1 will likely have magical abilities but come from a Sanctus where magic hasn't been used in generations. Did we study some old books on how to use magic before stepping through the gateways, or are we suddenly imbued with magic as we step through and have to figure it out..or something else?
So many questions...
4
Comments
Imagine Verra being surrounded by a barrier. You need magic to punch through the barrier. The only magic is inside the barrier.
Now comes the hard part. They used the magic inside the barrier to punch through it and send people through. This would be a magical rip through space and time.
Those rips are normally not stable. Thats where the gates come into play. The gates stabilize the rips and protect the people from being ripped apart by the forces involved with such trips through space and time. The gates basically create a survivable wormhole portal between Verra and Sanctus.
You still with me yet? Good.
The people go though the wormhole portals to sanctus. A few die but the majority survives.
Now is the question: how will they return?
Easy. They give the gates predetermined conditions for a reopening sequence of the gates.
Lets say that the gates are able to communicate with one another over long distances and that the predetermined condition is that all gates have to report extremely low values of corruption. Once they all give back acceptable numbers, then a central communication hub gives the green light and they all reactivate at the same time.
Lets assume, that magical abilities are genetically given. Some people can do it, some only with specific conditions, some cant at all. And lets also assume that magic works like a muscle: it increases with use.
Now lets look at the people.
If someone is theoretically able to absorb mana then they would need to take it in from their surroundings. That wont work in a world without mana. Without the ability to absorb the mana from the outside, the people wont be able to use their magic abilities. That means that they will start out extremely weak, with the potential to grow stronger over time.
The reason, for why it would be bad that they let mana from Verra to Yanctus is, because if mana could ckme over, then that would mean that corruption could come over too.
Personally I do, it will help create interest and worth for the game. Now, I'm not saying give it all to us, but enough for us potential players to invest time into and talk about. Enough for us to engage with other potential players and then we can start to think about our character choices, our motivations, etc.
No, I'm not saying spoil the whole story for us, but give us enough to make us want to go into the world and find out it's secrets, and make us want the new old world succeed in where the old one failed be it however the darkness came.
Heck even if it's only one piece of Lore a month.
I agree that we could have more, but I'm sure Intrepid would rather hold on to things like this for when they are closer to launch.
Lore released (especially if in the form of a good short story), along with details on classes and long awaited races can cause a good bit of press, which creates buzz around the game. Best to do that in the months leading up to release imo.
I think all that should be given is enough to serve as a narrative hook for prospective players and enough to set it apart from other IPs if possible. Beyond that, it feels like players would be drawn in more by the game mechanics.
Hello,
let's delve deeper, shall we? 1st let's begin with how we have gateways
We know that the Gods heeded the calls from the people.
Your question about how the gateways popped up in a non-magic land could be explained away as simply, it was the act of Gods and not human magics. However we might find that out in-game, I have yet to find any lore about that part outside of there being other realms of reality in the world... but moving on.
It is also to be noted that Magic wasn't the only thing that old verra used, they also were diverse in technology.
Now some lore from APOC would suggest that Verrans possessed the technology to reanimate the gateways that were supposed to be "divine"
Entry 3 - Rarefied Ingredient
Still, if we are left with the question if the divine power that activated them in the first place was still needed or if it was some type of residual power. Was the essence manipulated and how did they figure out this manipulation method? (all unanswered questions still)
Then your question about players having magic once back in Verra, I don't think it would be that simple. we are not the first expedition back to the world.
Also from Steven and Jeff about wanting players to discover these things through storytelling.
I hope I was able to help a little and maybe spark more curiosity.
I am in love with lore and I would encourage everyone to pick apart every lore bit. There are things in AOC lore that I don't think many have pieced together outside of myself and a few others. Please continue to be curious.
References from wiki
The second part helps - the earlier expeditions would explain how we enter the world with some knowledge of how to start dealing with magic.
For the first part, I'm inclined to agree the essence was manipulated in some way to allow magic to operate outside Verra and think the portals used (divine) magic in at least some part due to magic's prevalence in those times. Also because the Gods created Verra, so they basically created something imbued with magic (presumably in the void of space rather than a magical pocket of space) - the gateway could have residual magic imbued in it.
If essence can be manipulated, it also gives a foundation for the exiled Ancients to be able to adapt and regain power while exiled or the Harbingers to have power while separated from Verra without relying purely on technology (thinking that powerful adversaries would not all be technologically-themes) or the location of pockets of magic in the universe. All speculation at this point.
So let's recount the lore a bit for those reading this post lol
Exiled aka The Others= 3 original gods who rebelled against their brothers/sisters (known as the TEN)
The Ancients= beings created from by the TEN imbued with all their qualities and presuming some of their powers. The first life forms before any other and before VERRA.
The others taught the ancients forbidden knowledge and the other 7 gods began a war with both the ancients and the others.
The 7 gods won and exiled their foes to wherever. ....end lore summary lol
So if by chance the 7 did not separate the others and the ancients from their powers but only weakened them, then your theory of them regaining their strength works.
Yet if they did in fact tear away from their powers then we can also assume that the void they resided in was filled with these rocks(harbingers) or ships they arrive back on and somehow filled them with magics.
Another theory is that the harbingers themselves are the actual prison cells of the ancients and the others and somehow they found a way to re-enter Verra's atmosphere or reality.
Gods can do whatever they want. If they really wanted to work magic on Sanctus, they could.
Magic is rampant on Verra - there, it's really about learning to control the magic.
I don't agree with your first assumption since we have no knowledge of where the power of the gods comes from, if it's inherent or if they require veneration to maintain it.
The gods power still resides within the portals but it's never been said if the divines themselves reactivated the gateways, we do know that the light pact was using special materials to reactivate them by some means.
3rd That goes against any lore, Sanctus has no magic. That has been said over and over, the closet thing they could get to magic would be science. They could call that magic as it would seem like magic to them but it's not the Magic that resides on verra.
Even if Sanctus has no magic normally, it seems plausible magic can be placed there.The gods creating Verra is a strong precedent that they, beings wielding magic in space (or whatever realm they inhabited), can place/create magic in other parts of space (barring any special rules of that universe that limit magic to certain pockets of space).
This would explain why the portal went inactive for so long, the magic from Verra that sustained it's area of influence waned and the portal withered and went dormant, like a plant that has not received enough water, once Verra's native magic recovered the portal also began to recover until it once again became strong enough to exert a sphere of influence on Sanctus again.
The Divines thought this through, it wasn't just an "oh hey, here's a new home" on a whim. Yet to prove that I would need to know
How long it took the corruption to spread
where was patient zero (region, race)
How much time between the harbingers arriving, the ancients attacking and the gateways activating
How long the gateway stayed open
that sounds like the warp!