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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Ideas for fun Siege mechanics, Att/Def.
Ventharien
Member, Alpha One, Alpha Two, Early Alpha Two
Hi everyone! Was sitting around on break wondering what some cool ideas for sieges could be. Like in addition to the castle region owner being able to send resources for the defense, maybe citizens could gather materials for a set number of barricades on city streets the mayor could place either before the siege, or in the hours before siege begins. How about you guys? Any ideas you think would make sieges a fun event?
0
Comments
- Based on the tier of the node they get to select more defense mechanics. (the below are all placed by the players in preparation for the siege.)
--> T1: Allows to build barricades
--> T2: Previous Tier + Traps outside the walls
--> T3: Previous Tiers + Tar pits (outside the walls)
--> T4: Adds +3 to all previous tier build limits & Previous tier bonuses can be reinforced.
--> T5: Increased moral buff: Increases HP by 5%, Damage increased by 2%, reduced supplies required to build, repair or reinforce. (NOTE: This buff can be removed by the attackers by taking control of several few key locations in that map)
- There should be a warehouse that can be used during a siege as "emergency supply" the mayor can select X% of resources goes to this warehouse and how much goes to ongoing projects. (these can be used by the defenders to repair or to build reinforced structures or traps, etc... during a siege.
- 2 hours before the siege: The defenders can go and try to slay a local Dragon or other boss creature in the open world dungeons. if slayed "they can use to attack the attackers. (dragon has reduced health (50%))
For the attackers:
- They can build reinforced barricades that absorb the damage on their siege weapons.
- Supplies for this can be stolen from smaller control points around the map to build these or they can bring it themselves. --> taking these control points removes the T5 Buff.
- The attackers can request support of 2 wizard npc's:
One gives the "Iron-bound" buff: While outside the city/castle walls they receive 5% less damage and have 2% more HP.
The other allows the alliance commander / raid-leader to chance to cast 1 out of 3 attacks: 1) Firestorm: this impacts the resources available in the city/castle. 2)the plaque: for 5 min (Hp, regen and blocks/parries, etc are reduced - so time this well) 3) Eclipse: It becomes nighttime for a few minutes, increasing the attack (damage) of the attackers, giving them a chance to cause bleeds, stuns of fears on the defenders. (5% chance)
For both attackers & Defenders:
- Players that choose not to be a citizen of a city and are not part of a guild could become hired muscle/soldiers so that either the attacker or defender can hire them.
For the victors:
- a parade goes through the city/castle to celebrate with music and etc.
These are just a few things I thought off, while some are not practical maybe or realistic I just wanted to share them
That actually would be nice! Didn't think that far yet.
While I love my PVE (as pvp has been bad in most recent mmo's) I am actually looking forward to jump into the action again in Ashes.
Exactly, so many mmo's have failed at this in recent years. Funny enough even that lord of the rings online back in the days was a massive lag fest in pvp (raid vs raid) it gave me some of my fondest mmo memories.
Hoping get some new ones here
There are just a few things that worry me and my gf still such as addons (don't want them) but I already got a thread on that open.