Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Ashes of Creation Combat Analysis
Wandering Mist
Member, Founder, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
Comments
1) Most of the dungeon is easy with 8 being recommended for bosses
2) 8 makes a dungeon easy or able to be cleared quicker to suit people's schedules, but they are also doable with fewer, more skilled, people (4-6)
3) Summoner's are a gap-filler wildcard, so they might be needed for some extra off-tanking or healing rather than an extra full-time tank/healer
4) there's a ton of status effects that require different classes to tackle or more dps to power through
They said it's a lvl 5-10 dungeon...will it really be accessible for people not in a guild - for them to find/know 7 other people so early in the game/levelling process.
You know, I did wonder whether they would make the instanced dungeons scalable to account for groups with less players in it. I definitely won't be able to regularly find 7 other people to do regular dungeons with. 4-5 is a comfortable amount for me.