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Next Live Stream + Q&A Submission - Friday, May 29, 2020 at 11AM PDT
edited May 2020 in Announcements
Glorious Ashes Community!
Our next live stream will be Friday, May 29 at 11AM PDT! (Click here to convert this to your local time.)
For this upcoming stream, we'd love to gather some questions from you to answer live! Please submit your question for our development team in the thread below, and we'll select 10 of them at random to answer at the end of our live stream. In order to accommodate a variety of questions from our community, please only post ONE question below, and the more direct/succinct the better! Submissions end Thursday, May 28, 2020 at 11AM PDT so we can select your questions before the stream.
We'll see you next week for our development update live stream! https://www.twitch.tv/ashesofcreation
In case you missed it, our monthly development update live stream video is now up on our YouTube channel!
👇🏼 Click the link to watch our journey as we shape Ashes of Creation, including a preview of early Freehold footage! https://youtu.be/SUkEWE6kBMc
P.S. You guys are amazing!
Brief Example -
Such as a mysterious giant sized labyrinth that players can attempt to explore. Having a lofty entrance that players gather around before entering in groups. Randomly generated layouts with more than just walls, but obstacles, traps, and monsters that are within as well. Something people can keep coming back to and enjoying for fun or some form of gains/mysterious world knowledge/backstory hidden within. Things like this that may not even have creatures to fight, but have platforming or anything you can think of to give fun stuff to do with friends.
Necromancy is when you raise the dead. Necrophilia is when the dead raise you.
I'd like to know if we'll be able to do text emotes in the game-chat. Not emoji, not animated emotes. Text emotes.
this would allow someone to appear to cast like the red of a bloodmage healer or the green of a druid healer without changing the actual function of abilities (because function is restricted by primary/secondary class)
I'm intrigued by the way you'll let the players shape the world around them.
Have you considered making it so that i.e. if a lot of players take a shortcut or walk a lot on the same paths, the vegetation would gradually be replaced by a dirt trail? (which of course should be reclaimed by nature if not enough players per "unit of time" walked on it)
This could also lead to more interesting loot potential such as a boss dropping a sword blade, or an axe head, which can then be combined with other parts into an amazing weapon, as opposed to always dropping fully formed weapons/armour.
This could be related to "unlocking" parts of maps either by yourself, or by purchasing maps and discovered areas from other players. Possibly with adding the ability to include 'notes' like "hidden winter passage here" or "hidden cave" marked over there, or "field of herbs found here" - similar to "stamps" like in other games, but more customization/personalization, up to and including letting other players see your notes/scribbles/treasure-locations/etc. (i.e. creating a "legend" to your map with markers, or a hidden 'key' to the legend). Perhaps this could lead to a secondary "treasure hunting" profession, unlocking quests, rare finds, and more!?