Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
In regards to Nodes, my understanding is that as the Node progresses, harder and harder NPC become aware of the node. Meaning players will have to handle more difficult content to keep the baddies at bay.
Will there ever be a point when the Metropolis has absolute control over the area, and essentially no NPC enemies are around to attack it locally? Will peace ever reign in a node (from NPC's}
Thank you
There are MMOs where the corruption system is working more of less, sets a decent limit against griefing. The main question is if the developer/publisher is willing to make the ultimate punishment. If the "badboy" risks of loosing his long since nurtured character (or even account) altogether, that threat filters out bully-type players. Low level bullying will always be there in MMOs, that everybody has to "survive".
So, when the city/town/village is under siege you can't get to the materials stored there. Does this apply if I happen to be in that same city?
That also brings up the concern of how enemy difficulty is engineered, as in harder enemies are just given immunity to things and higher stats instead of actually playing better/smarter or having a unique set of skills.
It is a role that should really have a person hired to do "just that" and have as much focus as any other core pillar of a game.
probably quests and selling goods to NPCs but are there other ways?
and which mechanics can destroy gold from the economy?
You guys said that there will be some legendary items that are one of the kind, soooo will there be like x amount of some epic item. Let's say that some ancient blacksmith was known for making "Black swords" but he only made 7 "Pure Black swords" (epic) and that's it. Some of them u can find in dungeons because dragon took them..., few u can find in some ancient ruins, maybe one u can find cuz you saved some old man (npc) from bear attack and he gave u the gift cuz he can see that one day u will be gear warrior etc. But once u find those 7 swords that's it and those items will be special in some stats way... And there is one more question, What is the limit on interacting with NPC's will i be able 2 defend the old man from bear attack and then follow him 2 his home where he offers me a lunch and tells me his story and gives me that sword, with option for me 2 decline the lunch and never get the sword... or will it be something more as usual in MMO's.
For instance a hidden npc with quest line that gives a great reward at the end. I know the node system will allow certain content to be present or absent, but will there also be randomness involved regarding under which circumstances the npc will appear or for example the name of that npc to minimize tracking of the exploration content.
so that like finds a like and one can deciede wether he/she wants to wade through a see of player blood or farm in peace befor they start their adventure?
I can volunteer to translate AoC to Polish, I translated professionally things before
1. Can you give us an update on what happened?
2. Since we could have investments in the game in the form of a stock market can we expect there to be banks that can give loans to players? Have you given that a thought?
There are no PvE servers. PvP is one of the main aspects that makes the game what it is supposed to be.
Classes will have class trees. From what we know, investing additional skill points into a given skill will make it stronger, but that is a tradeoff - more skills vs less but stronger.
As always thank you for all your hard work on this wonderful game, to all of the members on the Intrepid team.
Mounts and or pets.
Will mounts and or pets be common items (as in you can just go to the shop and buy them) or will obtaining one be more rewarding by requiring effort such as completing indepth quests, or catching and training them?
World or node bosses.
A different MMO I used to play and enjoy had world / area bosses. These creatures required specific actions to be taken to summon or attract them to the area, and then it took large or full raid groups to take that creature down. Are there any plans for anything similar for AoC?
Guild Halls and Node siege.
If a node is attacked and it falls to the attacking army, what happens to guild halls?
Lineage 2 Veteran