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Personalization is important.

AoC should allow players to participate in the fullest extent. AoC should sell ​​tools to create add-ons that can modify the game according to the player's taste.

1- allow multiple skins for characters created by others, pre-approved by the developers, to be sold in the game store.

2- allow the interface and play add-ons made by third parties, pre-approved by the developers, to be sold in the game store.

3 - allow decoration items and crafts made by third parties, pre-approved by the developers, to be sold in the game store.

4- allow the players to play as NPC vendors and bankers. AoC should allow gold trading to purchase aesthetic items in the game store.

5- allow the guilds to trade with each other within the game (selling a knot, crops, products, for example)


  • JahlonJahlon Member, Intrepid Pack, Alpha One
    1 - No because this causes issues with people throwing fits about their rights and causes issues in other games

    2 - No, because the developer should be making their game better, not selling add ons to make their game better

    3 - Again no, same reason as 1

    4 - 100% absolutely not

    5 - They can already do this
    Make sure to check out Ashes 101
  • SwaftworthSwaftworth Member, Braver of Worlds, Kickstarter, Alpha One
    edited June 2020
    1&3. AKA community design contests, to make costumes, decorations, or other assets. I've seen other companies do that, and I don't have a problem with it. As long as all participants know what they're getting into. Occasionally, people will get offended when a developer is asking for community artwork without promising any payment or compensations (essentially asking people to work for free). But if everyone knows and agrees to those terms beforehand, there should be no scandal.

    Anything more than that is probably asking too much though.

    2. If we're only talking about UI skins, like making your hotbars have a nice verdant green frame around them, well I guess that's not really a problem.

    However, the functionality of the UI should not be modifiable with addons or in-store purchases. Intrepid doesn't even want people using DPS meters. There's no way they would allow the possibilty of addons a la WoW. Putting them into a store is an even worse idea, because selling helpful/convenient addons could be considered a form of Pay-to-Win, which Intrepid is vehemently opposed to. (Besides, you will already be able to customize your UI, to a decent degree.)

    4. That sounds like two different things.
    a) There are already plans to allow players to run their own shops/market stalls, for the purpose of selling in-game items, plus repairs and enchanting (I think).
    b) Cosmetic items from the store will be character-bound. The game's economy is meant to be semi-realistic and controlled entirely by in-game factors. That principle would be violated by allowing people to trade in-game gold for real-money/cash shop items. In essence, it is a lesser form of gold-selling/RMT. (And it would hurt Intrepid's sales revenue ;)) So for that I agree with Jahlon: 100% absolutely not.

    5. I'm not sure I understand. Members of different guilds can trade, just like any two players. Do you mean you want guilds to be able to trade directly between their guild storage vaults? That should be possible, but I'm not sure if Intrepid has said anything about it. (This is assuming that the two guilds are in the same node of course, otherwise caravans would be needed to transport the goods.)

  • AmistAmist Member, Braver of Worlds, Kickstarter, Alpha One
    edited June 2020
    I disagree with most of these points aside from 1 and 3. Having players participate in contests and have the winners work being posted on the store sounds like a really cool idea. Now, I would hope that if this was to happen, that the creators would get a comission of the money earned from that specific cosmetic item.
  • RyufuRyufu Member, Alpha One, Adventurer
    I think offering 64 classes and also freedom to customize your character and home plenty of personalization. Many of your other points already happen in the game like player-owned shops.

    At some point you need to step back and draw a line on how much a player is capable of in a game or it will be severely abused.
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