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How will Ashes of Creation deal with the PKers?

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    George_BlackGeorge_Black Member, Intrepid Pack
    Adartaer wrote: »
    I will be 33 in september I spend my whole life in mmorpg starting from Ragnarok Online ending on Aion. My best momories are from PvP / Open PvP / etc. I love that emotions when you don't know what's gonna happend in next 5 minutes, are you safe here? Maybe some Assassin is nearby in Hide etc. I waited my entire life for game like that. Thanks AoC.

    Plus there are plenty of games out there in which PvP is isolated only in BGs and in 1 piece of the world map. Two of them are considered top mmorpgs.
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    NoaaniNoaani Member, Intrepid Pack
    Adartaer wrote: »
    I will be 33 in september I spend my whole life in mmorpg starting from Ragnarok Online ending on Aion. My best momories are from PvP / Open PvP / etc. I love that emotions when you don't know what's gonna happend in next 5 minutes, are you safe here? Maybe some Assassin is nearby in Hide etc. I waited my entire life for game like that. Thanks AoC.

    Plus there are plenty of games out there in which PvP is isolated only in BGs and in 1 piece of the world map. Two of them are considered top mmorpgs.

    You and I don't agree on many things in regards to PvP, but I totally agree with what you are saying here.

    If people don't want open PvP, there are other games out there to play that don't have it.
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    MerleMerle Member, Braver of Worlds, Kickstarter, Alpha One
    I still don't see the current version of the corruption system working out well in practice. For a player to become corrupted the attacked player has to not fight back - otherwise both will just become combatants.

    But 1) if I'm attacked I probably don't know the level, etc. of the attacker. So if I decide not to fight back for the other to become corrupted, I will die to a player which is way lower in level than me. OR I try to fight back, but notice then that the other one is 50 levels higher than me - then I die and the other one becomes NOT corrupted since I tried to fight back.

    And 2) As a combatant I have decreased penalties when I die. So when I'm attacked by a high level player, I have basically two bad options: either I fight back so that my penalties are lower, but then the other one is not flagged corrupt, or I do not fight back to make the other one corrupt, but then I have higher death penalties.

    So whatever I do as a low level player against a high level player attacking me, I do the wrong thing and loose in any way.
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    CaerylCaeryl Member
    merle wrote: »
    I still don't see the current version of the corruption system working out well in practice. For a player to become corrupted the attacked player has to not fight back - otherwise both will just become combatants.

    But 1) if I'm attacked I probably don't know the level, etc. of the attacker. So if I decide not to fight back for the other to become corrupted, I will die to a player which is way lower in level than me. OR I try to fight back, but notice then that the other one is 50 levels higher than me - then I die and the other one becomes NOT corrupted since I tried to fight back.

    And 2) As a combatant I have decreased penalties when I die. So when I'm attacked by a high level player, I have basically two bad options: either I fight back so that my penalties are lower, but then the other one is not flagged corrupt, or I do not fight back to make the other one corrupt, but then I have higher death penalties.

    So whatever I do as a low level player against a high level player attacking me, I do the wrong thing and loose in any way.

    When a combatant kills a non-combatant that’s significantly lower level than them, they take a significantly higher corruption penalty.

    We’ll have to see in practice to fine tune it, but I don’t see why you wouldn’t be able to view player levels. That would be fairly nonstandard to hide such basic information.
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    AtamaAtama Member, Braver of Worlds, Kickstarter, Alpha One
    merle wrote: »
    I still don't see the current version of the corruption system working out well in practice. For a player to become corrupted the attacked player has to not fight back - otherwise both will just become combatants.

    But 1) if I'm attacked I probably don't know the level, etc. of the attacker.
    Why? Most games have the player’s level floating next to their name. Do we know that Ashes won’t?
     
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    unknownsystemerrorunknownsystemerror Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One
    edited June 2020
    @Caeryl @Atama The info given as of right now is that you won't see player levels or info about them like health remaining. This is all party of the risk v reward and is intended to keep people from griefing others by attacking them, but not killing them just to irritate and harass. This does not apply to people you are partied with. Only those who are outside your affiliations.

    So if you are a griefer, just running up to random people and trying to kill them could end badly for you. You are a 50 and think you are a badass because you like to randomly grief people. (They are out there.) You end up hitting someone who is level 5 and one shot them. You accrue enough corruption that your gear is locked in place and you might lose it on next death. Your stats are gimped already, and once you are found and killed, enjoy those probable multiple hours or even days of working off that exp debt. Working as intended.
    south-park-rabble-rabble-rabbl-53b58d315aa49.jpg
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    CaerylCaeryl Member
    The info given as of right now is that you won't see player levels or info about them like health remaining. This is all party of the risk v reward and is intended to keep people from griefing others by attacking them, but not killing them just to irritate and harass. This does not apply to people you are partied with. Only those who are outside your affiliations.

    So if you are a griefer, just running up to random people and trying to kill them could end badly for you. You are a 50 and think you are a badass because you like to randomly grief people. (They are out there.) You end up hitting someone who is level 5 and one shot them. You accrue enough corruption that your gear is locked in place and you might lose it on next death. Your stats are gimped already, and once you are found and killed, enjoy those probable multiple hours or even days of working off that exp debt. Working as intended.

    Unless there’s some other feedback to indicate a players remaining health and approximate level (which should mean armor style but so far all the armor looks nearly identical), I don’t think that no-info system will last past Alpha. It’s impossible to weigh risks when you have no information to base it on.
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    NoaaniNoaani Member, Intrepid Pack
    edited June 2020
    Caeryl wrote: »
    The info given as of right now is that you won't see player levels or info about them like health remaining. This is all party of the risk v reward and is intended to keep people from griefing others by attacking them, but not killing them just to irritate and harass. This does not apply to people you are partied with. Only those who are outside your affiliations.

    So if you are a griefer, just running up to random people and trying to kill them could end badly for you. You are a 50 and think you are a badass because you like to randomly grief people. (They are out there.) You end up hitting someone who is level 5 and one shot them. You accrue enough corruption that your gear is locked in place and you might lose it on next death. Your stats are gimped already, and once you are found and killed, enjoy those probable multiple hours or even days of working off that exp debt. Working as intended.

    Unless there’s some other feedback to indicate a players remaining health and approximate level (which should mean armor style but so far all the armor looks nearly identical), I don’t think that no-info system will last past Alpha. It’s impossible to weigh risks when you have no information to base it on.

    I agree.

    Making choices matter, player agency, all that kind of thing - if players can't make informed choices, it is all meaningless PR drivel. In order to make informed choices, players obviously need information - a choice without information is literally the definition of a guess.

    I mean, the theory is all well and good of taking away information so that I can't half kill a player and leave the rest up to PvE to take care of - but the mechanic proposed to do that also means that if I want to PvP over a resource spawn point, I have no idea if I am attacking a level 50 player or a level 5 player, and thus I have no idea what potential penalties I am facing.

    Not knowing that means I can't make an informed decision at all.

    Thus, Intrepid have three real options. Ashes needs to provide players with as much information as is possible for players to take on board, Ashes needs to not make consequences matter, or Intrepid need to be ok with forcing consequences on players after players take a wild guess at what the best course of action would be.

    To many players, only one of these is acceptable.

    If Intrepid want to stop players dealing damage to others and leaving it to PvE mobs to finish them off, all they need to do is make it so you gain corruption if you attack another player and they die within 30 seconds (or some other time frame). Problem solved, the very thing you are trying to do to avoid corruption still actually just gives you corruption - and additionally means if you attempt to warn another player by attacking them and hitting them once, they can retaliate by running in to the nearest mob and letting it kill them (though sucks for them if it takes more than 30 seconds).

    I mean, I'd personally be fine with players not being able to see my level, but still having their punishment be based on that level if they attack and kill me. I can think of a number of ways I can turn that to my advantage at both a small scale (harvesting with a level 5 character with a hidden friend/bounty hunter nearby), as well as at a raid level.

    If I have a raid going, but half of the raid members are level 5 with expensive cosmetic gear on and no actual armor, if another raid attacks us they are going to end up with a significantly larger penalty than they would expect. If we make a point of not being the initial aggressor, when they do get around to attacking us, half of our raid would fight back, the other half would die as soon as they are hit - and the opposing raid would have no way of knowing which is which until they attack each character (hence cosmetic gear). The corruption they gain from killing those players would mean that the half raid we have left would be more than able to take them out with ease, and take a good portion of their gear at that.

    All for what seemed to the attacking raid like a legitimate raid v raid situation. Not sure how healthy a PvP game Ashes will be if this kind of thing happens - but if it is able to be done, you had better believe I'll be making it happen.

    So yeah, I don't see that system making it past alpha due to how obvious and easy it is to misuse.
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    I have not played this game in a very long time, but they have a few ideas on how to deal with them.

    https://www.youtube.com/watch?v=YDIRPltIY-s
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    VentharienVentharien Member, Alpha One, Adventurer
    noaani wrote: »

    If I have a raid going, but half of the raid members are level 5 with expensive cosmetic gear on and no actual armor, if another raid attacks us they are going to end up with a significantly larger penalty than they would expect. If we make a point of not being the initial aggressor, when they do get around to attacking us, half of our raid would fight back, the other half would die as soon as they are hit - and the opposing raid would have no way of knowing which is which until they attack each character (hence cosmetic gear). The corruption they gain from killing those players would mean that the half raid we have left would be more than able to take them out with ease, and take a good portion of their gear at that.

    Well don't forget, we'll be able to turn those cosmetics off. So if you see half a raid in noob gear, and half in good gear, you know somethings fishy. I think they should display levels at close range, maybe a name at slightly further range. That way if you see a guy and want to go kill him, you have to get a little closer to get the info you need. If you decide to just charge him, then thats on you.
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    NoaaniNoaani Member, Intrepid Pack
    Ventharien wrote: »
    Well don't forget, we'll be able to turn those cosmetics off.
    Is this confirmed?

    If it is, that's a good thing. I remember a debate about this on the old forums and my stance on it was that players should be able to opt out of showing cosmetics (at the time, Intrepid were leaning towards not allowing this, iirc). My main point at the time was that if I am about to attack another player, I should know what type of armor they have on (heavy armor, cloth etc). At the time, it was suggested that we won't be able to see the class we are attacking, and so using cosmetics to gain an advantage in PvP due to misinformation seemed to be a real possibility. At the time, I never even considered the possibility that Intrepid would think to obfuscate the level of the character you were about to attack - a notion that - to me - still seems completely at odds with player agency and ensuring choices matter.

    However, unless there is a fairly obvious difference in the look of armor based on level, this doesn't really mean too much - a level 5 with level 5 armor will probably still go down in one hit.

    Showing level when you get close to a character isn't a bad idea, but it does depend on range. You would need to be able to see that level from any range at which you can attack them in order for this to work. Something like this may well be an acceptable compromise.
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    VentharienVentharien Member, Alpha One, Adventurer
    noaani wrote: »
    My main point at the time was that if I am about to attack another player, I should know what type of armor they have on (heavy armor, cloth etc).

    I'm pretty sure this was Stevens exact response, but i'll look for the soundbyte.

    Yeah they would have to figure out at what ranges what particular information was available, maybe giving ranged classes either just a flat increase, or maybe more like an ability/tool (spyglass, scope, farsight etc.)

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    unknownsystemerrorunknownsystemerror Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One
    noaani wrote: »
    Ventharien wrote: »
    Well don't forget, we'll be able to turn those cosmetics off.
    Is this confirmed?

    No, the only time they talked about cosmetics not being seen was as a possible solution to load issues during instanced siege events if they need to go that route to be able to get more people to be able to handle the load.
    south-park-rabble-rabble-rabbl-53b58d315aa49.jpg
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    VentharienVentharien Member, Alpha One, Adventurer

    No, the only time they talked about cosmetics not being seen was as a possible solution to load issues during instanced siege events if they need to go that route to be able to get more people to be able to handle the load.

    Really? I feel like a question in one of the live streams asked roughly the same thing, And Steven responded to it likening it to a risk V reward situation, where knowing what you were dealing with, in regards to armor, was what they wanted.
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    grisugrisu Member
    It definitely came up several times and unless I'm remembering ALL the following reasons wrong, which I doubt then I'm pretty sure it is confirmed, you can choose to not see the cosmetic overlay of others.

    Reasons given were to know what you are most likely facing/ not being able to hide plate armour behind a fabric cosmetic / particle effect reduction / and quite a few more.
    Steven has talked alot about not just plainly giving numbers and icons to know what you are facing, but visual telltales. This was what sparked quite a lot of talk around cosmetics and I'm VERY sure it was confirmed as said above.
    I can be a life fulfilling dream. - Zekece
    I can be a life devouring nightmare. - Grisu#1819
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    bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One
    With gear being class agnostic. Wouldn't what ever cosmetics your wearing be irrelevant? A mage wearing plate is still a mage...just wearing plate.
    Most people never listen. They are just waiting on you to quit making noise so they can.
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    VentharienVentharien Member, Alpha One, Adventurer
    True, but if you see someone in different armor, in a good system, that would change what the best way to deal with them is. If you see someone in plate it isn't a big leap to think their physical resistance is high, while a cloth mage might have very good magical resistance, and should be handled differently.
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    bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One
    Any info from Intrepid on how level locked gear will be.
    After 12-18 months maybe sooner. Will we see twinks? Level 5's wearing higher gear trying to game the system like in Noaani's raid.
    Most people never listen. They are just waiting on you to quit making noise so they can.
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    grisugrisu Member
    Nope, level locks still exist one way or another, it's all still very concepty ish, but they talked about higher tier sets that you unlock through higher levels for example. https://ashesofcreation.wiki/Gear

    Gear might not be outright locked away, but they did say that classes will gain benefits using certain gear types that other gear types lack.
    It's all very hypothetical still, there is just so little actual examples to go off, but I think if all their envisioned combat bears fruit, the way you approach a fight against a robed mage should be different from how you approach a plated mage.
    It's actually a good enough example, a robed mage might need an assassin, while a plated one a skirmisher to deal with effectively. So depending on what you play you might pick a different target to ensure the success of your group.
    I can be a life fulfilling dream. - Zekece
    I can be a life devouring nightmare. - Grisu#1819
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    NoaaniNoaani Member, Intrepid Pack
    noaani wrote: »
    Ventharien wrote: »
    Well don't forget, we'll be able to turn those cosmetics off.
    Is this confirmed?

    No, the only time they talked about cosmetics not being seen was as a possible solution to load issues during instanced siege events if they need to go that route to be able to get more people to be able to handle the load.

    Well, if that is the way it turns out, and if player level is obfuscated from others, I can see myself setting up many raid traps for PK raids.

    Sure, the attacking raid may well get the encounter/resources/what ever that we are all fighting over, but they will also gain so much corruption that they will lose half their gear.

    We need to be able to see some rudimentary information about potential targets in order to be able to make informed decisions, and if decisions are going to be meaningful, they need to be informed.
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    sunfrogsunfrog Member, Founder, Kickstarter
    edited June 2020
    You can PK in Ashes. I figured out how the other day but I'm not going to tell you because then you'll do it.
    It has nothing to do with corruption. In fact it's totally legal. You just have to be smart to figure out how.
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    mikechellamikechella Member, Founder, Kickstarter
    edited June 2020
    I just want the ability to turn off all clothing. I prefer my MMOs to have everyone naked.
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    Undead CanuckUndead Canuck Member, Braver of Worlds, Kickstarter, Alpha One
    Watch they don't get chopped off while swingin' in the breeze!
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    AtamaAtama Member, Braver of Worlds, Kickstarter, Alpha One
    That reminds me of Conan Exiles. You can indeed walk around with nothing on, and players are fully anatomically equipped. Early in the game there was a bug where you could snag your “parts” on something like a bush and it would stretch out when you ran off, like an X-rated version of Mr. Fantastic.
     
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    NagashNagash Member, Leader of Men, Kickstarter, Alpha One
    Atama wrote: »
    That reminds me of Conan Exiles. You can indeed walk around with nothing on, and players are fully anatomically equipped. Early in the game there was a bug where you could snag your “parts” on something like a bush and it would stretch out when you ran off, like an X-rated version of Mr. Fantastic.

    even better when you have the slave rope and it glitches out
    nJ0vUSm.gif

    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
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    sunfrogsunfrog Member, Founder, Kickstarter
    Conan Exiles will be free on the Epic Games Store Jul 2-9
    fNX2ISa.png


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    I want to see what armor enemies use, that's a given.
    Level should not be given at all.
    HP? Well, I don't like seeing HP, but you have several options:

    - have a Heal skill, and the higher this skill you're allowed to see status, like Injured, Bloodied, Dying, Healthy, otherwise you see nothing beside Healthy/Injured
    - just have status that everyone can see, but you can't know current hp. You can know that Injured means between 75-100%, but if that % means 500 hp or 2000, no idea.

    If you want to kill someone, you can look at their weapons, armor and equipment to notice their level, unless it's obfuscated by cosmetic, which I wouldn't like.
    Never really liked the idea of a Plate Armor Tank running in a dress, makes no sense.
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    NoaaniNoaani Member, Intrepid Pack
    BlackBrony wrote: »
    Level should not be given at all.
    So you are ok with attacking a player that looks like they are level 50, but turn out to be level 5, and thus you can massive penalties?

    The only way to avoid that is for player level to be shown. There will always be ways to make a lower level appear to be a higher level, even without cosmetics.

    If you are in a raid setting, you are not going to examine the gear that every player has on.

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    XheloriXhelori Member, Braver of Worlds, Kickstarter
    edited July 2020
    What I enjoyed most about PvP servers like in WoW is that it encourages a bit less Bystander Effect from other players when someone or a group decides to come into an area and gank everything that moves and then spawn camp. I have had great memories of Hillsbrad (a.k.a. “Ganksbrad”) in old WoW for this reason. When I moved to a non-PvP server to play with IRL friends, nobody ever volunteered to step in.

    That said, it does detract a lot from the fun, and swaps out good stress with bad stress whenever you have to constantly deal with bored, discontent, toxic players who can’t seem to have a good day without ruining someone else’s. That, or they’re narcissists with an unhealthy craving for any attention (negative or positive).

    https://www.splicetoday.com/writing/me-me-me-me-me-me-me-me-me

    I have seen a lot of games that remain too passive about this issue. It can erode the community investment in the game so much that the diversity of the population dwindles and entire servers empty out.

    I did read about the Corruption System that will be implemented and I am hopeful. Fallout tried with their MMO to turn gankers into interesting game content, and it was a brilliant idea (too bad the MMO game itself went sideways). There will be PvP zones within AoC. Hopefully they will stay busy. I hope they will add enough seductive content to those areas that will make the risk worth stepping over into it for people who may be new to PvP in general.

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    zhultzhult Member, Braver of Worlds, Alpha One
    As a pk player, labeling pk players toxic to me seems unfair.
    Just as there are pkplayer that kill lowlevels, there are also pve players that are farming in your face and they take advantage of the fact that you cannot kill him to screw up the farm, there are toxic attitudes on both sides.
    I think New World was pretty good on this topic since as a pk player they could all kill you without consequences and apart you threw all your inventory, and in my case it went for the players of the large clans, since we were one of the top pvp clans of the alpha, I hope that intrepid gives us the place to the pks and makes it difficult for us, but not impossibleI don't want to see pveplayer laugh at me in my face without being able to defend myself.
    Sorry for my English
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