Will There be Challenging PvE While Leveling?
So far it seems like the answer is 'no.' I realize it's very early in development, but a final game grows from early development, and I've rarely seen games get harder as time goes by. Instead devs cater to the whims of the loudest minority. Independently funded games are no exception, no matter how hard they proclaim otherwise during development.
Please don't take the following as a useless whine; if I didn't think this game had great potential I wouldn't bother posting. I'm excited about 8 man groups, PvP, the graphics, and the character system, among other things. I'm hoping people can show me where I'm wrong, or perhaps get enough talking about it that the devs notice.
From the April 30th video, PvE seems to consists of rounding up lots of mobs and AEing them down, with no need for CC or efficient healing. Just spam heal abilities because mana is apparently infinite. Mages were pulling with AEs, accidentally agroing packs of mobs... and rarely does anyone die. When someone does die, it doesn't seem like a big deal, group just keeps AEing and the dead person reappears and begins AEing again. And it was only a 5 man group, out of a max size of 8.
This is the kind of thing that causes people to wander off from a game before they even hit max level.
A video from March 27th showed some interesting open world game play, but then they went up against what they said was supposed to be a 40 man raid boss. The trio of people held their own for almost 5 minutes, and apparently only lost because the healer's chat voted to let the tank die. 5 minutes of spamming heals and still not OOM? How could this possibly be a challenge for 8 people, much less 40?
The most recent video ("Pre-alpha 4k GM...") has me even more worried. Out of a 1:45:21 video there is only a few minutes of actual group action. They wander aimlessly and chat, go to the underdark and chat, decide its lame, wander aimlessly and chat, go to a dungeon and chat, decide its lame, and then spend an hour dicking around in a town while chatting. There are a bunch of other people just dicking around in town, chatting, in spite of dragons being right outside the town gate. No one seems to care, they just dick around in town, chatting. Then everyone zerg rushes the 40 man raid boss, with GMs turning on 100k hp mode so they can't die.
Dicking around in town and dicking around chatting is what you do shortly before you quit a game. If group pve content is so boring that even those paid to play (devs) think it's lame and would rather dick around chatting, what will those of us who pay to play the game think of it?