cosmicthunder wrote: »
Bandits may decide to set up in a cave and go in/out at random times to prey on players (afterall: Why is it always the player's responsibility to seek out NPCs?)
featherfoot1 wrote: »
@Neurath I think they are asking for if the NPC should be randomized in suck a way that you cant just simply google or wiki the solution to fighting the enemy, making where you are on your toes when in combat and not having to sit there and do the same combo again and again knowing the NPC is always going to be doing the same combo after fighting your 100th NPC mob,
I think having a randomized/ maybe even a learning NPC would be great, would make you have to watch and hear to the combat ques every fight, not having the chance to sit there with one hand on key-bored playing while eating.
Like what if bosses could learn during combat and do random attacks, not knowing the combos they are going to do would definitely make it a challenge and not a timed scripted fight, scripted would make it boring over time, During a boss fight maybe have it learn your repeated combos, forcing you to switch it up during combat or it would start blocking or dodging or doing something to screw your combos that you are spamming.
Think of the possibility's with a non scripted combat system from the NPCs, Randomized or maybe a learning NPC, either would make fighting that 100th mob be slightly different and not a cookie cutter mob of same value, would make the combat more unpredictable and dynamic in such a way to still be fun killing low-high level mobs.
Neurath wrote: »
I don't think turning hundreds of NPCs into thousands of possible constituencies is a productive effort. The Dungeons and Raids should have mechanics but to make all the mechanics random doesn't make for good Raid Designs. People would die too much and few people would progress. It would make the situation too complex to code, too complex to navigate and too complex to conquer.
anduinkayvaan wrote: »
Also I think one thing that I enjoy is when NPCs move around and interact with one another instead of just standing in one place.
LieutenantToast wrote: »
Dev Discussion #20 - NPC Behavior
Is randomized behavior in NPCs you are fighting desirable? Where's the line between interesting variance and unpredictable annoyance?