diamaht wrote: » I suppose, but the motivation for ganking is not profit. EVE provides another good example in the corporation C.O.D.E. They often don't care about profit, it's more about filling the tear buckets. If corruption is limited to the character and not the account or at least all characters on a given server, and the use of a gank alt can provide ANY sort of advantage then it will definitely be used. Most games don't offer pvp exp, easy removal of corruption or crime mechanics is what causes friend farms. IMHO it basically comes down to how much non consensual pvp they want in their game. If they want a lot of it then make it fast and easy to remove corruption, if they want very little of it then make it cumbersome and time consuming to remove corruption. The slider is then adjusted to get the desired result.
jubilum wrote: » None of these arguments against friends and alts will stop the true tear collectors. They get their thrill and pleasure from ruining other players game experience and the crying.. They could care less about any negative they receive to achieve their tear collection. They will always figure out a way to cheese the system, it is their life. Just a fact of open world/non consensual pvp game play.
Neurath wrote: » You can't go purple if you are green and a red attacks you. Its not ganking if its consensual PvP. That's just PvP. You can't just blanket PvP occurrences and call it all ganking. Ganking is when a higher player kills a lower player, but, as I have stated the gankers won't get anything out of it. It is unlikely a lower level player will have much to take from the corpse. Furthermore, experience debt can be worked off. The corrupted player will then be hunted by Bounty Hunters, and, if the corrupted player sticks around could even be killed by the lower player due to the combat penalties. All in all the system will be more robust than calling all open-world PvP 'Ganking'.
diamaht wrote: » I love the idea of open world pvp with a corruption system. My question is are there plans to combat the obvious work arounds? For example if death reduces corruption, couldn't I just grief then have a buddy on an alt kill me to collect the bounty then grief some more? That is basically what happened in EVE when bounties got high enough.
Aardvark wrote: » The real issue with the system is the only way you get corruption at all is if your target who doesnt want to pvp or loose anything
BlackBrony wrote: » You're not even taking in consideration that gear might be damaged a bit more while corrupted. Gear needs to be repaired. If while corrupted you gear loses more durability then as a combatant, then you aren't really saving much. You need to recover - XP debt - gear repairs - travel back to your corpse or current location The only issue I could find is if a Bounty Hunter is friend with the corrupted and once it's flag, it kill the corrupted player for status in the Bounty Hunter System. Yeah, the corrupted it's still losing stuff, but I can imagine certain people paying to get status in Bounty System. For example mas level player with crap gear killing lowbies to get red and have Bounty Hunter friend kill such player to get the Bounty. I mean, you still need to work the Exp debt, so there's it that.
Lafi wrote: » BlackBrony wrote: » You're not even taking in consideration that gear might be damaged a bit more while corrupted. Gear needs to be repaired. If while corrupted you gear loses more durability then as a combatant, then you aren't really saving much. You need to recover - XP debt - gear repairs - travel back to your corpse or current location The only issue I could find is if a Bounty Hunter is friend with the corrupted and once it's flag, it kill the corrupted player for status in the Bounty Hunter System. Yeah, the corrupted it's still losing stuff, but I can imagine certain people paying to get status in Bounty System. For example mas level player with crap gear killing lowbies to get red and have Bounty Hunter friend kill such player to get the Bounty. I mean, you still need to work the Exp debt, so there's it that. though i cannot comment with 100% accuracy, the things mentioned about the monitoring system behind the game would perhaps pick this kind of behaviour up and restrict the bounty hunter. Furthermore, corruption doesn't get wiped on each death, it removes a set amount per death. and on respawn, red players are randomly spawned around the area. it isn't certain that your friend will be the hunter you walk into each time! espceially if you've got a hefty bounty!
BlackBrony wrote: » Lafi wrote: » BlackBrony wrote: » You're not even taking in consideration that gear might be damaged a bit more while corrupted. Gear needs to be repaired. If while corrupted you gear loses more durability then as a combatant, then you aren't really saving much. You need to recover - XP debt - gear repairs - travel back to your corpse or current location The only issue I could find is if a Bounty Hunter is friend with the corrupted and once it's flag, it kill the corrupted player for status in the Bounty Hunter System. Yeah, the corrupted it's still losing stuff, but I can imagine certain people paying to get status in Bounty System. For example mas level player with crap gear killing lowbies to get red and have Bounty Hunter friend kill such player to get the Bounty. I mean, you still need to work the Exp debt, so there's it that. though i cannot comment with 100% accuracy, the things mentioned about the monitoring system behind the game would perhaps pick this kind of behaviour up and restrict the bounty hunter. Furthermore, corruption doesn't get wiped on each death, it removes a set amount per death. and on respawn, red players are randomly spawned around the area. it isn't certain that your friend will be the hunter you walk into each time! espceially if you've got a hefty bounty! Indeed, which makes it great! And let's be honest, if you're high level enough why wouldn't you fight back? If I'm farming ore and I get ganked, I HAVE to fight back. That's the difference between losing 50 ore against only losing 25. Unless I get one shot, it's in my best interest to fight back.
Aardvark wrote: » BlackBrony wrote: » Lafi wrote: » BlackBrony wrote: » You're not even taking in consideration that gear might be damaged a bit more while corrupted. Gear needs to be repaired. If while corrupted you gear loses more durability then as a combatant, then you aren't really saving much. You need to recover - XP debt - gear repairs - travel back to your corpse or current location The only issue I could find is if a Bounty Hunter is friend with the corrupted and once it's flag, it kill the corrupted player for status in the Bounty Hunter System. Yeah, the corrupted it's still losing stuff, but I can imagine certain people paying to get status in Bounty System. For example mas level player with crap gear killing lowbies to get red and have Bounty Hunter friend kill such player to get the Bounty. I mean, you still need to work the Exp debt, so there's it that. though i cannot comment with 100% accuracy, the things mentioned about the monitoring system behind the game would perhaps pick this kind of behaviour up and restrict the bounty hunter. Furthermore, corruption doesn't get wiped on each death, it removes a set amount per death. and on respawn, red players are randomly spawned around the area. it isn't certain that your friend will be the hunter you walk into each time! espceially if you've got a hefty bounty! Indeed, which makes it great! And let's be honest, if you're high level enough why wouldn't you fight back? If I'm farming ore and I get ganked, I HAVE to fight back. That's the difference between losing 50 ore against only losing 25. Unless I get one shot, it's in my best interest to fight back. Because if you fight back the entire system breaks due to him not getting corruption. That is the issue with the system. It only works if you don’t fight back and take double penalty for not fighting back