FuryBladeborne wrote: » As described in the interviews that Steven gave today, there will be almost no bound items in game. Instead, items will need to be broken down to use the materials for repairing current gear. i.e. A iron sword will need iron that can be gained from breaking down iron items to repair the sword. Interviews:https://youtube.com/watch?v=H0LQSMT83L0&t=1467s andhttps://www.youtube.com/watch?v=m45n4CTfqlU
mcstackerson wrote: » For starters, if you are comparing this to a loot system like wow then stop. Since we have a system like this, the loot system will be adjusted to account for this. Don't think there will be less loot because you have to repair it. Keep in mind if you ninja loot an item, the server will learn about it and anyone else will be hesitant to take you along on your raid. Even if you get with another group, you and that group will have to deal with the wrath of the guild you screwed over and there will be plenty of ways to hurt you. If anything, it deters ninja looting as getting the item isn't the end like it is in wow. If you get the item but can't maintain it then what's the point?
Aardvark wrote: » mcstackerson wrote: » For starters, if you are comparing this to a loot system like wow then stop. Since we have a system like this, the loot system will be adjusted to account for this. Don't think there will be less loot because you have to repair it. Keep in mind if you ninja loot an item, the server will learn about it and anyone else will be hesitant to take you along on your raid. Even if you get with another group, you and that group will have to deal with the wrath of the guild you screwed over and there will be plenty of ways to hurt you. If anything, it deters ninja looting as getting the item isn't the end like it is in wow. If you get the item but can't maintain it then what's the point? That is all find and dandy but doesn't change the fact that every person in there is going to have a legitamate use for the item that dropped. Weather you want to equip it or repair your damaged item either way you actually need the item.
Aardvark wrote: » So when a legendary dagger drops not only the people who want to use it will need it but also anyone with a legenardy item who needs it to use as material to repair their item. While on the surface I like the idea I see it leading to tons of ninja looting because everyone will need everything that is legendary to repair their other legendary items.
noaani wrote: » Aardvark wrote: » So when a legendary dagger drops not only the people who want to use it will need it but also anyone with a legenardy item who needs it to use as material to repair their item. While on the surface I like the idea I see it leading to tons of ninja looting because everyone will need everything that is legendary to repair their other legendary items. Keep in mind, not only are WoW loot rules not super applicable in Ashes, but WoW drop rates are also not applicable. If you have two games - one where a player loots an item and then has it until they get an upgrade, and one where a player loots an item but then needs to continually keep it repaired - you don't set the drop rate of items the same in both games. You don't necessarily increase the drop rate of the dagger in the example given, but you may well have a more common place for the materials needed to repair the item. If you have a dagger that needs iron to repair it (and nothing else), then sure, you could get that iron from another dagger. You could also just mine for it though. We don't know anything in terms of details about item repair yet, so we can't really say it is an issue. On the other hand, if we are all looking at Ashes and thinking the game looks great and the developers know what they are doing, then we have to assume that they will tune the systems in their game to work in their game.
Aardvark wrote: » See in the other thread you said the stuff would not be common enough for anyone to be selling it to others who didn't do the run and in this one you are saying there will be plenty.
There is durability in the game... It's not going to be a trivial durability. There is a potential to destroy gear (weapons and armor), but there is also an ability to reforge that destroyed gear using a portion of the materials necessary as well as finding an item creator who can reforge it.
Leiloni wrote: » I'm worried about it too, OP. It sounds like an unnecessary grind to take away from the fun part of the game. Here's the quote for anyone who is hopping in here not knowing what it is -https://ashesofcreation.wiki/Item_repair#Item_durability There is durability in the game... It's not going to be a trivial durability. There is a potential to destroy gear (weapons and armor), but there is also an ability to reforge that destroyed gear using a portion of the materials necessary as well as finding an item creator who can reforge it.
mcstackerson wrote: » Leiloni wrote: » I'm worried about it too, OP. It sounds like an unnecessary grind to take away from the fun part of the game. Here's the quote for anyone who is hopping in here not knowing what it is -https://ashesofcreation.wiki/Item_repair#Item_durability There is durability in the game... It's not going to be a trivial durability. There is a potential to destroy gear (weapons and armor), but there is also an ability to reforge that destroyed gear using a portion of the materials necessary as well as finding an item creator who can reforge it. Yea, it's not for everyone but for some, it adds to the fun. Different strokes for different folks. One thing i'd say, if you haven't played a system like this, i'd try it first. If you haven't played it then you probably are applying what you know from systems that don't have to compensate for this aspect. It's not going to be as bad as you think. There also might be aspects and/or consequences of it that you enjoy.