Leiloni wrote: » mcstackerson wrote: » Leiloni wrote: » I'm worried about it too, OP. It sounds like an unnecessary grind to take away from the fun part of the game. Here's the quote for anyone who is hopping in here not knowing what it is -https://ashesofcreation.wiki/Item_repair#Item_durability There is durability in the game... It's not going to be a trivial durability. There is a potential to destroy gear (weapons and armor), but there is also an ability to reforge that destroyed gear using a portion of the materials necessary as well as finding an item creator who can reforge it. Yea, it's not for everyone but for some, it adds to the fun. Different strokes for different folks. One thing i'd say, if you haven't played a system like this, i'd try it first. If you haven't played it then you probably are applying what you know from systems that don't have to compensate for this aspect. It's not going to be as bad as you think. There also might be aspects and/or consequences of it that you enjoy. Between this system and the enchanting system I already know what's going to happen. Tons of games have already done both of these things, so history is pretty clear. People are going to have to grind tons of gold and mats nonstop and most average players tend to hate that. So either they quit (after whining a lot), or they bot and/or buy gold. That's what we're going to get whether you like it or not, unless these systems are changed or deleted entirely.
mcstackerson wrote: » Leiloni wrote: » I'm worried about it too, OP. It sounds like an unnecessary grind to take away from the fun part of the game. Here's the quote for anyone who is hopping in here not knowing what it is -https://ashesofcreation.wiki/Item_repair#Item_durability There is durability in the game... It's not going to be a trivial durability. There is a potential to destroy gear (weapons and armor), but there is also an ability to reforge that destroyed gear using a portion of the materials necessary as well as finding an item creator who can reforge it. Yea, it's not for everyone but for some, it adds to the fun. Different strokes for different folks. One thing i'd say, if you haven't played a system like this, i'd try it first. If you haven't played it then you probably are applying what you know from systems that don't have to compensate for this aspect. It's not going to be as bad as you think. There also might be aspects and/or consequences of it that you enjoy.
Leiloni wrote: » I'm worried about it too, OP. It sounds like an unnecessary grind to take away from the fun part of the game. Here's the quote for anyone who is hopping in here not knowing what it is -https://ashesofcreation.wiki/Item_repair#Item_durability There is durability in the game... It's not going to be a trivial durability. There is a potential to destroy gear (weapons and armor), but there is also an ability to reforge that destroyed gear using a portion of the materials necessary as well as finding an item creator who can reforge it.
There is durability in the game... It's not going to be a trivial durability. There is a potential to destroy gear (weapons and armor), but there is also an ability to reforge that destroyed gear using a portion of the materials necessary as well as finding an item creator who can reforge it.
hazardnumberseven wrote: » Leiloni wrote: » mcstackerson wrote: » Leiloni wrote: » I'm worried about it too, OP. It sounds like an unnecessary grind to take away from the fun part of the game. Here's the quote for anyone who is hopping in here not knowing what it is -https://ashesofcreation.wiki/Item_repair#Item_durability There is durability in the game... It's not going to be a trivial durability. There is a potential to destroy gear (weapons and armor), but there is also an ability to reforge that destroyed gear using a portion of the materials necessary as well as finding an item creator who can reforge it. Yea, it's not for everyone but for some, it adds to the fun. Different strokes for different folks. One thing i'd say, if you haven't played a system like this, i'd try it first. If you haven't played it then you probably are applying what you know from systems that don't have to compensate for this aspect. It's not going to be as bad as you think. There also might be aspects and/or consequences of it that you enjoy. Between this system and the enchanting system I already know what's going to happen. Tons of games have already done both of these things, so history is pretty clear. People are going to have to grind tons of gold and mats nonstop and most average players tend to hate that. So either they quit (after whining a lot), or they bot and/or buy gold. That's what we're going to get whether you like it or not, unless these systems are changed or deleted entirely. I don't find "change the game to how I want it, or the game will die" very constructive. If it isn't for you, move on.
Ljosalfar wrote: » I actually prefer item/weapon decay/degradation because it rewards players for picking their battles and can punish impatient players for lack of preparation. While at the same time, lending itself to invite players to improvise on the fly if a battle extends to beyond the point of their weapon's total integrity or take time to make a coordinated plan with their gear and load-out. Love the possibilities!
Aardvark wrote: » Ljosalfar wrote: » I actually prefer item/weapon decay/degradation because it rewards players for picking their battles and can punish impatient players for lack of preparation. While at the same time, lending itself to invite players to improvise on the fly if a battle extends to beyond the point of their weapon's total integrity or take time to make a coordinated plan with their gear and load-out. Love the possibilities! Really it just makes them need on 2 full sets of gear so they have backups. In other words makes everyone more greedy
noaani wrote: » Aardvark wrote: » Ljosalfar wrote: » I actually prefer item/weapon decay/degradation because it rewards players for picking their battles and can punish impatient players for lack of preparation. While at the same time, lending itself to invite players to improvise on the fly if a battle extends to beyond the point of their weapon's total integrity or take time to make a coordinated plan with their gear and load-out. Love the possibilities! Really it just makes them need on 2 full sets of gear so they have backups. In other words makes everyone more greedy The simple lack of an automated system for forming groups means that most of the issues that arise in pickup groups will be significantly less of an issue in Ashes. .
Aardvark wrote: » noaani wrote: » Aardvark wrote: » Ljosalfar wrote: » I actually prefer item/weapon decay/degradation because it rewards players for picking their battles and can punish impatient players for lack of preparation. While at the same time, lending itself to invite players to improvise on the fly if a battle extends to beyond the point of their weapon's total integrity or take time to make a coordinated plan with their gear and load-out. Love the possibilities! Really it just makes them need on 2 full sets of gear so they have backups. In other words makes everyone more greedy The simple lack of an automated system for forming groups means that most of the issues that arise in pickup groups will be significantly less of an issue in Ashes. . The lack of a system for forming groups means tons of group lfm chat spam and finding that last person to fill your group being a pain. Taking out QoL items is not always a positive. Sometimes it is but many games added the QoL items for a reason. Yes friend runs and guild runs are great but when you need 1 more than whose on thats not cool to have to spam chat for a random.
Neurath wrote: » You could try the local taverns in your node and find groups. Worked in older MMOs. Cantinas were the place to start groups in SWG. Edit: Though to be fair players had to heal wounds via musicians and dancers in cantinas. I don't think Ashes will have the same vibe.
Aardvark wrote: » hazardnumberseven wrote: » Leiloni wrote: » mcstackerson wrote: » Leiloni wrote: » I'm worried about it too, OP. It sounds like an unnecessary grind to take away from the fun part of the game. Here's the quote for anyone who is hopping in here not knowing what it is -https://ashesofcreation.wiki/Item_repair#Item_durability There is durability in the game... It's not going to be a trivial durability. There is a potential to destroy gear (weapons and armor), but there is also an ability to reforge that destroyed gear using a portion of the materials necessary as well as finding an item creator who can reforge it. Yea, it's not for everyone but for some, it adds to the fun. Different strokes for different folks. One thing i'd say, if you haven't played a system like this, i'd try it first. If you haven't played it then you probably are applying what you know from systems that don't have to compensate for this aspect. It's not going to be as bad as you think. There also might be aspects and/or consequences of it that you enjoy. Between this system and the enchanting system I already know what's going to happen. Tons of games have already done both of these things, so history is pretty clear. People are going to have to grind tons of gold and mats nonstop and most average players tend to hate that. So either they quit (after whining a lot), or they bot and/or buy gold. That's what we're going to get whether you like it or not, unless these systems are changed or deleted entirely. I don't find "change the game to how I want it, or the game will die" very constructive. If it isn't for you, move on. Because the best most useful part of every mmo is when people say go away play something else just because they disagree