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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
What archetypes should they add?
rikardp98
Member
Right now we have 8 archetypes with a good mix of play styles. However we only have one true healing archetype. I would like another healing archetype like the druid in WoW or the Warden in ESO, so an archetype that uses nature to do damage or heal. I think that it would add an unique play style that would fit the game well.
What archetypes do you guys think they should add?
What archetypes do you guys think they should add?
1
Comments
I think that the most difficult part is to create the 8 base archetypes, the subarchetype will probably be pretty easy to apply.
A new archetype would probably come in a future expansion or similar, probably not at launch.
we'd expect in say a raid scenario a TRUE CLERIC AND a TRUE BARD will be super important from a healing and buffing perspective, but pvp may see more use of off-healers like TANK/CLERIC
with the flexibility of the class system i see no need to add anything new when diversity you'd see from an alternative archetype is avalaible as CLERIC/X or X/CLERIC anyways.
I think they can hold off on adding any more, and even some careful pruning might be warranted.
I'd personally prefer them to put that extra manpower in making sure the spells for each class are unique and have their own flare to them.
You also need to keep in mind that balancing will happen for groups, they aren't balancing 1 v 1, but rather 8 v 8 because the game is group oriented.
And a Cleric + Cleric should behave differently than a Cleric + Rogue, we still don't know how, but they should.
The base skill is the same, but there will be a customization of the skill through secondary class
I never really understood this need for having more classes. You have 8, that will take you a lot of time to level them all, even if you only like 4, that's 4 classes that take around 2 months to level each.
And I was mainly thinking about the future and the possible archetypes that they could add. Since I felt like a nature based class was missing maybe other people felt the same. Again, maybe cleric+hunter = nature. But I just feel like the secondary archetype won't "change" the class only small changes to abilities.
an example of the change, is a normal FIghter class rushing at you with a charge suddenly becomes a blink.
to me, thats one hell of a change. and both the playstyle of the class would change as well as your counterplay.
your talk about a nature based class isn't talk of a new 'class' its simply a thematic style of a class.
Well it's a MMORPG meaning that the thematic style of the class is a big part of the class it self.
And as I said, changing a small part of some abilities isn't a big change. Like the example you had with the charge ability, instead of t=x*v it's instant. A big change in play style would in my eyes be totally new abilities and thematic style. But as I said before, maybe there will be bigger changes with the subarchetypes than I'm expecting.
because there are 4 unique augmentation methods from your sub class you'll also see some players with the same pair of archetypes using skills that behave differently!
If you want to be a martial artist type character in terms of RP, then a Bladedancer, Weaponmaster, Duelist or Shadowblade should do you just fine.
The problem with adding another single archetype is that means adding in 17 new classes. Two new archetypes would mean adding in 36 new classes. Three new archetypes would mean adding 57 new classes.
This is maybe something they could look at in the future, but I honestly wouldn't bet on it ever happening.
Now, while BDO does have secondary weapons, it has to be said that Ashes already has more variety than that. The only thing they don't have there is any kind of fist weapon - which is something the develoeprs have said they will try to add in if they are able to (that was about two years ago though, so no idea where that stands now).