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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Should you even PVP ? (Corruption)
Sikke
Member
When I heard there will be the corruption system on players pvp'ing and debuffs such as being marked for bounty hunters, towns being hostile and dropping weapons, I had a thought.
While this does mean players wanting to roam freely without fear of getting ganked will be safer, for some players they do want to be hunting others for loot (I assume you can loot), not grinding PvE.
Whilst I'm not into PVP other than group style mayhem, I feel like there's no reward for being that kind of bad guy who doesn't afraid of anything.
Scarcity of resources being a reason for PVP doesn't mean everyone wants to pvp because its fun to gank noobs show mad skillz.
Maybe griefing will be a thing that persists, I hope it will because for all its faults and toxicity, it's the necessary salt in our collective wounds. Something like that.
Thoughts?
While this does mean players wanting to roam freely without fear of getting ganked will be safer, for some players they do want to be hunting others for loot (I assume you can loot), not grinding PvE.
Whilst I'm not into PVP other than group style mayhem, I feel like there's no reward for being that kind of bad guy who doesn't afraid of anything.
Scarcity of resources being a reason for PVP doesn't mean everyone wants to pvp because its fun to gank noobs show mad skillz.
Maybe griefing will be a thing that persists, I hope it will because for all its faults and toxicity, it's the necessary salt in our collective wounds. Something like that.
Thoughts?
1
Comments
I'm used to soloing in MMOs, however, I have a Guild. I'm used to Dungeons, however, most Dungeons will be public. In public Dungeons I assist others and often find a group.
I will PvP, most likely in Arenas, if I must be aligned to a Node to enter Arenas then I will be a part of a Node. If I can arena without access to a Node, then again no Node for me.
In terms of Corruption, If i was a Bounty Hunter I'd want loads of corrupted to hunt, if not a Bounty Hunter, I'd just kill the corrupted I see. In Ashes we can play how we want I'm told, so I would aim to play my own way. We'll have friend lists and in-game communications.
Sure there is just stand there die take double penalty and poof they take penalty too ...it’s a sucky system but you could use it
What Steven doesn’t want is idiots ganking people at random just because it gives them the giggles.
If you see a low level and suspect they might be full of loot, killing them isn't griefing it's just PvP. If you follow them around and kill them again after already looting them, then that's griefing.. If you continue to harass them or bully them, that's griefing. I feel like the corruption system is great for stopping griefers, but it might also prevent people from just playing the game in a normal and natural way too.
The flagging system sounds pretty good though, like if I attack them and they DO have loot? They'll want to fight back and then I'm not a red (or something, I'm tired).. So it looks like they're a step ahead of me and already thought of a decent compromise.
Guess we have to wait until we can test it ourselves, but it's certainly a concern a share with OP in a way.
And caravans
And players attacking each other for mats.
If you kill someone who doesn't fight back you get corruption.
Isn't preying on the weak the definition of griefing?
If they do fight back, I don't get corruption though...
And if they don't fight back, they take bigger penalties, so no fighting back probably means they have nothing worth fighting for, and if my opponent has nothing worth fighting for then I don't want to kill them. Not interested in griefing.
Or they are as big of griefers as the pvper and use not fighting back as a way to give them the finger carebear style
Oh please tell us more about this “reverse griefing” and how it ruins your fun to not gank at will
The PvPer in this case is not griefing, but .. yeah, they could do that .. but if the person kills you anyway and you didn't fight back, you will also suffer more penalties, not just the corrupted. So there is a pretty strong incentive to fight back, in most cases.
"A griefer or bad faith player is a player in a multiplayer video game who deliberately irritates and harasses other players within the game, using aspects of the game in unintended ways."
Simply killing someone to take their mats is not griefing. It's an intended part of the game. Not that you said it wasn't, just putting it out there.
This is the purpose of open world pvp
Here's the thing, if they don't fight back, it is still your choice if you want to continue to attack them or not. You can always just not kill them.
You can't grief someone by not fighting back, because all that is doing is giving them the option to stop. You may not get the materials, but you also don't get the corruption.
As it is, you could possibly gank 20 players or more without ever getting corruption provided they all attempted to defend themselves.
It's really weird player behavior to just sit there and take it when someone starts beating you over the head with a stick.
That's your call, but if you make it, you don't get to complain about it.
Trying to frame anyone who PvPs you without consent as a griefer or some child "in mommies basement" is probably a significant part of why people keep wanting to kill you in video games.
Obviously, yes.
"So in war, the way is to avoid what is strong and to strike at what is weak."
The point in fighting back is to escape or survive or in the very least halve your penalties. If you die as a non-combatant you'll be worse off.
Your concern was that the game gives you no reason to fight back. As per Except the game does give you a reason to fight back, you just don't want to take the game up on that, for external reasons that are absolutely yours to make, but are not a part of the game.
Therefore, as far as I can see, the game has already given you a response to your concern, you just aren't taking it.
That is now an issue with you, not with the game.
Thanks for listening to my ted talk
Thank you ted for your talk
Except if someone doesn't want to pvp that would be the desired outcome...pvper walks off and leaves them alone