Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
As I say, if no-one goes corrupted I will move from a Military Node to a Divine Node. It's not a massive issue for me. At this point I've wanted to be a Bounty Hunter for so long that its kind of got stale before I've even touched the Bounty Hunter skills in game. I've seen corrupted in the 4k Video Stream but those testers are just testing the mechanics. If anything, at least we may get to test Bounty Hunter in the Alphas and Betas, if not in the live game.
This is the nature of the MMORPG. This is the way.
This would create real danger zones between nodes that developed far from each other. The larger the node the further its influence.
The location of these dangerous areas would differ from server to server depending on which nodes evolve. Also the location of these bad lands areas would change as new nodes rise and fall. Bandits could find them selves with new hunting grounds when a node collapses under siege and could also find themselves homeless when a previously small node next to them now has room to progress.
I think the risk with a system like that is, you're allowed the option to kill someone even if they're unflagged for a reason I believe.
For example, if someone is following you around, unflagged, harassing you, spying on you, taking nodes/mobs, just generally doing whatever they can to troll you without PvPing you, you should be able to kill them at least 1 time to get them off your back without 'too' much of a penalty, and that is why I believe corruption is a scaling punishment. 1 murder might suck, but it's not the end of your playtime for the day, you can skulk off and work away at it.