Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
It's the perfect type of player friction. I'm gonna be the good guy if I can. Protecting noobs and Caravans. But you can be damn sure that I'll bash your face in if you steal my flowers infront of me.
But this has huge potential to be diverse and a main activity to create amazing memories. Coming from the grindy silkroad online who had a similar system in place (trader, Hunter, thief's) created some of the most fond memories I have of the game. The beef you would get into and the large scale fights were amazingly fun.
Do NOT forget the game isn't soley based on the wish for a pvp/ pvx based game. It's based about the community. Think of WoW classic and BC days. The sudden big scale open world PvP situations is what people miss about old wow. The friends they made and the social aspect is what they miss about wow.
I mean. Dedicating yourself of creating a clan who's sole purpose it is to protect the innocent bY helping them with trade runs. And creating a bounty Hunter division for those pk griefers will be absolutely amazing. Like minded people will join your guild to help you in that endevor. Same goes for the other side. We will all be able to make a name for ourself in ways that hasn't been possible for a long time now.
It's great to criticize and voice your concerns about a system but while doing so don't forget the big picture and the possibilities that come with that.
I for one have been hardly this hyped for a game and I got extremely high hopes for it. This is torture to wait for the release!
Pretty sure caravans and the associated mechanics were in the game from the KS days. It was at least pretty clear to me from day one that "caravan pvp" was going to be a thing.
So if you weren't paying attention when you backed I think you've only yourself to blame. Not the developers.
I wouldn't give up on the game just yet. Not over something like this. I understand your concern--trust me. I enjoy being able to relax when I PvE without any worry of being attacked or griefed. I hated that element of UO (and LoA), but those were full loot games. As I understand it, being ganked in this game will not really impact you greatly since you lose nothing but some time when you're ganked, and I doubt it will happen often since there is no real gain for the ganker (typically). I see this being most prevalent in open world dungeons where people decide they want to fight over a camp spot or some such.
If you haven't experienced the game, I would wait and judge it first hand. I, too, hope griefing is not a thing in this game. But some world PvP (like Azgalor in WoW back in the day) really can be pretty fun for everyone involved. It was world pvp, no loot. There was definitely some griefing, but there were ways to deal with that, too.
Don't give up yet! You might find yourself enjoying some good fights and some sweet, sweet revenge on bad guys.
This isn't new information; Steven and Intrepid have been extremely clear that AoC and Verra are an evolving story driven by player interaction and player conflict. If that isn't something that you're excited about, then there are a number of MMO's on the market that will completely separate you from anything like PVP and let you enjoy the full extent of their content.
I played WoW for more than 10 years, enjoying progression and story and never taking part in PVP outside of battlegrounds or the occasional city raid. With Ashes though, I can honestly say that I'm excited to experience PVP in a way that feels meaningful. That changes something for me as a player, and is connected to my experience of the world instead of being compartmentalised and limited.
If the thought of having new experiences, outside of what you explicitly intended isn't an exciting prospect to you... If you're not looking at these systems and thinking to yourself, "Wow, I'm going to have a great time fighting off bandits and pirates in something other than a scripted event that's designed to let me win!", then really, I think you're in the wrong game.
If all you want is a carefully curated PVE game, that's great. I love PVE experiences too. But that's not what this is billed as. Risk and reward is what Ashes is about.
I've never really been big on PVP myself, but even as a primarily PVE focused player, I'm excited about caravans. I'm excited about node and castle sieges. I'm excited about being able to take out griefers or botters when I see them. I'm excited to hop on a ship with my guildmates and hit the seas looking for a fight.
I've never had a reason to care about PVP in my past MMO experiences. I do now.
tl;dr OP, I really don't think your complaint is valid. What you're asking for is fundamentally a different game.
That was well written and very clear. Thanks for taking the time.
i always disagreed with adding instanced content with no other benefit than to let people dodge pvp.
nty.
pvp isnt griefing. fight back and die. even if all 8 of your team die, you killing 3-4 would stop the people that killed you from being able to effectively grind that location also.
dont want to fight? then thats on you. its not up to the system to protect you cos you want to dodge.
It not to let them dodge pvp as you can still guard the door...its to make actual pve completion possible without raiding at 3am
It will be possible.
You have many options if you dislike the PvP aspect to it. Hire mercenaries, sell for less in closer nodes, use intel to avoid the main "bad guys", etc. etc.
Just use your brain a bit and don't expect everything (high profit without risk) to be handed to you.
(ignore the rest if you don't want to read a paranoid nerds thoughts)
I don't post often and am a classic forum creep but I see posters like this on and off. They come out of the wood work when a video or famous streamer makes AOC blip on the MMO radar. I have a hard time buying into their "honest opinion". I think some times its just some person (or some competitor) trying to start some grief and not actually a member of the AOC community.
I could imagine something like dedicated trade guilds that just focus on the Caravan aspect. Giving the farmers on nodes better deals than what they would get locally but slightly less than doing the caravan themselves.
So someone like OP can sell their raw goods to them and have it shipped.
Crafter themselves should be able to settle down where their most used resource is located to have the cheapest access to raw goods.
Also, buying the material from a Caravan, while expensive, is also an option. You can sell the finished product for more anyway as the node/area you are in isn't home to the product and the resources it requires.
What is ironic, when PvE only players ruin a PvP game their single response is if you dont like it dont play. You took interest in a PvX game, dont ruin it for the people who took interest in a PvX game and want it to be a PvX game.
I'm not the person that says "if you don't want it, leave". Most of the time I'll try to reason with someone and come to an agreement of what is tolerable and what is not, so everyone can enjoy part of the game in a way. But this type of extremists players that says "change it now because I don't like it" are very difficult to have reasonable a discussion. If a company listen and accept this kind of feedback, it can end up pretty bad, like New World for example, in which they change the design of the game from full loot open world PvP to heavily focused endgame PvE content, and by doing it they delayed one more year so they can fix the game with all these player's demands.
That being said, from what I understand, although there is no way to 'trully' escape from PvP (like declining a duel), that means if a player really wants to attack you he can (as long as the environment allow it), I can see the corruption/anti-griefing system working well. From the information that is stated right now, looks like that griefing is very punishable and don't lasts for long. Theoretically, it can work. Let's see if in the other Alphas/Betas there are enough people to really test how it goes in the practice.