Tsukasa wrote: » Lincoln Hawk wrote: » I also think alot of you guys are overestimating just how many players are going to be ganking everyone they see. Wrong, Caravans create PvP zone, where players automatically become combatants. There is absolutely nothing to lose from attacking a caravan. NO CORRUPTION. Hate? Guild drama? Bring it on. It sounds horrible but in Archeage, trade runs were the main source of gold. It's a joke, because you can choose to do it without risks or PvP! Repeating boring trade runs for their efficiency was one of the reasons I quit Archeage.
Lincoln Hawk wrote: » I also think alot of you guys are overestimating just how many players are going to be ganking everyone they see.
yokai wrote: » Just feedback from someone who backed you early. I never signed up for non-consensual PvP griefing. I never signed up for "caravan PvP". How on Earth could you be repeating these fundamental mistakes from earlier MMOs? The caravan PvP system in ArcheAge, for example, drove thousands of us away (or kept us away in the first place). And the various karma/corruption/etc. systems to somehow limit non-consensual open world griefing? It NEVER works. It is ALWAYS gamed by certain players. It RUINS the experience of PvE players. No thanks. It's your game, you can do what you want, but I'm out. And you are setting yourself up to fail in the marketplace.
Talents wrote: » Oh boy it's another "PvP bad wahh" post, very original and creative.
yokai wrote: » I heard the same glad-hand arguments in favor of PvPers in ArcheAge, in Black Desert, and in countless other MMOs by now. It just doesn't work. When you design a game with non-consensual PvP of any sort, griefing and exploits *always* happen. And there are a lot of potential players who want nothing to do with it.
akabear wrote: » yokai wrote: » I heard the same glad-hand arguments in favor of PvPers in ArcheAge, in Black Desert, and in countless other MMOs by now. It just doesn't work. When you design a game with non-consensual PvP of any sort, griefing and exploits *always* happen. And there are a lot of potential players who want nothing to do with it. I hear what you are saying. The system being proposed is similar to the Lineage 2 model. This largely worked. There were occasionally players that abused the system, as there will be in an game. Those players ran large risks and some fell very hard when karma came around. Having "villans" in the game sometimes adds to the atmosphere, sometimes an annoyance. But there were times that the system was useful, even for the most passive pve groups. Take for example, you take 20-30min to assemble your party, you then take 20-30min to venture deep into a dungeon with the plan to XP for a few hours. Then 10min in, another group starts playing in the same spot. Do you keep playing together at half the potential the space will benefit. Do you suspend your playing until the group goes away, waiting 2-3hrs by which time most of your own party wants to log off. Do you engage in endless dialogue to no avail. Or do you decide as a team, after all else has failed, to kill them so you can keep playing? How about the raid on a signifincant boss. Your groups have been fight for close to an hour and the boss is about to die and another group come in to take the kill and potentially all the loot. How about the player that for what ever reason just come along to annoy you, killing every mob just as you were about to for the sport of the irate chat conversation they might elicit. These are where I see the corruption system benefits even the most die hard PVE`er. Just a thought
Jahlon wrote: » yokai wrote: » Just feedback from someone who backed you early. I never signed up for non-consensual PvP griefing. I never signed up for "caravan PvP". How on Earth could you be repeating these fundamental mistakes from earlier MMOs? The caravan PvP system in ArcheAge, for example, drove thousands of us away (or kept us away in the first place). And the various karma/corruption/etc. systems to somehow limit non-consensual open world griefing? It NEVER works. It is ALWAYS gamed by certain players. It RUINS the experience of PvE players. No thanks. It's your game, you can do what you want, but I'm out. And you are setting yourself up to fail in the marketplace. You actually did sign up for non-consensual PvP. Its been known since the kickstarter that there would be a flagging system and open world PvP. Also, its a nice opinion to have, but they aren't setting themselves up for failure. The majority of people are ok with the flagging system, the gankers want a few things changed. If Ashes doesn't work out, there is always Pantheon. And this is why Steven has Said Ashes won't be for everyone.
hazardnumberseven wrote: » People who haven't backed can post on these forums? That's different to what I'm used to. Maybe only backers should be able to post, to prevent all these toxic threads from popping up constantly.
Lazyactor wrote: » hazardnumberseven wrote: » People who haven't backed can post on these forums? That's different to what I'm used to. Maybe only backers should be able to post, to prevent all these toxic threads from popping up constantly. no sadly your moms credit card cant help you in the forums.
hazardnumberseven wrote: » Lazyactor wrote: » hazardnumberseven wrote: » People who haven't backed can post on these forums? That's different to what I'm used to. Maybe only backers should be able to post, to prevent all these toxic threads from popping up constantly. no sadly your moms credit card cant help you in the forums. Excuse me?