Glorious Alpha Two Testers!

Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.

Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.

Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.

What is the one lesson you wish the Devs of AoC would learn from the MMO you currently play?

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Comments

  • BirdieBirdie Moderator, Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited July 2020
    I want Open world PvP, Sieges and Raids and this game has them all.
    I'm good.
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    1. That the world is as just as important of a character than any named individual in the lore.
    2. The journey should be just as fun as the destination, reaching endgame should be a reward not just a goal.
    3. A deep character customization tool is highly sought after by casual and hardcore role players alike.
    4. Make every level feel meaningful. Few things worse in an RPG than leveling up but not getting stronger.
    5. Immersion can be just as important to the health and quality of an MMO as gameplay or combat.
    6. Don't be afraid to play your hand close to your chest. Too many developers show too much before launch.
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  • TehonatakeTehonatake Member, Intrepid Pack, Alpha Two
    Hansrutger wrote: »
    RNG is not a system, it's not a feature, neither does it realistically exist. Do not put RNG layers on top of each other, ever. It was never fun and it will never be fun. People who played retail WoW will understand what I mean.

    To echo this post, do not put RNG mechanics in this game, it does not work, it is not fun.
    Player choices, rick vs. reward and no RNG gear progression nor RNG crafting, proccessing, gathering"."
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