Glorious Alpha Two Testers!

Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here

If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.

What is the one lesson you wish the Devs of AoC would learn from the MMO you currently play?

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Comments

  • BirdieBirdie Moderator, Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited July 2020
    I want Open world PvP, Sieges and Raids and this game has them all.
    I'm good.
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    1. That the world is as just as important of a character than any named individual in the lore.
    2. The journey should be just as fun as the destination, reaching endgame should be a reward not just a goal.
    3. A deep character customization tool is highly sought after by casual and hardcore role players alike.
    4. Make every level feel meaningful. Few things worse in an RPG than leveling up but not getting stronger.
    5. Immersion can be just as important to the health and quality of an MMO as gameplay or combat.
    6. Don't be afraid to play your hand close to your chest. Too many developers show too much before launch.
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  • TehonatakeTehonatake Member, Intrepid Pack, Alpha Two
    Hansrutger wrote: »
    RNG is not a system, it's not a feature, neither does it realistically exist. Do not put RNG layers on top of each other, ever. It was never fun and it will never be fun. People who played retail WoW will understand what I mean.

    To echo this post, do not put RNG mechanics in this game, it does not work, it is not fun.
    Player choices, rick vs. reward and no RNG gear progression nor RNG crafting, proccessing, gathering"."
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