Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
What is planned to prevent a "meta" to occur regarding nodes on different servers? Let's say that node A provides beneficial resources to anyone, be that dungeons with great loot, a unique ore that is mandatory for a profession, etc. It would be in everyone's interest(across all servers that is) to have this node on a high level such that it spawns these things. What is done to prevent a situation to occur, where all servers will always level the same kind of node? Sure there might be different dungeons or items you can gather when leveling other nodes, but does that mean that the rewards you get from the other raids/dungeons is 100% on par(equal in stats provided) with the other nodes? Also, will it be the case that some of the more common ores/logs/gatherables are only obtainable in a single node(or even the more rare ones), or will this be obtainable in multiple nodes(which thus would prevent a node-meta in occuring).
If a single node becomes mandatory for progression, it would seem that the node system would have a flaw, as you would want a diverse situation to occur.
I have a few questions about religions in general
1) Everyone talks about the benefits of being a part of a religion. But are there any drawbacks? Could religion be a dividing or a unifying force in the world too, to form confederations or alliances between node cities and guilds?
2) Could religions spark conflict between cities and guilds in the form of religious wars to suppress other religions and promote their own via war or through missionaries/preachers?
3) I imagine Divine node cities likely will be mono-religious. However, is it possible for other node cities and guilds to have an official religious affiliation? Will there be incentives for non-Divine node cities to be either mono OR multireligious?
4) If node cities and guilds can be multireligious, could this, under certain circumstances, lead to internal conflict or civil war? If so, how would such internal conflicts play out?
5) Will there be any incentive to spread your religion over your node of influence? Will there be any benefits of your religion being more popular on the server?
6) Could predominantly religion X node cities/players/guilds deny resources/services from religion Z cities/players/guilds to pressure others picking up their religion? Place embargos, blockades on ports, trade restrictions, and such?
7) Related to question 5 and 6, what is stopping a religion to gain absolute dominance on the server sooner or later?
8) Is it possible to be head of a certain religion (like the pope)? Or at least being in a group of select few of the highest rank (like cardinals)? Will these high ranking priests have some influence over their followers?
Thanks for answering all these.
From my experience playing WoW (sorry Blizz, not sorry), the game could only be actively (sic: competitively) played with add-ons. Everything cluttered the screen to the point where you would not see the game or environment and simply rotate through your class’ perfunctory “efficient” skill rotation. However, the most necessary addon for me allowed me to customize and adapt the UI. Will the UI be customizable; and, will the game allow (or disallow) addons?
Thanks!
Or will completed items only come from vendors, crafting and world bosses?
How authentic do you envision marriage?
By authentic I mean Marriage as a formality for ingame benefits, flavour for roleplay , or more intimate for a couple who actually likes eachother.
Thanks for hosting all these live streams. I have a question on in-game management.
What guild/finance management systems are there? For instance, will there be a total count of raw material/processed goods for leaders to view? Will there be trackers for guild contributions of gold/materials?
Will there be transaction recites for sales. For instance, a caravan sells its materials for 1000 gold. Will there be evidence of the seller receiving 1000 to eliminate unknown skimming from a party or guild?
I'm currently making a database for my guild, so any information about the mechanics of trading in the game would be nice.
Thanks!
1. If there are 2 nodes being developed right next to each other, and one node upgrades to the next stage and grows in size and grows into the node next to it, will the node beside it get "consumed" and lose its progression? How does this work?
2. Will we be able to grind dungeons as much as we want or will there be a limitation on running certain dungeons "X" amount per day/week/month?
(Please let it be infinite, I dislike time gated content)
Thanks in advance.
2. Will there be fist weapon (any type of combat gauntlets/knuckles etc.)?
Cheers!
I was wondering when more detailed information on archetypes and secondary skill augments would be revealed. I love to theory-craft classes, but there are few specifics on each archetype's skills and the augments available from secondaries.
Thank you very much!
In the interview some runes were mentioned, that can be slotted/unslotted in gear, that can increase the gears effectiveness for PvE or PvP.
Doesn't this go against the concept of PvX? If I slot in my gear some PvE runes, and some gangers jump on me while they are using their PvP runes, I am at a disadvantage.
Isn't this the reasons you decided against separate PvE and PvP gear? Wouldn't it be better if those runes excluded any PvE/PvP modifiers, but rather focused on effects like, faster MP regen, or a bit extra CC resistance or a bit better crit rate?
I'm not asking for dates here I just want to know what your goals are once the NDA will be lifted and we get to see behind the curtain at what's going on through the eyes of fellow players. You won't be able to get anything past us after that!
The whole reason is for community development. If you use the caravan system then it increases relations with the place that you go to and it goes to your nodes progression AND i believe in order for the certificates to be worth more, they have to be sold from the caravan from a distant place. So if you just show up with them, I don't think their price will be increased. I could be wrong though. That is what I understood from talks about it.
My question is regarding armor and weapon slots. Will there be some kind of template on release? Some type of code I can copy and paste on the game client to recreate certain builds or something similar like that?
if this has already been answered, feel free to skip over my question : )