Neurath wrote: » RNG is a stain. RNG is a silly mechanism. We have RNG in over-enchanting and RNG in combat (Last I heard). I think its enough RNG. Older games didn't have RNG. RNG is a false mechanism to keep markets lively. Ashes has other methods to keep markets lively.
Alizee wrote: » Agreed, you can still have RNG in crafting even if your item breaks, it's not like your item's stat lines break, also min-maxing is healthy for endgame damage scaling, or else it becomes very dull after you complete your set, it's good to know you can always improve that much more (seeing what you rolled/etc is part of what makes mmo's fun).
hazardnumberseven wrote: » Alizee wrote: » Agreed, you can still have RNG in crafting even if your item breaks, it's not like your item's stat lines break, also min-maxing is healthy for endgame damage scaling, or else it becomes very dull after you complete your set, it's good to know you can always improve that much more (seeing what you rolled/etc is part of what makes mmo's fun). "complete your set" .. ?
Alizee wrote: » hazardnumberseven wrote: » Alizee wrote: » Agreed, you can still have RNG in crafting even if your item breaks, it's not like your item's stat lines break, also min-maxing is healthy for endgame damage scaling, or else it becomes very dull after you complete your set, it's good to know you can always improve that much more (seeing what you rolled/etc is part of what makes mmo's fun). "complete your set" .. ? If it's not RNG, it will most likely be crafting sets, in other words a set stat lines on a set piece of gear that is most likely part of a complete set of armor (outside of weapons)
Chuba wrote: » I do believe that if RNG was included in the crafting system, it would make it a tad bit more fun and rewarding when you do manage to craft the item, however, it could only work if the item decay system is completely removed from the game. I'd also be fine with it as I do not lose all of my materials used for crafting. I like this idea.
Neurath wrote: » RNG would make some Legendary Crafted items more Legendary than other Legendries. It is a feat to build a Legendary item in the first place. Ya'll are nuts if you want to increase the difficulty of creating Legendries with RNG. Sometimes you don't know when you've got it good. You won't be creating Legendries very often - if at all, yet you want RNG to limit it even further. Sounds like madness to me.
hazardnumberseven wrote: » RNG sucks ogre balls.