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Comments
No item decay will just leave a bunch of unused items around in the world that will have no value. It means the whole 'repair my items and need materials to do that' goes away and they have to change a lot of how the economy and crafting system and how they work. I am just saying, it won't happen.
As i said in my first reply, there is already a minimal amount of rng but it is suplementary because of how artisans are meant to interact with each other and how the developers envision the economy to work.
Oh no it's your crazy side talking again. You can only be master crafter in 1 area, carpentry, swordsmithing, armor smithing whatever, how can crafters ever get useless. If anything RNG craft will always always ensure that crafters are required. Not sure about this escrow system but ideally there will be a way to have my char being able to craft all of his crafts even if i am offline myself as a player, like here are the recipes I can do, here is how much it will cost, here are the resources that you need. We don't even need to talk to each other, you click on my craft book and you click on craft button for whatever you want to craft, i get the fee, resources are taken from your inventory and item if crafted successfully is moved to your inventory. There is no involvement from my side at all. Server determines if your craft was success, fail or mastercraft
RNG means there is no involvement from you so why would I approach you? If you can not, I repeat, *CAN NOT* guarantee what I want then you will not be approached. I'd find other ways to achieve it.
No, you can master all professions under an Artisan Path (Gathering, Processing, Crafting). It takes a lot of time, but you can do it. That information is on the wikipedia pages for the game.
Right under Artisan Mastery https://ashesofcreation.wiki/Artisan_classes
Well as you level up and find / craft better gear you sell your old one in auction house. The whole grind for craft comes at the endgame, until then there is no point in crafting just go to auction house to buy someones elses stuff... Once players hit level ceiling then crafting is the next best thing. What will be next best thing currently with item decay? Constant requirement to grind to find items to fix my ever breaking items?
Think about end game only, there is either 30 people raid for some epic boss to drop an item you want or there is a craft. Say boss respawn is once every 24+- 6 hours, so that's 12 hour window you need to be awake/ available and ready (with a team) to get it and then RB drop rate is not 100% either and its 29 others like you wanting same item. Crafting my friend is the way to get what you want but it must NOT be 100% chance
Well, yes, kinda constant grind either by you or other players to find the materials you need to repair an item. If you are a crafter you can't mine or process it and vice versa if you are one of the other 2. If the game depended on RNG to craft those items, then at some point everyone who needed those items will have them whereas with a decay system, if you can't be bothered to get those materials either by gathering or processing, you will eventually lose that item or you will be unable to use it because it's at 0 durability.
I see where you are coming from. The way they envision the economy and the game dynamic is different though, so an RNG system won't really work.
This pretty mutch.
RNG Ruined crafting for me in black desert.
I hated how mutch time i spend gathering the materials only to have them wast on some dice roll.
So please no RNG in crafting.
I remember trying to craft items in L2 and failing. The game being such a grind in every aspect.
The rarer the item, the more the demand the more the players are interested in it the more PVP! And for open world game it could be quite the benefit really. Would be good to get an actual reply from someone from design team and share their philosophy on item decay and non rng craft and what end game will be all about. I still don't like the idea of breaking stuff to fix stuff, id much rather grind for something and fail to craft it, than to break it on purpose.
Yeah and also hate challenges and hate grind and hate pvp and hate real graphics and hate cartoony graphics, hate wow, hate l2...ah man where do even stop. One thing is for sure though devs should never try to please everyone, that is a recipe for a fail as people will always be unhappy. Me, for example, i hate the idea of decay and love idea of RNG Craft.
And it seems a minority.
Item decay is required to keep the crafting economy in motion. If gear never needs to be repaired or replaced, crafting becomes an unviable playstyle, and IS want it to be genuinely rewarding to master artisan classes.
Players must choose a path in the artisan skill tree for each character.[28] Within each of the three parent artisan paths (Gathering, Processing and Crafting) there are different professions. A character may only ever master one of these paths.[29][30]
Not quite
Given it says directly in that quote that you can master an artisan path, I’d say you probably should read that wiki again.
Go look at the live-streams, there’s one that specifically mentioned players would be able to master the entire path given enough time and dedication. Personally I wouldn’t allow that, but I don’t get the final say there.
Mate, I play tabletop games all the time I love and hate RNG I was just commenting on peoples view
Item decay is designed to remove items from the game in late games stages. If you get an item and never have to replace it the crafters eventually run out of stuff to build.
That sounds EXACTLY like what the devs said they want to avoid. They want to increase interaction, not kill it off. I mean, there is a reason they are going without dungeon finder.
The link you provided literally says otherwise my man.
Edit: I misread your original quote. Yes you can master a PATH.
Absolutely not in favour of this "pitch". In my view item decay far out weighs a RNG systems. In fact, based on my experience playing AA and AAU, such a system will kill the game.
Whats AA and AAU?
But okay silly stuff aside we really need more info on how exactly item decay will work, if it's not too intrusive then yeah whatever, but if it's literally end game content crippling where I simply cannot afford to take my epic gear out of closet then it will suck big time. I still think if you have it then its yours attitude is better. Right now end game pitch is get your epics so you can break them to repair your existing epics vs craft your epics with mostly positive outcome about 60% chance.
We do have information on how items decay, through dying and through use.
It’s not going to break with one death, it won’t break after one swing, and I’m 99.99% sure there will be a durability indicator that makes it obvious how close you are to breaking the item.
RNG systems suck ass. They remove player agency.
Lack of item removal systems also sucks ass. They remove the demand for crafters and stagnate the player-economy.
Both together is a terrible idea on a terrible idea.
It makes me fell bad when I work 1/10 as hard as someone and till get better results.
We already have RNG in enchanting and getting crafting supplies, that is enough for me.
Also, without Item Decay the economy eventually will collapse as there has to be a method for items to leave the market. Also, I really don't like the idea of "I got the most uber best gear in the game 40 days in, I'm done forever until the next update/expansion for gear". I much rather enjoy systems where things decay and armor/weapons/items are a non-permanent item. Keeps the economy healthy.
Players would have to have a range of items that they use for certain occasions. Your legendary boss drops / high value craftables would be considered prized possessions, so when you see a group of people equipped with top tier stuff you know they mean business.