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Option of changing primary class

13

Comments

  • AryaArya Member
    @Niraada
    >I disagree with your framing it as 'forcing people to create a new character'. If someone wants to experience the game in a different way, that's a choice. It's part of their own agency. That choice should have an appropriate level of burden attached to it.
    And that burden should be a loss of achievements, name (which they may have even paid for), and potential identity? There's at least 2 people in this thread who believe that burden is too high, and would simply quit, losing paying customers.

    >To be clear, I'm defining 'appropriate level of burden' here as roughly the effort it requires one to level up the desired archetype. Why? Because if you want to have a max level character of a given archetype, you should work for it. Not just have it handed to you.
    Okay, so? I'm not saying you should have it handed to you, I never did, in fact as I said, I'd be okay with it being HARDER to reroll than to level up an alt. I don't want it handed to me, I just want the option to work for it without losing some of the most important things for me in a game: my character and its name.

    >Personally, I disagree with the 'you deserve this just for showing up' mentality that has plagued MMO's in recent years.
    I agree but hows that relevant? It seems like you are under the impression I'm suggesting being able to just level up as a Fighter, then swap between a max level Mage, Fighter, Rogue, etc with no additional effort, but thats not even close...

    Amel wrote: »
    its not the same because there is also a lot of side progression on a character, your religon, the societies you joined, your artisan skill. If you wanted to switch primary class on the same character all of those would have to go as well. If you wanted to switch your primary archetype like you suggest, then id be fine with it if the ONLY thing you kept was your name. EVERYTHING else is lost.

    Yep I understand all that side progression exists, I think a moderate case could be made for keeping or not keeping all that side progression though, so I'd most likely accept either one. Religion I'd have the least issue with being reset, then Societies, and then Artisan skills being the one I'd have the most issue with, but I'd still be willing to begrudgingly deal with it.
  • AmelAmel Member, Alpha One, Alpha Two, Early Alpha Two
    Niraada wrote: »
    Amel wrote: »
    Okay if I spend time levelling a mage, and want to change to fighter, and get reset to level 0 keeping only my name, inventory and achievements, and level it back up to the same degree, have I not spent just as long of an investment as levelling 2 characters?

    its not the same because there is also a lot of side progression on a character, your religon, the societies you joined, your artisan skill. If you wanted to switch primary class on the same character all of those would have to go as well. If you wanted to switch your primary archetype like you suggest, then id be fine with it if the ONLY thing you kept was your name. EVERYTHING else is lost.[/quote]

    Inventory would definitely have to go. Citizenship, any religious augments earned, and any currency and resources in the warehouse too. Mounts, houses, etc.

    I'm ok with someone keeping their freehold though. After all, that's account wide anyway.[/quote]

    Nope, a fresh character doesnt have access to a freehold, they need to work back up to it.
  • AryaArya Member
    @Niraada What's your reasoning for inventory being lost can I ask?
  • EburinEburin Member
    @Arya Why wouldn't exactly the same thing happen with alts? "...everyone who matters would have a maxed out alt for each class, meaning they'd organize stupidly efficient meta groups..." "...pve content would result in people forcing you to swap to an alt for content, etc etc"
  • NiraadaNiraada Member, Alpha Two, Early Alpha Two
    Amel wrote: »

    Nope, a fresh character doesnt have access to a freehold, they need to work back up to it.

    A fresh character would have access to your account's freehold, from what I can tell. If that's not the case, then let it be gone, too.
  • LeiloniLeiloni Member, Alpha Two
    I don't think it makes any sense to allow people to change their primary class. Just make an alt if you don't like your decision. Especially considering that even in games that allow you to change classes like FFXIV, each new class still needs to be leveled from 1 anyway. So why not just make an alt here and level it? I don't think any game exists that let's you change class and have the new class start where the old one left off and for good reason. Besides, you can share gear and who knows what else with your alt anyway so the effort to level your main won't be totally wasted at least.
  • NiraadaNiraada Member, Alpha Two, Early Alpha Two
    @Arya You want a fresh start, you get a fresh start.
  • AryaArya Member
    @matthewhills because my understanding is around upkeep costs for gear, I doubt they'd be able to swap over their alt on a dime as they'd probably need to swap their gear with someone else, or sell their gear and buy the right gear for their alt. You're probably right that there'd be next to no difference, but I feel it might be straying too far from IS' vision for the game
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    @Arya

    It's funny Arya, because swapping your Primary Class is straying away from IS' Vision for the game. Hence my inception statement earlier.
    2a3b8ichz0pd.gif
  • @Arya Ideally I would like there to be an equivalent amount of friction with regards to changing your primary archetype between having an alt and having access to multiple primary archetypes on a single character. As it stands the only restrictions around swapping your class freely is time (leveling the alt) and location (your alt will not always be in the same place in the world as your main) which is why I suggested the restrictions I did. You can already swap your primary archetype five hundred times a day if you want by swapping alts as frequently as you wish so I don't really see why it would be necessary to add additional time gates on top of that.

    @phdmonster Again, if you think that your primary archetype should be a truly permanent decision (not necessarily saying it shouldn't) then you should also be against the ability to create alts. As it stands you can swap your primary archetype/artisan skill as frequently as you want by switching to different alts and the only way to change that is to restrict players to one character per server.

    Why would that be the case? I don't see why all the progress of a person should be housed under the same character. I am not the one saying that my character's name is my online identity.

    It is also way harder to handle balancing ALL AROUND the game and shifting its design and mechanics to accomodate the fact that players can switch to a wholy different character basically just like that.
    It causes technical problems that are harder to handle.
    What if i wanted to have another character and wanted it to look differently, be a different race etc to try out new things? Again, technical problems that are not NEEDED.

    It can be done, but it's not needed. It complicates everything else.
  • AryaArya Member
    @Leiloni
    >Just make an alt if you don't like your decision
    That ignores the point many would have. For a lot of people, the name, the character, and the achievements are too important, and they (and me) don't want to just make a whole new character with a new name and blank achievement page.

    > Especially considering that even in games that allow you to change classes like FFXIV, each new class still needs to be leveled from 1 anyway. So why not just make an alt here and level it? I don't think any game exists that let's you change class and have the new class start where the old one left off and for good reason.
    I know no game like that exists. And I'm not asking for it. Why does it feel like people aren't reading anything and just responding to the title? Take a peek through a couple things I said.

    I support:
    Making it more time consuming and more of a pain in the ass than just making an alt
    Making it only able to do once every X months, resulting in only doing it 1 or 2 times a year, not at will

    I'd be willing to accept:
    A full rebirth where only your name, character and achievements persist

    Things I'd begrudgingly accept:
    Inventory reset
    Societies reset
    Religion reset
    Artisan Skills reset

    >Besides, you can share gear and who knows what else with your alt anyway so the effort to level your main won't be totally wasted at least.
    You're right, it'd be easier to level and gear an alt. I'm willing to forgo that ease to keep my name, character, and achievements. And this argument is also why I'd be against an inventory reset, but I'd accept it if it was reset, albiet with a bit of bitching and moaning.

    @Niraada even though as Leiloni said, if you were to just make an alt you could give it basically everything? You think that should be an option not available when rerolling your main?

    @Neurath You're right, that's why I specified "too far" from the vision.
    In my opinion, what I'm suggesting is straying no further away than permitting alts. You might disagree, and that's fine, but I'm simply arguing that Matts suggestion would likely be too far from the vision to be considered, and see way more upset/uproar than mine.
  • EburinEburin Member
    @Arya If there is any type of account-based storage as opposed to strictly character-based storage then all of your alts already have access to all of the gear you own on every character. Again, if they truly want the class choice to be super restrictive then they should limit players to one character per server; otherwise it this weird half-measure where you can play multiple classes but only if you don't mind making alts. Personally, I would be fine getting restricted to one character per server and not having the ability to change your primary archetype but I don't like feeling punished for not having alts.
  • NiraadaNiraada Member, Alpha Two, Early Alpha Two
    @phdmonster I'm not really grasping what you're trying to say here. Are you saying that handling alts is technically demanding and difficult?

    It feels unclear to me, sorry.
  • NiraadaNiraada Member, Alpha Two, Early Alpha Two
    @Arya no. There are limitations on the transfers of certain currencies and items, as Steven has already said.
  • Niraada wrote: »
    @phdmonster I'm not really grasping what you're trying to say here. Are you saying that handling alts is technically demanding and difficult?

    It feels unclear to me, sorry.

    I am saying the opposite. Handling alts is easier to handle than storing essentially all of the alts a person wants to make into a single character like OP suggests - having primary class be changeable anytime you want.
  • AryaArya Member
    @matthewhills yeah but the gear your Fighter has will almost definitely not be gear you'd use on your Mage, so if you wanted to swap between the two you'd need 2 sets of gear, which'd be kinda expensive as heckies
  • EburinEburin Member
    @Arya It would be equally expensive to have multiple sets of gear regardless of whether you had several characters for each archetype or one character that you changed the archetype on so I'm still not sure how having the ability to change archetypes with the restrictions I have already stipulated introduces problems that having the ability to make multiple characters on the same server does not.
  • AryaArya Member
    @Arya It would be equally expensive to have multiple sets of gear regardless of whether you had several characters for each archetype or one character that you changed the archetype on so I'm still not sure how having the ability to change archetypes with the restrictions I have already stipulated introduces problems that having the ability to make multiple characters on the same server does not.

    If thats something you want to suggest, go right ahead. But that's not what I'm suggesting, and I believe your suggestion is infinitely less likely to be implemented than my own, and personally have some issues with it myself, sorry
  • NiraadaNiraada Member, Alpha Two, Early Alpha Two
    phdmonster wrote: »
    Niraada wrote: »
    @phdmonster I'm not really grasping what you're trying to say here. Are you saying that handling alts is technically demanding and difficult?

    It feels unclear to me, sorry.

    I am saying the opposite. Handling alts is easier to handle than storing essentially all of the alts a person wants to make into a single character like OP suggests - having primary class be changeable anytime you want.

    Ah, ok. That makes sense. Sorry, got a bit lost in that.
  • AmelAmel Member, Alpha One, Alpha Two, Early Alpha Two
    @matthewhills @Arya
    Arya wrote: »
    @Arya It would be equally expensive to have multiple sets of gear regardless of whether you had several characters for each archetype or one character that you changed the archetype on so I'm still not sure how having the ability to change archetypes with the restrictions I have already stipulated introduces problems that having the ability to make multiple characters on the same server does not.

    If thats something you want to suggest, go right ahead. But that's not what I'm suggesting, and I believe your suggestion is infinitely less likely to be implemented than my own, and personally have some issues with it myself, sorry

    And i believe there is a 0% chance that your suggestion is getting implemented. Thats just not how class based games work. If you could change your primary class, why not be able to change your race as well? or at least your sub-race right? after all i should be able to do everything with one character. Matter of a fact, why shouldnt i be able to change my characters name as well????
  • NiraadaNiraada Member, Alpha Two, Early Alpha Two
    Amel wrote: »
    @matthewhills @Arya
    Arya wrote: »
    @Arya It would be equally expensive to have multiple sets of gear regardless of whether you had several characters for each archetype or one character that you changed the archetype on so I'm still not sure how having the ability to change archetypes with the restrictions I have already stipulated introduces problems that having the ability to make multiple characters on the same server does not.

    If thats something you want to suggest, go right ahead. But that's not what I'm suggesting, and I believe your suggestion is infinitely less likely to be implemented than my own, and personally have some issues with it myself, sorry

    And i believe there is a 0% chance that your suggestion is getting implemented. Thats just not how class based games work. If you could change your primary class, why not be able to change your race as well? or at least your sub-race right? after all i should be able to do everything with one character. Matter of a fact, why shouldnt i be able to change my characters name as well????

    Or belong to multiple guilds simultaneously, master all artisan classes, be mayor and citizen in multiple nodes, and possess all of the houses and freeholds on the server.

    After all, you shouldn't be forced to make a new character just so that you can do those things.

    (This is hyperbole to illustrate a point.)
  • AryaArya Member
    edited July 2020
    Amel wrote: »
    And i believe there is a 0% chance that your suggestion is getting implemented. Thats just not how class based games work. If you could change your primary class, why not be able to change your race as well? or at least your sub-race right? after all i should be able to do everything with one character. Matter of a fact, why shouldnt i be able to change my characters name as well????

    That's fine to think, you're okay to have that opinion.
    That said, it kinda is how some class based games have worked in the past, or at least somewhat similar veins.
    Name changes have existed in quite a few games, and race changes have been something people have asked for a lot in some games too.

    I'm not wanting to be able to do everything with 1 character, I want the ability that if I change my mind about what class I want to play, I wont lose something I potentially paid $375 dollars for. Which would likely be the case were I to buy it.

    I don't like having my argument strawmanned out like that though.

    I can understand not having name changes.
    I can understand not having race changes.
    I don't want to just "do everything on 1 character"
    But I do want the ability to, if I believe I made a mistake when selecting my class, change it, without losing the probably most important part of playing a game for me, my investment into that character.
  • LeiloniLeiloni Member, Alpha Two
    Arya wrote: »
    @Leiloni
    >Just make an alt if you don't like your decision
    That ignores the point many would have. For a lot of people, the name, the character, and the achievements are too important, and they (and me) don't want to just make a whole new character with a new name and blank achievement page.

    You can always just delete your main if you want to use the name. It's not like we haven't seen all of these issues in other games before.
  • AryaArya Member
    Leiloni wrote: »
    You can always just delete your main if you want to use the name. It's not like we haven't seen all of these issues in other games before.

    I've seen some games have issues with deleted characters and names, some games kept them cached for a while to block impersonation, etc. If that works, *maybe* I'd be able to begrudgingly accept it, but only if I wouldn't lose anything I spent $$ on, like skins/costumes/etc (some games store them in inventories, some in account storages, so I'd have to see how AoC handles them)
  • AmelAmel Member, Alpha One, Alpha Two, Early Alpha Two
    Arya wrote: »
    Amel wrote: »
    And i believe there is a 0% chance that your suggestion is getting implemented. Thats just not how class based games work. If you could change your primary class, why not be able to change your race as well? or at least your sub-race right? after all i should be able to do everything with one character. Matter of a fact, why shouldnt i be able to change my characters name as well????

    That's fine to think, you're okay to have that opinion.
    That said, it kinda is how some class based games have worked in the past, or at least somewhat similar veins.
    Name changes have existed in quite a few games, and race changes have been something people have asked for a lot in some games too.

    I'm not wanting to be able to do everything with 1 character, I want the ability that if I change my mind about what class I want to play, I wont lose something I potentially paid $375 dollars for. Which would likely be the case were I to buy it.

    I don't like having my argument strawmanned out like that though.

    I can understand not having name changes.
    I can understand not having race changes.
    I don't want to just "do everything on 1 character"
    But I do want the ability to, if I believe I made a mistake when selecting my class, change it, without losing the probably most important part of playing a game for me, my investment into that character.

    Then delete your character and start a new character with the same name.

  • NiraadaNiraada Member, Alpha Two, Early Alpha Two
    Arya wrote: »
    Amel wrote: »
    And i believe there is a 0% chance that your suggestion is getting implemented. Thats just not how class based games work. If you could change your primary class, why not be able to change your race as well? or at least your sub-race right? after all i should be able to do everything with one character. Matter of a fact, why shouldnt i be able to change my characters name as well????

    That's fine to think, you're okay to have that opinion.
    That said, it kinda is how some class based games have worked in the past, or at least somewhat similar veins.
    Name changes have existed in quite a few games, and race changes have been something people have asked for a lot in some games too.

    I'm not wanting to be able to do everything with 1 character, I want the ability that if I change my mind about what class I want to play, I wont lose something I potentially paid $375 dollars for. Which would likely be the case were I to buy it.

    I don't like having my argument strawmanned out like that though.

    I can understand not having name changes.
    I can understand not having race changes.
    I don't want to just "do everything on 1 character"
    But I do want the ability to, if I believe I made a mistake when selecting my class, change it, without losing the probably most important part of playing a game for me, my investment into that character.

    So, I think your whole "I don't want to lose something I paid $375 for" argument is completely off base, and frankly smacks of "I spent money, so I'm entitled."

    If you make a decision that you're unhappy with, nothing entitles you to being protected from the consequences of that decision. Heck, consequences are one of the core tenets of the design philosophy.

    Further, you do have the ability to play a different base archetype by starting a new character. It's not as though the previous character you were dissatisfied with for whatever reason immediately vanishes into the ether.

    Since you bring up the preorder, I think there should be a more than sufficient amount of time for you to determine the type of playstyle that suits you, and if one archetype is just too much of a commitment for you to live with, the option to create alts does exist.

    Choices matter.
  • Fear of meta chasers is the main reason I'd never support primary class changes. Choices must matter.

    I'd rather have the developers spend more time refining core game functionality like combat/classes/crafting/etc... then spend time creating a process to change core classes or name changes or other things like that. (which end up as a paid service for most other games)

    Make choices matter. You make a mistake, pick a new class, create a new character, start in a totally different region and experience almost a different game as nodes and areas are almost guaranteed to be nothing like the last time you started. Writing this almost makes me want to ensure I create a different character in each of the starting areas to see how different each character progression can be, even though I'm normally a 1 character person.
  • AardvarkAardvark Member, Alpha One, Alpha Two, Early Alpha Two
    screwtape wrote: »
    Fear of meta chasers is the main reason I'd never support primary class changes. Choices must matter.

    I'd rather have the developers spend more time refining core game functionality like combat/classes/crafting/etc... then spend time creating a process to change core classes or name changes or other things like that. (which end up as a paid service for most other games)

    Make choices matter. You make a mistake, pick a new class, create a new character, start in a totally different region and experience almost a different game as nodes and areas are almost guaranteed to be nothing like the last time you started. Writing this almost makes me want to ensure I create a different character in each of the starting areas to see how different each character progression can be, even though I'm normally a 1 character person.

    If 45 days after launch we realise the split is 3% healers you might want some people to be able to change their class
  • AmelAmel Member, Alpha One, Alpha Two, Early Alpha Two
    Aardvark wrote: »
    screwtape wrote: »
    Fear of meta chasers is the main reason I'd never support primary class changes. Choices must matter.

    I'd rather have the developers spend more time refining core game functionality like combat/classes/crafting/etc... then spend time creating a process to change core classes or name changes or other things like that. (which end up as a paid service for most other games)

    Make choices matter. You make a mistake, pick a new class, create a new character, start in a totally different region and experience almost a different game as nodes and areas are almost guaranteed to be nothing like the last time you started. Writing this almost makes me want to ensure I create a different character in each of the starting areas to see how different each character progression can be, even though I'm normally a 1 character person.

    If 45 days after launch we realise the split is 3% healers you might want some people to be able to change their class

    Thats just not going to happen
  • Aardvark wrote: »
    screwtape wrote: »
    Fear of meta chasers is the main reason I'd never support primary class changes. Choices must matter.

    I'd rather have the developers spend more time refining core game functionality like combat/classes/crafting/etc... then spend time creating a process to change core classes or name changes or other things like that. (which end up as a paid service for most other games)

    Make choices matter. You make a mistake, pick a new class, create a new character, start in a totally different region and experience almost a different game as nodes and areas are almost guaranteed to be nothing like the last time you started. Writing this almost makes me want to ensure I create a different character in each of the starting areas to see how different each character progression can be, even though I'm normally a 1 character person.

    If 45 days after launch we realise the split is 3% healers you might want some people to be able to change their class

    I'd say start a new character.

    Choices must matter, if everyone can either roll new characters with ease, or change that classes, the game will just become meta focused. "Oh you're not the flavor of the month Tank, sorry you can't come on the raid" making character class impactful and a choice, not easily changed helps prevent the meta chase.

    The population that will level all the classes to max level to chase the meta will be small, and thus will have a lower likelihood of creating a toxic elite meta culture.
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