Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
But I always tend to ask myself quite a few questions,
Why allow players to do?
Why do people feel the need to multi-box?
What purpose does it serve?
Why not just play a single character as intended?
How does it benefit the game or the play-base in any way?
I tend to ask these questions because I just see negatives being brought up, also not a fan of devs having to spend time thinking of a way for it to not get out of hand.
I don't know, for me, it feels like an easy solution of just, don't allow it. The stress and drama that comes with it seem not worth the time IMHO.
So what you are saying is that everyone who plays 1 copy of the game is paying to win. By your arguement, paying for a subscription is P2W. Therefore, everybody is paying to win. I guess they can shut down development because you have said that the whole game is P2W if it has a subscription.
You cannot refute this post without refuting your own.
How can Intrepid tell if the two computers in my house, paid for from different credit cards, with clients running on different computers, are indeed being played by different people?
There is no way they are able to tell that.
Further, if I make use of a VPN, they won't even be able to tell if those two computers are in the same country, let alone the same house.
What developers can do though (and all but Blizzard do in fact do) is prevent people from using automation. This is easier to spot, and is an actual issue. This is what that group of five characters you see are actually doing - that isn't multiboxing, it is botting.
It is really hard for game developers to find bots before players point them out to the developer, but once the developer has sight of them, it is not usually all that hard to determine if they are indeed using automation of any form, or if there is something else going on.
I do know a few people that enjoy pretending to be bots, just to piss players off - the players report them, then the group of people prove to the develoeprs that they are not botting, then the people that report them get upset that these "bots" are still there weeks, months or even years later - one hell of an epic troll on both the players and developer imo.
The convenience is actually increased due to the lack of fast travel. Being at different locations for auctions and gathering etc. will be huge. If this can happen its p2w. Doesnt mater how big a scale it is. Its p2w period.
Saying, purchasing a game being p2w is pretty much bring shit up for the sake to say something. Its ignorant to say that. Everyone has to pay to play and are on equal footing. If there was f2p vs subs then it would be p2w, in this case it is not p2w as subbing offers zero advantage over anyone else. Saying a sub game is p2w is trolling and now you are just grasping at straws hoping something sticks.
How many of those mmos allow multiboxing are still up and running? Honestly all those mmos where ruined. Their economy is trash botting is rampant and games got shutdown. Wow is theonly one i know exists still and gold selling is rampant. So is botting. Its rampant in all of them. Eve sub numbers are low in regards to that and multiboxingin eve is 100% p2w.
The post of mine that you quoted was me taking another posters point to it's logical conclusion - it is not my argument at all.
My argument is two-fold.
The first is that it is foolish for intrepid to attempt to prevent any activity they can not detect. This is also one of my points in regards to combat trackers (for those that were around in the good old days - of May).
The second is that multiboxing (as opposed to other activities that often get incorrectly lumped in with multiboxing) dosen't really provide you with any inherent benefits.
For the first point, it is fortunate for all concerned that developers are able to spot automation without too much of an issue. In a game like Ashes, even the best multiboxers out there wont be able to use more than 3 accounts at a time, though most would struggle with just 2.
This means the issue of the full group or raid size mass of characters walking around the game simply won't happen here. This though, is botting - not multiboxing.
To the second point - when a player subscribes to the game, they get nothing but access to the game. What they do with that access is up to them. The same goes for two friends that subscribe to the game together, or to one person that subscribes twice.
In all cases, they get nothing other than what their in game actions have allowed them to get.
This in itself kills off any notion of pay to win, as even with two account, you still only get what your in game actions allow for.
That is the reason people got second and third accounts, and then people ran CR/GR with alts in order to get honor in order to use that to buy tradeable items that their main wanted.
Multiboxing in combat - espevially PvP, was almost never seen there.
The way to stop that kind of multiboxing though is not by enforcing different rules, it is by developing a better game.
Yes there is no reason for it to exist. But it exists because its very difficult to prevent it. You can't just say that multiboxing shouldn't be allowed and expect it to go poof. You need to realize that its very difficult to prevent it in the first place, hence why its allowed with restrictions.
There is a CLEAR difference between botting and multiboxing. IT IS NOT the same thing. Also, WoW is THE MOST successful MMORPG right now, whether you like it or not. This means that even in a game where multiboxing is allowed, it won't have a MAJOR enough impact such that it makes the game unplayable. Multiboxing has existed in WoW since the very beginning.
I have tried to explain the same dynamics of Multi Boxing, but, people stick to their own opinions of what Multi Boxing is. It is difficult when people mix Multi Boxing, Botting and Multiple Accounts together. These are separate issues.
Right, this post will give also give more insight to those who wish to understand it in detail.
https://us.forums.blizzard.com/en/wow/t/i-will-answer-your-multiboxing-questions/173486
You dont need to control all the characters at the exact same time to abuse multiboxing. You can simply preposition characters at locations and casually tab through the cliens to gather in location on the other sude of the world.
Its not just botting. Botting was just tossed in there as one of the reasons. Wow is a trash game imo. Just because its allowed doesnt make it could. Blizz devs are horrible at doing anything right imo. Wow is outdated an trash. Most people bash it for being garbage that i know of and the community actively bashes it. To me wow is boring and uninspiring.
Multiboxing and multiaccounting are synonymous.
And in what way is this of any benefit?
@noaani
It helps them camp resource node spawn locations.
Why are we making that assumption?
What assumption? This is a video game. It isnt going to be 100% random and since there is not fast travel per say. It makes shit immensely easier than traveling across the continent. Players are going to map out resource nodes and track timers of respawns then upload this info. Ff14 has an entire website dedicated to this. It tells you where the nodes spawn and how long. Dont underestimate the power of a gamer to figure out every single aspect of a game and min max the ever living fuck out of it.
I doubt that they can truly make it random. More than likely, it will just spawn in a random location out of a list of locations.
That list of spawns though, it will be hundreds of locations.
See, you don't have a great grasp on the systems in Ashes.
Let’s say an area is an actual square mile in size on the game. You can have a resource node pop up anywhere in that area. A week is 604,800 seconds. Chop up that square mile game area into a grid of 604,800 squares (each about 5 square yards in size; relatively pretty small in a square mile area).
Then create an algorithm that assigns each second of the week to one of those 5 square yard pieces. And then depending on the exact second the node is depleted, it respawns in a predetermined spot. The cycle resets at exactly 12 AM each Sunday local time.
So that means that you’d have to figure out exactly where in an actual square mile the node is going to pop up, out of 604,800 potential locations spread out over that area (again, each a 5 yard square section) in a seemingly random way based on the exact second of the week. And these areas are scattered widely each second; from one second to the next it might spawn very close, or on the other side of the area. Again, determined by algorithm ahead of time, not a simple step-by-step grid.
You are not going to figure it out. It will look as close to random as possible. Without reverse-engineering the game code and peeking through it obsessively would you be able to do it. It doesn’t have to be a dozen rotating locations. It can be hundreds of thousands across a mile. It depends on what the developers want to do. But again, it’s not even hard if a nerdy teenager goofing around can figure it out, professional game designers with years of experience working as a team can.