Nagash wrote: » When in doubt. AOE
Neurath wrote: » Nagash wrote: » When in doubt. AOE Yeah if you get asked 'Do you want to attack this target?' and you see no-one there, you know you're being stealth stalked.
Nagash wrote: » Neurath wrote: » Nagash wrote: » When in doubt. AOE Yeah if you get asked 'Do you want to attack this target?' and you see no-one there, you know you're being stealth stalked. I was thinking about casting fire everywhere till they die but that works too
Atama wrote: » Nagash wrote: » Neurath wrote: » Nagash wrote: » When in doubt. AOE Yeah if you get asked 'Do you want to attack this target?' and you see no-one there, you know you're being stealth stalked. I was thinking about casting fire everywhere till they die but that works too Nagash and his persistent 10 meter bubble of molten plasma. “Look guys I’m just trying to ensure social distancing.”
Whiskiz wrote: » Sooo, the only part i noticed in your post that relates to the actual stealth of a Rogue being OP is apparently: "Able to move as fast as a mounted player, while stealthed!" The rest is class design that you personally have issues with, not the singular stealth mechanic. That along with: "I could say more but those are genuine concerns that plague a lot of MMOs" and most of the other stuff you had to say - you're clearly just making a "nerf this i cant deal with it" post on a class in a game that hasn't even released yet.... Why don't you just make another post on WoW forums about it and be done with it. I get the feeling you get destroyed by anything with a good player behind it. Just because you can't deal with a class that gets to attack first, when you aren't ready, doesn't make them OP by default and even if it did, then raise the issue with the class not one singular part of the class.
Valento92 wrote: » I share the concern. Being able to be invisible, agile, have defensive maneuvers is expected, but it should have very low hp because being invisible is the greatest defense one could have, and only weak/medium-powered heal-over-time skills if any. Rogue should also be quite proficient at poisoning; it's part of the archetype characteristics.
DaRougaroux wrote: » Whiskiz wrote: » Sooo, the only part i noticed in your post that relates to the actual stealth of a Rogue being OP is apparently: "Able to move as fast as a mounted player, while stealthed!" The rest is class design that you personally have issues with, not the singular stealth mechanic. That along with: "I could say more but those are genuine concerns that plague a lot of MMOs" and most of the other stuff you had to say - you're clearly just making a "nerf this i cant deal with it" post on a class in a game that hasn't even released yet.... Why don't you just make another post on WoW forums about it and be done with it. I get the feeling you get destroyed by anything with a good player behind it. Just because you can't deal with a class that gets to attack first, when you aren't ready, doesn't make them OP by default and even if it did, then raise the issue with the class not one singular part of the class. Nice, you picked ONE issue and made it the basis for your rebutle. Then used platitudes and assumptions to try to prove to yourself you are correct. Congratulations, you have absolutely no skill at debate. PS: How long you been playing a Rogue?
DaRougaroux wrote: » Nice, you picked ONE issue and made it the basis for your rebutle.
Whiskiz wrote: » Valento92 wrote: » I share the concern. Being able to be invisible, agile, have defensive maneuvers is expected, but it should have very low hp because being invisible is the greatest defense one could have, and only weak/medium-powered heal-over-time skills if any. Rogue should also be quite proficient at poisoning; it's part of the archetype characteristics. Erm, how can you class invisibility as a great defence when you lose it after combat starts? Unless you have a major cd, single time use, combat stealth?
BlackBrony wrote: » As long as you can't enter stealth again in a short amount of time, I'm ok. Nothing more annoying that a Rogue trying to kill and when it's about to die goes invisible, then pots, recovers hp and comes back again at it. You can never finish it off.
Valento92 wrote: » Whiskiz wrote: » Valento92 wrote: » I share the concern. Being able to be invisible, agile, have defensive maneuvers is expected, but it should have very low hp because being invisible is the greatest defense one could have, and only weak/medium-powered heal-over-time skills if any. Rogue should also be quite proficient at poisoning; it's part of the archetype characteristics. Erm, how can you class invisibility as a great defence when you lose it after combat starts? Unless you have a major cd, single time use, combat stealth? Well dude, you're a bit ahead in development. Folks are discussing class designs, they could be implemented in a plethora of ways. GW2 thief is OP, FF ninja is underpowered, I guess Intrepid could base themselves off of countless games to avoid this mechanics from being OP while still being fair and fun.
DaRougaroux wrote: » GW2: Theif was greatly OP. WoW: Rogues, LoL OP. Rift: Once again, LoL OP ESO: Nightblades, OP I mean can we bring some friggin sanity to stealth classes, that's all I'm saying. Can we end the ridiculous cycle?