Ehrgeiz wrote: » Remember it is still a game. If you want absolute no teleportation and risks by just going from a to b then go and play real live.
Vashramire wrote: » I think the way it's meant to be used is if your friend is out doing quests, a dungeon, a caravan escort, or something and you want to join them. You likely play in the same general area and quests won't send you to the other side of the map. It's a matter of shorter range convenience for maybe a town or 2 away and I presume the CD is long. Maybe if the range wasn't made map wide and reigned in to a town or 2 away. The map still can feel big if you can save a 5 min walk once an hour or more.
daveywavey wrote: » Ehrgeiz wrote: » Remember it is still a game. If you want absolute no teleportation and risks by just going from a to b then go and play real live. Teleporting was fine in ESO. I used it to play with loads of other players, and if anyone needed help, I could jump to them and help out. I've nothing against it as a function. My only issue with the way AoC is doing it is that they're saying: "Nope, no teleporting, cos we want the map to feel big", and then suddenly there's Family Teleporting. Either include teleporting or don't!
Irohnic wrote: » daveywavey wrote: » Ehrgeiz wrote: » Remember it is still a game. If you want absolute no teleportation and risks by just going from a to b then go and play real live. Teleporting was fine in ESO. I used it to play with loads of other players, and if anyone needed help, I could jump to them and help out. I've nothing against it as a function. My only issue with the way AoC is doing it is that they're saying: "Nope, no teleporting, cos we want the map to feel big", and then suddenly there's Family Teleporting. Either include teleporting or don't! many people enjoy leveling a toon with a couple friends, family, guildies, whatever. If you don't have some sort of fast travel mechanic this becomes a huge chore because you either can a.) only play the game when the other person is on so you don't end up in different places or b.)walk long distances everytime you log on together just to be ablet to start playing the game (this map is going to be HUGE). Meanwhile if you make fast travel/teleportation available to everyone everywhere the world feels small no matter how much content and space you put in it. I think the family system is a good compromise which is exactly what a game is supposed to be, a compromise between enabling you to do things you can't do IRL while presenting challenges, rules and realism that makes those things interesting and fun
daveywavey wrote: » I get that, but if that's the reason for it, why restrict it to only a few players? In other games I've played, I've played with more than just a handful of players. Why restrict it here?
daveywavey wrote: » Irohnic wrote: » daveywavey wrote: » Ehrgeiz wrote: » Remember it is still a game. If you want absolute no teleportation and risks by just going from a to b then go and play real live. Teleporting was fine in ESO. I used it to play with loads of other players, and if anyone needed help, I could jump to them and help out. I've nothing against it as a function. My only issue with the way AoC is doing it is that they're saying: "Nope, no teleporting, cos we want the map to feel big", and then suddenly there's Family Teleporting. Either include teleporting or don't! many people enjoy leveling a toon with a couple friends, family, guildies, whatever. If you don't have some sort of fast travel mechanic this becomes a huge chore because you either can a.) only play the game when the other person is on so you don't end up in different places or b.)walk long distances everytime you log on together just to be ablet to start playing the game (this map is going to be HUGE). Meanwhile if you make fast travel/teleportation available to everyone everywhere the world feels small no matter how much content and space you put in it. I think the family system is a good compromise which is exactly what a game is supposed to be, a compromise between enabling you to do things you can't do IRL while presenting challenges, rules and realism that makes those things interesting and fun Absolutely. And that's fine, assuming you that you have no more than 7 family, friends, guildies, etc, that you enjoy playing with regularly. How many family, friends, guildies, etc, have you wanted to play with in your previous games? Would a family of 8 (you and 7 others) be big enough for that?
daveywavey wrote: » But, if you're going to open up teleportation to Family Members "cos you play with them a lot", then why not open it up to Guilds too, cos you'll likely play with them a lot, too. In the previous MMOs that I've played, I've often found friends to play with through the Guilds system, and there have been a lot more than seven that I've played with on a regular basis.
Noaani wrote: » It has not had the same consideration put in to it as other systems in the game - even with the retcon of making it not work if players have raw materials on them (which does nothing other than prevent players using this in place of the caravan system).
Ehrgeiz wrote: » "Nope, no teleporting, cos we want the map to feel big"
daveywavey wrote: » But, if you're going to open up teleportation to Family Members "cos you play with them a lot", then why not open it up to Guilds too,...
Noaani wrote: » With the system the way it is right now, what is going to happen is people will put alts in various places that others will want ports to. This will include all metropolis nodes, and potentially other out of the way areas as per the game worlds design.
Noaani wrote: » When the buyer finds a seller, the buyer invites the sellers alt to their family, the seller ports the buyer, leaves the family and then that cooldown that used to be only about how long it takes to be able to join another family is not a cooldown on how soon that alt can sell a port.
Noaani wrote: » If you want to share something with that other player you are going to play with, then the only way to do that is to set access to those things (housing, storage etc) to "family". As such, anyone else that you are in a family with will need to be someone you trust with access to all of that.
Noaani wrote: » You are probably not just going to join a family with every random player you meet in game - chances are, they won't want to join a family with you.
Noaani wrote: » The most likely thing for you is that your family will only ever consist of you, that other person, and your alts.