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Full Loot PVP scene.

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Comments

  • > and most likely if it's not timer based you will have to kill other corrupted players just to get out of it

    Seriously ya'll the answers to most of these concerns are on the wiki and in other posts. You can't provide constructive criticism if you don't even actually know what it is you're criticizing.

    Normally I'd agree but quite honestly you're just straw manning here. Sure I didn't know exactly how to get out of corruption. That really doesn't matter in the slightest and is completely beyond the point. Argue the point or don't argue. That's a greater thing.

    Oh, I wasn't really acknowledging the point of your thread. People have already said corruption is supposed to be a punishment, I could just repeat it, but didn't really see the point. They wouldn't be directly nerfing the stats of people with corruption if they wanted people to be corrupted/to support that playstyle.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Normally I'd agree but quite honestly you're just straw manning here.
    In my experience, when people post suggestions that are not founded on the basis of what we know of the game, all arguments against it will come across as straw man arguments.
  • EffluvikoffEffluvikoff Member, Alpha Two, Early Alpha Two
    edited February 5
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  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited July 2020
    noaani wrote: »
    Normally I'd agree but quite honestly you're just straw manning here.
    In my experience, when people post suggestions that are not founded on the basis of what we know of the game, all arguments against it will come across as straw man arguments.

    Yeah but when you create really basic arguments of "it doesn't matter if it's better because that's how it's suppsoed to be". I basically read your comments and think. Hey. This guy hates fun, and you should never have a say in video game development anywhere ever. So stay strong little strawman, else prove me wrong.

    I never said it would be better. I just said that is not how it is designed to be.

    For the record, it wouldn't be better.

    Rather than posting what you think you would like from the game, spend a little time learning what the game actually is. When you've done that, spend some time thinking about what all the little systems and mechanics will do when they are all combined in one game, and how that will play out.

    Then, then you are in a position to think of ways to maybe improve the game - and should that happen, I'm sure there will be plenty of people here - myself included - that will listen.

    But when you post suggestions that clearly show you don't know much about what you are talking about - what more can be done other than essentially shutting the idea down?
  • grisugrisu Member

    But to me, the PvP system in this game provides zero incentive to become corrupted and to want to PvP under that villainous tag. At this point there's probably a truck load of downsides, for the one upside that "you killed who you wanted to kill". It just doesn't seem worth it.

    Ignoring that you can get the resources of whomever you kill, ignoring that those resources are the lifeblood of the game, ignoring that corruption is a way to facilitate the option to kill someone that pisses you off, ignoring that corruption ramps up the more you kill, not just kicks in at 100% from the start, ignoring that you have the option to have yourself killed by friends negating all downsides (aside from exp loss)
    and so on.

    I understand fully that we have a huge influx right now of new players, but instead of asking how the corruption system works we again get posts like that that have been talked over and explained a 100 times. All I'm asking for is that you work under the assumption that you as a new player don't know the full extend of the system and want a clarification.
    We don't know it either, but we certainly have a several years of knowledge backlog we can draw from.
    I can be a life fulfilling dream. - Zekece
    I can be a life devouring nightmare. - Grisu#1819
  • I prefer the idea that Runescape put in, where you could select up to X number of items that if you died, you would keep. I would hate to spend hours if not days doing a specific raid for a extremely rare item, just to exit the cave and someone KO'd me and picked it up no time put in.
    E8OOol.gif
  • XenantayaXenantaya Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    While I hear the OP's concern, AOC is set up to prevent general open world PvP or ganking unless the attacker has a good reason to attack, and I doubt that the developers will change that. If you're a hardcore PvPer who like open world fights, then your best bet likely will be hunting caravans.

    I'm very curious how the dynamic regarding caravans will work out between PvPers and pure PvEers who just want to gather, craft, etc. My guess is that we're going to hear a lot of complaints from PvEers about how they spent 4 hours gathering and then lost everything because their caravan was destroyed, while PvPers will be relatively satisfied early on. Probably will eventually lead to solo players need to join some kind of guild, at least merchant-type guilds, to obtain caravan protection.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited July 2020
    I prefer the idea that Runescape put in, where you could select up to X number of items that if you died, you would keep. I would hate to spend hours if not days doing a specific raid for a extremely rare item, just to exit the cave and someone KO'd me and picked it up no time put in.

    If you have items like that, don't gain corruption.
  • CaricCaric Member, Alpha Two
    If this game had full looting, it'd be dead in the water. The player base would be so small, making it not even worth developing. PVE'rs drive an MMO, especially one like this. Without a PVE base, you'd have nothing to steal. Lots of systems in this game to appeal to most of the MMO players. Much respect for that.
  • AndyAndy Member
    If you put Full loot in this game you'll kill it.

    I (personally) love all the Steven's ideas for the game but A LOT of the fast-food players will complain about them already unfortunatly.
    They are used to easy/fast content and it look like it won't be the case in AoC (and i really love it)

    If you put Full loot, it'll kill the game. The corruption system is good.
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