Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Oh, I wasn't really acknowledging the point of your thread. People have already said corruption is supposed to be a punishment, I could just repeat it, but didn't really see the point. They wouldn't be directly nerfing the stats of people with corruption if they wanted people to be corrupted/to support that playstyle.
I never said it would be better. I just said that is not how it is designed to be.
For the record, it wouldn't be better.
Rather than posting what you think you would like from the game, spend a little time learning what the game actually is. When you've done that, spend some time thinking about what all the little systems and mechanics will do when they are all combined in one game, and how that will play out.
Then, then you are in a position to think of ways to maybe improve the game - and should that happen, I'm sure there will be plenty of people here - myself included - that will listen.
But when you post suggestions that clearly show you don't know much about what you are talking about - what more can be done other than essentially shutting the idea down?
Ignoring that you can get the resources of whomever you kill, ignoring that those resources are the lifeblood of the game, ignoring that corruption is a way to facilitate the option to kill someone that pisses you off, ignoring that corruption ramps up the more you kill, not just kicks in at 100% from the start, ignoring that you have the option to have yourself killed by friends negating all downsides (aside from exp loss)
and so on.
I understand fully that we have a huge influx right now of new players, but instead of asking how the corruption system works we again get posts like that that have been talked over and explained a 100 times. All I'm asking for is that you work under the assumption that you as a new player don't know the full extend of the system and want a clarification.
We don't know it either, but we certainly have a several years of knowledge backlog we can draw from.
I can be a life devouring nightmare. - Grisu#1819
I'm very curious how the dynamic regarding caravans will work out between PvPers and pure PvEers who just want to gather, craft, etc. My guess is that we're going to hear a lot of complaints from PvEers about how they spent 4 hours gathering and then lost everything because their caravan was destroyed, while PvPers will be relatively satisfied early on. Probably will eventually lead to solo players need to join some kind of guild, at least merchant-type guilds, to obtain caravan protection.
If you have items like that, don't gain corruption.
I (personally) love all the Steven's ideas for the game but A LOT of the fast-food players will complain about them already unfortunatly.
They are used to easy/fast content and it look like it won't be the case in AoC (and i really love it)
If you put Full loot, it'll kill the game. The corruption system is good.