Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Full Loot PVP scene.
Effluvikoff
Member, Alpha Two, Early Alpha Two
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2
Comments
It is not supposed to be an optional playstyle.
No, because the purpose of mmo is to build up your fantasy class, dress it up with nice looking gear and fitting bonuses, combine your weapon and class abilities to fill a combat role.
Losing your gear means that you have to recraft/farm it, instead of discovering new zones, and playing politics and war games.
Full loot is best left to SCUM and RUST; games that have one type of scenery, with the sole purpose of players to demonstrate their combat and survival skills, and even organise in much much smaller groups than mmo guilds.
I don't want to spend my time going back to get base iron swords and iron helmets every time I die. Nobody does in an mmo. I don't mind doing that in SCUM. Over there it's actually pretty fun, since the combat is basic, but the challenge is not being killed while you gather useful items.
If what you propose goes live, the solo purpose of the game would be to kill others to prevent them from looting you. Mmos are much more than just that.
As for the corruption system. It has successfully worked before in an open world mmo, with the same purpose. To prevent griefers going on a killing spree.
I will PK anybody that annoys me, talks shiet. Nothing prevents me from doing that, and even if I get killed as a Corrupt player, I won't get punished as much. I don't think you have all the facts about the system.
This is how the game is going to be. No point arguing in making this mmo, with its so many activities, just kill and loot gear.
They don’t want you ganking lowbies or zerging down a few lone gatherers. They want meaningful PvP over contestable resources.
Full-loot PvP does not work in the long-term. It’s alright for short term gameplay, quick sessions where what you acquire won’t be with you long regardless of if someone kills you or not.
I still get terribly annoyed when I look at your paragraphs, when there are much better ways to get a simple point across.
If I'm posting a big paragraph like that, it means one of two things.
Either I am attempting to give people more branches with which to potentially carry the topic on (the combat tracker threads are an example of this) - or, I am having a really quiet week.
You may notice, I have been posting much shorter posts in general for the last few weeks - I've been busy.
I'm more annoyed that Noaani still has no profile picture
Nor have I capatilized my forum name yet.
Edit, I may get around to both one day.
Even more crimes to add to the list
Hey man,
I also have a back ground in full loot mmo's, playing Darkfall and Mortal Online, I enjoy it but I also understand that its what holds alot of games back from ever being more than a niche community.
I think ashes is doing a great job of appealing to all playstyles of people while keeping everything meaningful, the ability to flag and kill people is very important as pve spots, materials etc are going to be highly contested in this game.
I do know that if you flag and kill a non combatant you will still get to loot their inventory of materials etc, so I think it will still have its place but it will be a very punishing playstyle and hard to pull off longterm.
There certainly isnt going to be a lack of meaningful pvp though, with the caravan system and mostly all meaningful pve content being open world.
Also, and I've heard Jahlon speak about this: we still don't know how hard is to gather materials. I think we're all believing it's just gonna be running around collecting endless amount of resource nodes and making our items. I believe resources will be a lot more scarce, making the caravan system worth.
If this happens, dying matters, and you will try to fight back, CC your enemy and run away or at least attack to lose less resources.
Remember that if you're farming and you don't fight back you're losing 50% of your resources, vs 25% if you fight back.
Also corruption system is there to deter PKing, but mostly to protect lowbies and avoid griefing. If someone is around your level they will be much more likely to fight back.
Exactly this.
They made it as an answer to griefing, not to add full loot pvp to the game.
There's not enough incentives for corrupted because you aren't supposed to be corrupted.
This coming from someone that also enjoys full loot like Eve and Darkfall.
Hopefully they do revisit something like this, but until then you're asking them to expand on a system they didn't even implement.
It's not even full loot, i think you have a chance to drop like 1 piece of gear at a time.
So there isn't even such thing as a "Full loot PvP scene" let alone what state it's in.
Although I think that full loot doesn't belong to a game like this, for all the information that they provided, I like these ideas of having special/different interactions with the world (not just negative ones) really interesting. Like in BDO for example (although the game have many problems, it has some good systems too), in which you can visit a bandit camp with quests and so while you're under negative karma.
Even if these systems exists to make the world more interesting, my big concern is that will incentives griefing, which a huge problem. The risk vs. reward for systems like these must be unbalanced towards risk, meaning that you will take a great risk for a small reward, if it's associated with power progression. You can have some rewards with RP/cosmetic elements too, like having a title, unique costume, etc.
With a penatly of xp loss alone at higher levels was punitive in itself without retribution.
I really don't wanna be looking over my shoulder anymore. Could they have some area or other side thing going on that was high risk pvp? Maybe a dungeon prehaps? I think that would work and be a interesting dynamic.
Also everyone did miss one thing. Corrupted players are rewarded when they kill a bounty hunter. We don't know with what but they do get something for being corrupted.
Basically:
You lose materials on your death, not your equipment. idk how much % of it, you lose
The corruption on you have a time limit. You won't be forever corrupted.
IF you are a citizen of a special node (i think the military) You have less corruption time on you.
Basically if you wanna kill others for loot you have to make a decision, who and what worth looting. Let's say you use X priced equipment to hunt them. If you can loot 2-3 X worth of loot, then it's a win even if you lose some equipment on death. The corrption punishment is a good system to prevent player kill everyone without the need of making a decision--> if it's worth it or not.
I agree but think about it this way... A group of me and twenty of friends go full grief mode on an area. Only way to stop us at that point is organize a bigger group. Well that just turns this into openworld pvp and a completely different game.
Sadly that mechanic has to stay or people would then just take advantage of the system and make it a living hell for others.
"Sorry for clarity, the BH is not "prema" flagged. The corrupted player however, can attack and kill the Bounty Hunter without incurring more corruption. And the Corrupted player's combat penalties will not apply vs Bounty Hunters"
https://discord.com/channels/256164085366915072/256164085366915072/733712955832795296
I might be wrong on this but the way I see it is that the corruption is equivalent to modern-day laws, I could go and commit any kind of crime but there is no benefit in doing so, in Ashes you can kill players anywhere but again there is no benefit in doing so, if they gave any kind of carrot for those people then a lot of PvE players who are already sceptical due to open-world PVP would just refuse to play the game.
Personally if it would be a full loot system i wouldn't play it. It's only for hardcore pvp lover ppl. With full loot you can forget about crafters and PVE base players.
People need no incentive to blast each other to smithereens in games. They do however need incentives NOT to.
Albion Online has done it, and it's ADDICTING. getting loot from opponents is awesome, and losing your gear is depressing, it gets you emotional and invested in the game. Also, Albion Online is by no means a dead game, all of the main cities in the game are so packed with players that it's hard to walk around, and so the demand for this type of play style is not necessarily in low demand.
Still, I don't think that a full looting system has any place in this game besides maybe a hardcore server further down the line.
> and most likely if it's not timer based you will have to kill other corrupted players just to get out of it
> but giving bounty hunters an edge up just creates an unbalanced PvP experience between "Killers" and "Bounty Hunters".
Seriously ya'll the answers to most of these concerns are on the wiki and in other posts. You can't provide constructive criticism if you don't even actually know what it is you're criticizing.