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Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Why do people compare this game with WoW??
halbarz
Member
Why do people compare this game with WoW?
A lot of people are comparing this game with world of warcraft, in all honesty, it kind of makes me wonder if either me or these people really understand what this game will be. As from my perspective, it has little in common with WoW.
I do not understand why people are asking for Pve and PvP that is in WoW, both to me seem lackluster on many levels.
Crafting in WoW is shallow and honestly is boring as F. Addons like in WoW, etc.
Is it because a lot of people have never played any other MMO seriously or for a long time that they are unaware of what's out there? It's been something I have tried to figure out for a while hihi
To me Ashes seems nothing like WoW as it is bringing back: Risk vs reward, teamwork and communication, expanded features that impact you or/and the world/server, Pve that is not just another DPS race, PvP that brings the world to live and is impactful and all of this is connected to the community you are forming around yourself. All things that WoW just isn't or isn't anymore in some aspects.
So again why do people compare this with WoW all the time?
I've played next to WoW, MMO's for almost 20 years and some long term for many years such as L2, Lotro, Archeage, Gw2, BDO, FF14, etc and Ashes to me seems to build on everything that was done well in these kinds of games and I cannot figure out what WoW and Ashes have in common to me = nada, zero, nul xD
A lot of people are comparing this game with world of warcraft, in all honesty, it kind of makes me wonder if either me or these people really understand what this game will be. As from my perspective, it has little in common with WoW.
I do not understand why people are asking for Pve and PvP that is in WoW, both to me seem lackluster on many levels.
Crafting in WoW is shallow and honestly is boring as F. Addons like in WoW, etc.
Is it because a lot of people have never played any other MMO seriously or for a long time that they are unaware of what's out there? It's been something I have tried to figure out for a while hihi
To me Ashes seems nothing like WoW as it is bringing back: Risk vs reward, teamwork and communication, expanded features that impact you or/and the world/server, Pve that is not just another DPS race, PvP that brings the world to live and is impactful and all of this is connected to the community you are forming around yourself. All things that WoW just isn't or isn't anymore in some aspects.
So again why do people compare this with WoW all the time?
I've played next to WoW, MMO's for almost 20 years and some long term for many years such as L2, Lotro, Archeage, Gw2, BDO, FF14, etc and Ashes to me seems to build on everything that was done well in these kinds of games and I cannot figure out what WoW and Ashes have in common to me = nada, zero, nul xD
2
Comments
One is that WoW is a popular MMO that's been around for a long time and every new MMO gets compared to it in one way or another.
And two, some very large and popular WoW streamers have recently taken a big interest in this game, meaning their fanbase would also take an interest, and thus post about their own experiences with their favorite game.
The majority of players are PvE oriented. If this game doesn't have sufficient, end game PvE content, then you wont have a large enough player base. And without a large enough playerbase, PvPers wont enjoy the game either. So you need PvE for a PvP game to succeed.
People who expect that it’s going to have features that are in retail or classic are going to be disappointed. No AH for example.
Virtue is the only good.
If you need a significant portion of their playerbases to leave WoW for Ashes, you need to have PvE content that can contest the end game PvE content in WoW, which is not easy to do.
There is a ton of PvE content, it's just mostly open world. The node system will add a ton of content by itself that should be really interesting, and we'll also have open world dungeons, world bosses, and story content. There's a lot of potential for interesting PvE. It just won't be focused on instanced endgame raid progression but tons of MMO's have shown us recently that you can still attract an engaged PvE playerbase without that (GW2, ESO, SWTOR, BDO, etc. all have a lot of non-raid PvE content and busy, active PvE communities). In fact even WoW's PVE playerbase isn't primarily raiders. Most are some sort of casual. The hardcore raiders are simply the ones that get Twitch views and such, but they don't represent the average player and game developers know this.
I'm not sure if you meant to reply to my message? Whether the player-base leaves or not isn't really what I was talking about, or what was being asked. I was giving suggestions as to why people would compare the games, not how they compare them.
I personally do not see it, I played WoW until Pandatown (didn't enjoy the expansion). so maybe a lot has changed but PVE. While there was plenty of content in the overall game I just found it lackluster when it came to:
- risk vs reward, teamwork, communication, and real complexity. Everything was so streamlined that a lot of players no matter good or bad (skill-wise) could almost do everything. WoW for me took away the sense of achievement. I miss the days of playing Lotro for example were taking down the balrog took months for some guilds to complete and the only addon we had was putting our heads together to figure out the fights.
I do agree that the Pve and Pvp players need each other! as together they form a community
Of course each to their own
By PvE, im referring to raids and dungeons. Even though i barely played WoW for 4 months or so, i enjoyed their dungeon and raid content.
For many people it is also the only MMO they have ever played.
I also don't think it is bad or detrimental to compare them. Yeah, they are different. But wow does a lot of things well, and even more things it did well in the past. It also can serve as an example of many mistakes, which also benefits the discussion.
The only resemblence to WoW is that it's an MMORPG. Although you could argue that WoW is slowly moving away from the RPG part.
I can be a life devouring nightmare. - Grisu#1819
Wow has nothing in common you say? Lets compare to old wow since that's the one I am most famliure with...
PVP arenas? check
Open world PVP? check if their pvp server
allows pvp griefing ? Check if their pvp server
has 40 man raids? Check
has dungeons? check
classes and monsters loosly based on DnD? Check
has guilds? check
has crafting? check
has mounts? check
has large world to adenture and level in? check
Yes there are differences like the corruption system, how many factions, and if pve is a focus with progression or not but most parts are actually very easy to compare.
not sure if you read my whole post because I get the impression you just read the title. (no offense)
Yes, WoW has those features, but they are in many ways extremely lackluster. WoW's age is of course a factor, but also their design choices to keep things dumbed down.
The idea behind both games is very different. To the point that a lot of people might like the features in Ashes when hearing about them but when confronted might be overwhelmed because they have never experienced a lot of them.
So yes WoW might be the biggest MMO on the market but we should also look at why, and let's be honest the easy to enter/accessibility to the game is a factor here + it is a decent MMO so do not take me wrong.
Risk vs. reward, simple concept but it impacts so many things in the game. This is partially also linked to trail and error. Pve in a lot of MMO's including WoW is for a lot of people downloading an addon and off they go (not talking about the harder content like mythic+ and etc. (but even then) xD Ashes is putting the player back in control of the fight, the communication and teamwork. These might not be features to put on a box but they are the things that make these games so different from each other.
Most people lack the ability to imagine a complete unknown. They have to relate it to a construct that they do understand. It’s very interesting to study that concept in relation to marketing & communication.
Virtue is the only good.
Now, I'm comparing this game to FF14. Why?
Because it looks like a potential newer game that I'll want to spend my time in, instead of the current one. I might end up liking it, and move completely, or just return to FF14.
Isn't it as simple as that?
Activision Blizzard already managed to accomplish that with BFA without needing the help of any other game...
“Wizard First Rule: people are stupid.”
- Zeddicus Zu'l Zorander, Wizard’s First Rule
“A person is smart. People are dumb, panicky dangerous animals and you know it.“
- Agent Kay, Men in Black
What do WoW and AoE have in common?
Trinity System
Fantasy races with racial stats
Fantasy classes
Raids
Instances
Quests
Dungeons
Battlegrounds
PVP
PVE
etc.
I'd have to say this is dumb, of course, you can compare them. This is the worst take of "they are not the same".
They do have some similiarities but I believe the Node, No Faction, and the PvP and advanced Crafting will seperate these 2 games.
WoW had a great run, but sooner or later a new dog takes the lead, personally I'm hopeful this is it.
Every new MMO should be compared to the most successful mmo of all time. I wouldn't have this any other way. For AoC to be successful, there needs to be some sort of similarities between the two as WoW has proven that their model works. Now, don't get me wrong, I cannot STAND WoW anymore. AoC so far looks to take a lot of classic wow social and community aspects. There are similarities but AoC is 100% standing out.
Can I ask? Did you just read the title or the whole post?
I clearly mention that that WoW's features are extremely lackluster and shallow, and that because of this there is little comparisons. WoW has little in common due to it being a straight line, while Ashes gives you so many options when it comes to character development.
That doesn't matter. It doesn't matter if the features are shallow or lackluster. They're still similar features.
Also, there is no reason to be so aggressive.
Ashes is also going to be linear. It has some other side gigs you'd have fun doing, but in its core it's just like any other mmorpg. I don't consider having mayors some huge content. And we'll still need to see how the whole thing will play out with castle sieges and whatnot once the servers goes persistent.
Ashes seems to focus on having more things to do, and more freedom doing them. Whether they'll turn out to be actually useful or people will find a way around them remains to be seen. But I digress.
Saying that it has little in common is silly.
Surely people are allowed to make suggestion but juat dont try to mold this to another Wow. Will never happen as the idielogy behind the game is totally different.
I heard a bird ♫
'Ashes of Creation' is not gonna be that simple 'cookie cutter' mmorpg. There's a lot more going on with this game, and no shortage of things to learn and to accomplish. I think some people will be overwhelmed when they actually realize how much there is to accomplish in this game.
I created a video about games that have tried to be that next 'WOW Killer', and how that relates to
'Steven Sharif' and 'Ashes Of Creation'. I would be honored if you guys took a look at it.
https://youtu.be/7Qb6ZeTcVz0
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