Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
So why multibox? What´s the point? Why not just make an alt?
Multiboxing is it's own form of challenge.
That is the answer to 'why', 'the point', and 'why not just make an alt', in one statement.
You may not understand that, and that's fine - you don't need to understand every other players motivation. I do not understand people that care about achievements in games, yet I understand that many do care about them regardless of the fact that I do not understand why.
But here was
1) to do daily/weekly farm faster
2) because in those really easy content, it add some spice...
I used to triple box occasionally for Eve Online in another lifetime (2 healers + 1 dps/tank with no macros) and I guess up to three clients with one person might be fine. But I'm not planning to multi box mmo's anymore these days and just like to keep things simple. The thing I'm worried about are those that would multibox 10 clients or more. Another issue is the pvp encounters with multiboxers in the open world.
Running 10 clients would require macros.
As to PvP, while one player may be running 10 multiple accounts, they are kot able to focus as much on any one. A player multiboxing 3 accounts is easier to kill than 3 people playing three accounts.
- i am not gonna list all the reasons as they've been stated above by others. (its a slippery slope that benefits bots and rmters too)
Reasons mult-boxing in the past really came down to lack of players on line at same time, and inability to group up and play if certain support classes were not available.
Hoping that the numbers online per server will mean there is a greater opportunity to group up and that it is viable to solo if you should wish (time scarce or just time out)