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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
heh on contrary my faith in intrepid leads me to assume that they will ignore this whole thread and leave summon a family member idea. Time will tell
2. As the system currently designed, perhaps not. Maybe they can think of a better implementation though. Maybe have the summon have a shared number of charges within the family, say you can only summon 2 people every x amount of hours. Sure, you can't summon your whole family, but you can definitely use it to summon the 2 that are farthest from the desired destination. And this would limit the potential of instantly gathering 64 people to only 24 (or 16 if you restrict the charges to 1).
I'm sure there are other options the team can explore
Just some thoughts
Or maybe just set the teleport to a specific "Family Hall" chosen by the family leader with some days cooldown to set a new one.
Aren't we all sinners?
I would refuse to be summoned at all if it equates to a PvP Debuff. I'm aware you can't be summoned unless you've stashed your certificates and materials in the first place, but, I would be unable to defend myself in a Combat Situation and seeing as Dungeons will be open world and contestable its simply not conducive to being given a PvP Debuff.
Family hall defeats the point of getting friends to you so you can play together.
There are so many threads on this issue it seems to really be bugging people. The fact that Steven has done quite a bit more research on the topic of whether this is needed or not then all of us combined remains. So giving feedback on if something should be in the game isn't up for debate and will fall on deaf ears. Instead looking for ways to make the idea prosper might grab attention.
As I have written in many threads on this topic I agree that seeing 3 people out and about your group decides to attack and suddenly those 3 turn into 24 which is the worst possible outcome and least likely made possible by the family system is not optimal. No one wants that it's not fun gameplay I get it, you get, Steven gets it, everyone gets it. My solution to the problem is that you can only summon family members at points of interest. This would be dungeon entrances, within nodes, freeholds, world boss locations etc.. You could even place a cool summoning circle in the area for it This solution will take away the possibility of people using it to teleport family members to a very specific spot on the map where they can instantly jump into combat to prevent a gank or attack unexpecting players.
You could also replace the family teleportation with some kind of "Hearthstone" like in WoW, which is unlocked once you have a certain level of housing.
So maybe give the summon a huge CD. Make it achievable only after meeting a crazy amount of prerequisites. limit the distance from the leader, that way it'll plop a player close to the same region but not right on top of the group.
Personally I dont mind the idea, can help avoid gankers and trolls blocking choke points in towns or roads.
I believe the heavy opposition to this is mostly due to the fact that the 'limited fast travel' was propagated early on by Intrepid without telling people why. And we got used to it. If this had not been a topic until now, everyone would simply accept that the Zerg is part of PvP gameplay and not raise an eyebrow on the family port system.
so: 1). yes and 2.) yes
I just want them to make sure they put restrictions on it so it's only used to get to friends to play with. I'd like restrictions on what you can be summoned with you as well as where you can be summoned to and from.
Distance and travel should matter, but some compromises need to be made. We do want to be able to play the game, not spend half your time just running around doing nothing.
I think the family summoning system is a very nice compromise.
Charge 1: 1 hour
Charge 2: 3 hours
Charge 3: 8 hours
Charge 4: 16 hours
Charge 5: 1 day
Charge 6: 3 days
Charge 7: 1 week
Charge 8: 4 weeks
Of course, these numbers could be tweaked, but these are just examples.
Scenario: If you have 3 friends that are not nearby from your family of 8, you can use 3 charges, the 1 hour, 3 hour, and 8 hour one. They would also reset from the shortest cooldown to longest. So in this case, your 1 hour one would return in 1 hour, even though you used 3 charges. The second one would return in 3 hours, 3rd charge 8 hours.
So basically if you have a group of friends that are usually relatively close, but one, two, or three go pretty far, you can summon them without much of a cooldown penalty. And even so, you regain your first charge every hour anyway.
However, to summon 8, you have two options, summon all 8 at once at the expense of a 4 week cooldown, or take 8 whole hours to summon them individually using the 1 hour charge. I suppose you could also use the first 5 charges at once, and then charge 1 3 more times within 4 hours.
I think the biggest downside to this is how convoluted it is though. lol
1. Do you think Steven's concern of players with small amounts of time not being able to play with each other due to lack of fast travel is valid (i.e. is the family summoning system needed)?
For a player base, that is most likely not represented in such a forum at this stage of development? Yes, definetly. I know a bunch of friends who would never touch a game like "WoW classic" in which distance matters, because their play time is so limited. Especially if you log out somewhere in a world in which distance matters and just want to play with friends with less time for an hour spontanously, you need this.
2. Assuming Steven's concerns are valid, do you think the benefits of the family summoning system outweigh the exploitation that can occur?
I definetly could drag some players to AoC and help them to have fun with game features (like open world dungeons) they would not explore, if they had to
If I had the chance to teleport them to my location and start with the content after a few minutes, though... this would really help them.
Good night,
Haraxa
Is it that hard to travel across a map and meet up, you are playing in the same house so communication is not a problem.
Why can't you start in the same area if playing together is an issue.
I personally would rather not see it in the game.
There's a science node which offers fast travel, i recommend the families level those up first
Very little
I heard a bird ♫
2. People will try to abuse the sh*t out of it.
These are exactly the things I log in for daily. This is kind of what an mmo is all about. I spend hours organizing storage, checking market trends, processing ore, manufacturing items, testing gear, testing skill rotations. And once or twice a week I may go raid or participate in some pvp event but that is maybe 10-15% of my game time. I bet I know what you are wanting to do but wont get into it in this thread.