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So... how realistic is it, that this game will deliver what it promises?

Raoul9753Raoul9753 Member
edited July 2020 in General Discussion
Ive been around for some years... Been around since Ultima Online, went to WoW back then and never really found an MMORPG that really did it for me...

Over the years, more games that I can count came around, promising to be THE MMORPG, giving players everything they want, but I learned really quickly that "If it sounds too good to be true, it most likely is!"

And now with Ashes of creation, I get that "too good to be true" feeling again. Yes, I am an old man by now, and ive grown kinda bitter in that regard...

A changing world, where your actions actually affect your surroundings, that could make players feel connected to their hometowns, you can own houses and even end up running your own tavern as a cook, professions are important all through the game, the world is big and not trivialised with flying AND it promises no pay to win...

So yeah... be honest with me... how big is the chzance that this game will actually deliver and finaly give me the MMO that I could never find?

Comments

  • Well, everybody experiences things differently, so feelings are kinda impossible to measure objectively and accurately.
    I think it will deliver, whether it will have a wow factor remains to be seen. I haven't played it yet.

    Some people say they want a great MMO while at the same time they want to have features in the game that would kill it in 2 months. So, one can never really be sure what the person in front of them wants.
  • phdmonster wrote: »
    Well, everybody experiences things differently, so feelings are kinda impossible to measure objectively and accurately.
    I think it will deliver, whether it will have a wow factor remains to be seen. I haven't played it yet.

    Some people say they want a great MMO while at the same time they want to have features in the game that would kill it in 2 months. So, one can never really be sure what the person in front of them wants.

    Basically, I want an MMORPG where I dont have to Raid and can toatly focus on becoming a master Chef, opening up my own little Tavern and still be a relevant part of the gaming world as someone who put his time into mastering a profession instead of raiding.
  • StyleStyle Member
    Sceptisim is a good thing. keeps you grounded. but past experience had different limitations.

    Stuff that is possible now wasnt even close to possible back then. Devs didnt have much experience, not much to compared to. Started for the wrong reason or didnt read their community properly. What AOC is set out to do is more than possible imo. Being privatly funded, by a gamer nontheless, makes this whole thing even more realistic. The willingness to start all over with the groundcoding shows that he wants to get this right at all costs. This alone gives me huge confidence.

    at the end of the day no matter how good the game is, its the community that makes or breaks it. Everything he said resonates with me strongly and im already in my 30s.

    I will wait until this hits the market but i do believe they can deliver on everything they promised because they give themselvs time to test, tweak, redo without rushing for a release.
  • I mean... it promises SO MUCH. And to be honest, all of that is totally doable and has even been done before.
    HOWEVER, how will this feature-packed game actually PLAY? I don't know. For me, it looks like it will be extremely hard to make all of those cool ideas actually work together and not break each other completely in the process.

    I can't really give an estimate, but the best strategy is to be calm and patient about it. Just wait and see how it turns out.
  • RyufuRyufu Member, Alpha One, Alpha Two, Early Alpha Two
    Raoul9753 wrote: »
    phdmonster wrote: »
    Well, everybody experiences things differently, so feelings are kinda impossible to measure objectively and accurately.
    I think it will deliver, whether it will have a wow factor remains to be seen. I haven't played it yet.

    Some people say they want a great MMO while at the same time they want to have features in the game that would kill it in 2 months. So, one can never really be sure what the person in front of them wants.

    Basically, I want an MMORPG where I dont have to Raid and can toatly focus on becoming a master Chef, opening up my own little Tavern and still be a relevant part of the gaming world as someone who put his time into mastering a profession instead of raiding.

    That is very much attainable in Ashes of Creation. I hope you stay around my friend.
  • KhronusKhronus Member, Alpha One, Alpha Two, Early Alpha Two
    Stick around and help grow the community. If they deliver what they are promising, people will THROW money at them and keep it alive. The monthly subscription will keep content coming.

    Add me on discord if you are interested in helping grow our community during alpha//beta and ultimately launch!

    Khronus#4299
  • Aisa AaxAisa Aax Member
    edited July 2020
    Ryufu wrote: »
    That is very much attainable in Ashes of Creation. I hope you stay around my friend.
    What is attainable or not is up in the air yet. There's no game yet.

    My point is - developers tend to lie A LOT. If not, they exagerrate things often.

    That doesn't mean that Ashes team lies to you in the interviews. But it also doesn't mean they will deliver 100% of what is promised. Even if delivered, there is no guarantee that the result mechanics play well.

    I'm just saying - you shouldn't over-hype a product that you hadn't yet touched, or speak as if all those features not only already happened, but are good too.

    It could very well happen that tavern-owning is boring and largely useless and unpopular. Or it could happen that a raiding guild offers service twice better than yours and your small solo business becomes useless without raiding.
  • CaerylCaeryl Member, Alpha Two, Early Alpha Two
    If they lay down a solid groundwork for their unique systems like nodes and adaptive content creation, then everything else should be able to be improved on via iteration. I’m hoping they make good on their promise that a player can sustain solely off crafting. I’m hoping freeholds are robust enough to keep players going to them for reasons besides a safe place to rest your character.

    I think it’s definitely a long ways out, but I’m fairly confident the meat of their promises will come to be.
  • WMC51WMC51 Member
    Well they're taking a lot of things that have been done before and the node thing isn't actually that complicated or a mechanic.

    I've just found out about this game but I have full faith based on what I've seen so far.
  • Wandering MistWandering Mist Member, Founder, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    From what I've seen, I'd say that on paper, 90% of the game looks very well designed. The systems, for the most part appear well thought out and Intrepid have clearly thought things through a lot. So, if the game fails to deliver on the promises it will likely be down to poor execution than poor planning or design.
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  • KohlKohl Member, Alpha Two, Early Alpha Two
    Aisa Aax wrote: »
    Ryufu wrote: »
    That is very much attainable in Ashes of Creation. I hope you stay around my friend.
    What is attainable or not is up in the air yet. There's no game yet.

    My point is - developers tend to lie A LOT. If not, they exagerrate things often.

    That doesn't mean that Ashes team lies to you in the interviews. But it also doesn't mean they will deliver 100% of what is promised. Even if delivered, there is no guarantee that the result mechanics play well.

    I'm just saying - you shouldn't over-hype a product that you hadn't yet touched, or speak as if all those features not only already happened, but are good too.

    It could very well happen that tavern-owning is boring and largely useless and unpopular. Or it could happen that a raiding guild offers service twice better than yours and your small solo business becomes useless without raiding.

    I wouldn't go as far as to say they "lie" but instead "over-flavor" things?
    Some things may turn out to not be as we imagine them because of limitations, or simply they don't work in a specific combination with other stuff.
    Like you said. If there is something offering the same thing at better prices, your thing will become obsolete.
  • I think having the Creative Directory actually wanting to play the game will have a massive impact. I really wonder how many MMOs have their executive leadership playing the games they build.

    Granted not everyone wants to play the exacts same type of game and will have different preferences. Not trying to appeal to everyone and focusing on what they want to offer will be critical. Sure some fans would love 100% open world PVP, full loot drop, no consequences, but that isn't what AOC is about and they aren't trying to make them happy.

    I think they have committed to a huge amount of features, so far videos are showing promise, and considering we are still over a year+ away from release, I think they can do it.
  • NeurotoxinNeurotoxin Member, Alpha One, Alpha Two, Early Alpha Two
    They're only going half-MEOW so it has a good chance to deliver. No permanent aging, NPCs are fungible rather than unique, and changes to the world are mostly limited within the confines of the node system. Plus they are not using the ForgeLight engine, aren't struggling to make ends meet with other 3rd party projects, and are being funded by a rather dedicated source.
  • HiddenDaggerInnHiddenDaggerInn Member, Alpha One, Alpha Two, Early Alpha Two
    Normally I would agree with you, however I don' get that feeling from Steven, seeing as he is already well off and money is not a factor. Also he has stated MANY of the things they've talked about are ALREADY in the client, now of course much testing has to be done to balance it, I believe that will be the biggest struggle not so much the implementation. Many of the idea's have already been done succesfully in other games so it makes that part a bit easier.

    I might have my KoolAid Glasses on but I'm all in Financially and Emotionally.
  • I had the same feeling with Archage, and I'm really hoping that it goes better than that. I recall how people were gushing over the class system and exploration being the best, but then housing and sailing became the main focus of the game.
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  • I have two answers to your question.

    First, the chance the game is as good as people make it out to be in their heads based on what they heard or misheard being promised is slim. People are constantly asking if you will be able to ressurect world bosses as Necromancer. Like. Cmon. Those people, their expectations wont ever be met, and only you would know if you are one of them.

    Second, the delivery of actual promises they made is actually very realistic. Making a game with all those things, totally possible. They have the people, they have the money, lots of confirmations so unless its a gigantic scam like none seen before, it's all fine. The issue is "when" and "what kind of PC you will need to play iut" and "how well they will optimize it". Those are worriesome factors. But save for major catastrophe, its pretty realistic otherwise and i think with current technology it wont be too big of a deal.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    Frostduck wrote: »
    Second, the delivery of actual promises they made is actually very realistic. Making a game with all those things, totally possible. They have the people, they have the money, lots of confirmations so unless its a gigantic scam like none seen before, it's all fine. The issue is "when" and "what kind of PC you will need to play iut" and "how well they will optimize it". Those are worriesome factors. But save for major catastrophe, its pretty realistic otherwise and i think with current technology it wont be too big of a deal.

    Optimisation should be excellent, better than all other games before it, the systems and codes activate extra servers when more and more people are in a given area. The game is built on UE4 which means specs will be very nice. There are also standardised appearances for Sieges etc. When I hear the tech talk I have great hopes. When I hear the passion I have great hopes.

    I think we will get the game we are promised, I won't say we won't have a bumpy ride to reach the promised game though, tests of the systems will show weakness, flaws, errors and require fixes. It is the nature of the beast.
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  • Neurath wrote: »
    Frostduck wrote: »
    Second, the delivery of actual promises they made is actually very realistic. Making a game with all those things, totally possible. They have the people, they have the money, lots of confirmations so unless its a gigantic scam like none seen before, it's all fine. The issue is "when" and "what kind of PC you will need to play iut" and "how well they will optimize it". Those are worriesome factors. But save for major catastrophe, its pretty realistic otherwise and i think with current technology it wont be too big of a deal.

    Optimisation should be excellent, better than all other games before it, the systems and codes activate extra servers when more and more people are in a given area. The game is built on UE4 which means specs will be very nice. There are also standardised appearances for Sieges etc. When I hear the tech talk I have great hopes. When I hear the passion I have great hopes.

    I think we will get the game we are promised, I won't say we won't have a bumpy ride to reach the promised game though, tests of the systems will show weakness, flaws, errors and require fixes. It is the nature of the beast.

    I will reserve my right to be sceptical about "excellent optimisation of 250 v 250 battles" in 10k concurrent player servers on Unreal Engine 4 until i see it. This game seems too pretty to make it happen. I will be optimistic, i want them to succeed, but man i mean, damn, 500 people with all those pretty spells? Wait and see for me.
  • AstrobinaryAstrobinary Member, Alpha One, Alpha Two, Early Alpha Two
    edited July 2020
    I believe it will be delivered but we have to give them time. The development process is very volatile and things can be pushed back and/or re-scheduled for a later dates. The one thing that gives me hope, is how much Steven is invested in the game. Not only with his personal money but most importantly his passion. That type of leadership does not come all the time. With any development process, there will be issues.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    Frostduck wrote: »
    I will reserve my right to be sceptical about "excellent optimisation of 250 v 250 battles" in 10k concurrent player servers on Unreal Engine 4 until i see it. This game seems too pretty to make it happen. I will be optimistic, i want them to succeed, but man i mean, damn, 500 people with all those pretty spells? Wait and see for me.

    We have Devs who have specialised and succeeded in Massive PvP Battles in a different game. I'm confident in their abilities to manage it. In terms of spell effects etc they will have options to reduce them etc and will be adjusted based on feedback from the tests. Even Apoc Siege Mode and Horde Mode will provide feedback on massive scale PvP Situations. I am confident with feedback, tests and the Devs we will achieve something special.
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