Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
So... how realistic is it, that this game will deliver what it promises?
Raoul9753
Member
Ive been around for some years... Been around since Ultima Online, went to WoW back then and never really found an MMORPG that really did it for me...
Over the years, more games that I can count came around, promising to be THE MMORPG, giving players everything they want, but I learned really quickly that "If it sounds too good to be true, it most likely is!"
And now with Ashes of creation, I get that "too good to be true" feeling again. Yes, I am an old man by now, and ive grown kinda bitter in that regard...
A changing world, where your actions actually affect your surroundings, that could make players feel connected to their hometowns, you can own houses and even end up running your own tavern as a cook, professions are important all through the game, the world is big and not trivialised with flying AND it promises no pay to win...
So yeah... be honest with me... how big is the chzance that this game will actually deliver and finaly give me the MMO that I could never find?
Over the years, more games that I can count came around, promising to be THE MMORPG, giving players everything they want, but I learned really quickly that "If it sounds too good to be true, it most likely is!"
And now with Ashes of creation, I get that "too good to be true" feeling again. Yes, I am an old man by now, and ive grown kinda bitter in that regard...
A changing world, where your actions actually affect your surroundings, that could make players feel connected to their hometowns, you can own houses and even end up running your own tavern as a cook, professions are important all through the game, the world is big and not trivialised with flying AND it promises no pay to win...
So yeah... be honest with me... how big is the chzance that this game will actually deliver and finaly give me the MMO that I could never find?
0
Comments
I think it will deliver, whether it will have a wow factor remains to be seen. I haven't played it yet.
Some people say they want a great MMO while at the same time they want to have features in the game that would kill it in 2 months. So, one can never really be sure what the person in front of them wants.
Basically, I want an MMORPG where I dont have to Raid and can toatly focus on becoming a master Chef, opening up my own little Tavern and still be a relevant part of the gaming world as someone who put his time into mastering a profession instead of raiding.
Stuff that is possible now wasnt even close to possible back then. Devs didnt have much experience, not much to compared to. Started for the wrong reason or didnt read their community properly. What AOC is set out to do is more than possible imo. Being privatly funded, by a gamer nontheless, makes this whole thing even more realistic. The willingness to start all over with the groundcoding shows that he wants to get this right at all costs. This alone gives me huge confidence.
at the end of the day no matter how good the game is, its the community that makes or breaks it. Everything he said resonates with me strongly and im already in my 30s.
I will wait until this hits the market but i do believe they can deliver on everything they promised because they give themselvs time to test, tweak, redo without rushing for a release.
HOWEVER, how will this feature-packed game actually PLAY? I don't know. For me, it looks like it will be extremely hard to make all of those cool ideas actually work together and not break each other completely in the process.
I can't really give an estimate, but the best strategy is to be calm and patient about it. Just wait and see how it turns out.
That is very much attainable in Ashes of Creation. I hope you stay around my friend.
Add me on discord if you are interested in helping grow our community during alpha//beta and ultimately launch!
Khronus#4299
My point is - developers tend to lie A LOT. If not, they exagerrate things often.
That doesn't mean that Ashes team lies to you in the interviews. But it also doesn't mean they will deliver 100% of what is promised. Even if delivered, there is no guarantee that the result mechanics play well.
I'm just saying - you shouldn't over-hype a product that you hadn't yet touched, or speak as if all those features not only already happened, but are good too.
It could very well happen that tavern-owning is boring and largely useless and unpopular. Or it could happen that a raiding guild offers service twice better than yours and your small solo business becomes useless without raiding.
I think it’s definitely a long ways out, but I’m fairly confident the meat of their promises will come to be.
I've just found out about this game but I have full faith based on what I've seen so far.
I wouldn't go as far as to say they "lie" but instead "over-flavor" things?
Some things may turn out to not be as we imagine them because of limitations, or simply they don't work in a specific combination with other stuff.
Like you said. If there is something offering the same thing at better prices, your thing will become obsolete.
Granted not everyone wants to play the exacts same type of game and will have different preferences. Not trying to appeal to everyone and focusing on what they want to offer will be critical. Sure some fans would love 100% open world PVP, full loot drop, no consequences, but that isn't what AOC is about and they aren't trying to make them happy.
I think they have committed to a huge amount of features, so far videos are showing promise, and considering we are still over a year+ away from release, I think they can do it.
I might have my KoolAid Glasses on but I'm all in Financially and Emotionally.
First, the chance the game is as good as people make it out to be in their heads based on what they heard or misheard being promised is slim. People are constantly asking if you will be able to ressurect world bosses as Necromancer. Like. Cmon. Those people, their expectations wont ever be met, and only you would know if you are one of them.
Second, the delivery of actual promises they made is actually very realistic. Making a game with all those things, totally possible. They have the people, they have the money, lots of confirmations so unless its a gigantic scam like none seen before, it's all fine. The issue is "when" and "what kind of PC you will need to play iut" and "how well they will optimize it". Those are worriesome factors. But save for major catastrophe, its pretty realistic otherwise and i think with current technology it wont be too big of a deal.
Optimisation should be excellent, better than all other games before it, the systems and codes activate extra servers when more and more people are in a given area. The game is built on UE4 which means specs will be very nice. There are also standardised appearances for Sieges etc. When I hear the tech talk I have great hopes. When I hear the passion I have great hopes.
I think we will get the game we are promised, I won't say we won't have a bumpy ride to reach the promised game though, tests of the systems will show weakness, flaws, errors and require fixes. It is the nature of the beast.
I will reserve my right to be sceptical about "excellent optimisation of 250 v 250 battles" in 10k concurrent player servers on Unreal Engine 4 until i see it. This game seems too pretty to make it happen. I will be optimistic, i want them to succeed, but man i mean, damn, 500 people with all those pretty spells? Wait and see for me.
We have Devs who have specialised and succeeded in Massive PvP Battles in a different game. I'm confident in their abilities to manage it. In terms of spell effects etc they will have options to reduce them etc and will be adjusted based on feedback from the tests. Even Apoc Siege Mode and Horde Mode will provide feedback on massive scale PvP Situations. I am confident with feedback, tests and the Devs we will achieve something special.