Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
I said, another trick.
Ranged classes already have the actual range between you and the target, and ranged attacks. Besides, you are not exactly a fully optimal tank that should survive a full on close encounter... so getting a third extra trick, aka unlimited stamina seems a bit excessive. I am not saying you cannot jump, but it should cost you stamina.
WoW has poor range vs melee balance because the controls are too free. A lot of melee classes get around a lot of ranged classes mechanics instantly to the point where range isn't even an advantage anymore. It is flipped in the Vanilla - Wrath era. Where bunny hoping was at it's most op. Since Warriors only engage back then was charge and hamstring. Bunny hopping countered them both.
Hence why I'd rather Ashes have a more locked control scheme while you are using abilities. So that instead of overcoming all issues by yourself. You are forced to rely on your team to help you. Making it less about mindless zerging and more about planning strategies to overcome other potential strategies. Using height to dodge just feels stupid whenever it is implemented because it was never intended to be used as a defense metric. It just happened to work and people abused the hell out of it. It does make PvP feel stupid when you use basic controls to counter full on abilities. Where it makes sense sometimes depending on the ability. It doesn't how it's been used in WoW specifically.
Especially because if the skill doesn't work then people will shelf the skill completely and not use it ever again for PvP, but often just not use it ever again for all content. Since you have to be ready for PvP all of the time. You are pretty limited in how many skills you have to use. So if basic controls counter 1 ability on your bar then it's a wasted skill on the bar. When you could have more base stats potentially by replacing it.
U.S. East
I think that PVP in general in most games is mostly about running into each other, and it´s a talent / class skill battle to 75-80% the rest consists of what´s around. Hopefully, this can even out, and we can get to do actual warfare with more tactics and cooperation.
I don't think bunny hopping will be a thing in Ashes because there isn't much vertical variance to the combat (unlike modern shooters)
but please - not fighting while standing still.
We're running away from one cliff edge to fall off another.