Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
*sigh*
Still, death is the fastest way to clear corruption and you don't get corruption for killing corrupted. The more I think on most Ashes systems the more I realise the systems are full of holes/loopholes.
Tibia has infinite scaling and also level decreasing from death whether it's from PvP or PvE. It's much more hardcore than Ashes of Creation. You had regular players, White Skull, Red Skull, and Black Skull. White skull was after attacking a player and relatively short out of combat cooldown it would go away. If people attacked you while you had a White Skull, they wouldn't get flagged, but they would be locked out of safe-zones. Red Skull was 3 kills within a day and would take a month to go away and players could attack you without gaining a White Skull. Black Skull was something like 7 kills in a short period of time and would last for 3 months with higher item loss and higher exp loss upon death.
Players naturally created their own "hunting" system and stuck to guilds/higher level players in order to protect them from griefers. Going out in the world was always scary. The monsters weren't the only thing you needed to worry about, after all. Not only that, but you could also lose items upon death, not just resources. Even so, the community was actually really nice and the amount of griefers was relatively small because the community would bind together.
You can see that even in Alpha 1 for Ashes of Creation bigger guilds started protecting certain villages/towns when PvP was on constantly with no safe zones. The threat was constant, the exp debt sucked, but if balanced correctly it should be fine. Note: players logged in were much lower during PvP time, but it was also around the same time when New World came out and it had already been a week or two since Alpha launched, so not sure if the evidence proves anything.
I think skill dampening needs some serious stop-gaps before it is put into place.
[NOTE: These numbers are made up and not meant to be taken seriously for balancing].
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Current Member of the Gray Sentinels.
Because unlike PvE where the player is having fun and benefiting from the interaction against a programmed mob with no feelings or emotions, in pvp someone has to win and someone has to lose. You have someone feeling better and having fun and you have someone feeling worse and not having fun. Now if it is all volunteered pvp everyone agree's that there is a winner and a loser that isn't an issue. But when forced into combat there is no agreement, there is no mutual understanding. There is a victim and a corrupter. Have you ever been out numbered in world pvp?
Have you ever been killed against someone higher level and better gear constantly throughout your gaming experience? If so you know that sucks and by forcing that on non combatants you are just spreading the negativity and actively helping kill the player base until only people who care for pvp is left. Which how did that go for new world? A mmorpg focused only on pvp with pve a second thought. Where world pvp and sieges were the focused content. The game up died, the casuals / non pvp players were the first to leave, then the people who were into pvp but not in massive guilds or highly skilled were the next to leave. Leaving just a small population to where the devs go "yup, this isn't profitable. We are downsizing the dev team and in that the game itself".
You can defend such practices all you want but griefing / targeting low players / or mass hunting solo players will always exist when and if possible. Humanity as a race in real life is fueled by greed and lust. Give people the chance to become the worst version of themselves against other people without consequence and more times than not the person will take the worst version. People on the forums are asking for more pvp, less restrictions, no consequences, no corruption, full loot. They want to be able to dominate without consequence. They want to be evil without consequence, and by supporting such rule sets of remove / nerf player dampening as well as any other negative consequence for being pretty much a jerk online.
Someone used world of warcraft warmode as an example here. As someone who was a blood elf paladin in BFA, i participated a lot in consensual world pvp (thats what warmode is consensual world pvp). It was very rare to have a 1v1 experience even though these rare occurrences were fun (no one wants to 1v1 a paladin unless you're a high skilled mage). More times than not it was a mass group of horde or alliance players going through BFA (expansion) zones and mass murdering anyone doing world content. There was a bounty system too but the bounties were always in raid groups so you would have to have a raid group to counter that, and in WoW realms are faction dominant so it was hard to get a full group of strangers to get a bounty which pretty much died in the next expansion. People found ways to exploit and grief entire zones worth of players and they would do it again and again without consequence.
Because honestly pvp boils down to a very simple formula. I kill opposing player, i feel better about myself. I feel better about myself because i bested someone and in doing so i made them feel worse. There are a lot (not all) of pvpers who laugh and cheer when the person rages or gets upset. With typical responses of "Git gud, you gonna cry, uninstall baddie" This isn't playing the game for fun or sport, this is specifically enjoying the misery you cause to other people and they feed off that. And sorry if this upsets you but when you ask for less / non existent consequences for hostile if not evil behavior then its telling me that you only care about causing harm to others and the enjoyment of making others suffer. As a paladin who would bubble hearth everytime a mass raid came at me i would get rage whispers from the opposing group insulting me with any slur and typical 12 year old call of duty voice chat insults you can think of. If mass ganging up is just part of the game which is the most common excuse for these people, then using my ability thats designed for that very purpose is also part of the game. But its not a part of the game they want, there is no fun letting me escape, there is only fun in making me suffer.
Again this almost 2 page worth of information is purely for the red vs green (corrupter vs non combatant) this has nothing to do with purple game play or people who want to fight each other willingly.
@StevenSharif Your corruption system is NOT anti grief its ANTI PvP
Today marks the end of the test for me...
I attempted to PvP someone in the open world. i reached level 10 as a fighter and had seen ZERO PvP till this point. i know you can get to a lawless zone and pvp however this game was said to have risk and danger and i felt none of it. The pve was good and the mobs hard enough however no one at anytime PvPed for any reason ever.
I sought to fix this......
i found an above level mage at 12 and ambushed him on the road.
i ambushed the mage and he blinked away. i chased him down and killed him... this was the end of my adventure i waited for him to respawn and talk with him.
He came back and called for the entire area to come and kill me over global...
i was killed and all of my gear stolen... my sword bow and boots taken..
i knew there were penalties for griefing players but did not think ALL of my most important items would be dropped for one offense... surely this was incorrect....
This game boasted its PVX game play. i can tell you it is NOT! it is only a PVE game with only pockets of PvP allowed. DO NOT ATTEMPT TO PVP AT ANYTIME FOR ANY REASON THE CORRUPTION SYSTEM IS ANY THING BUT BALANCED.... IT WILL ROB YOU OF YOUR GEAR AND YOUR WILL TO PLAY THIS GAME.
Im not a streamer and i cant line this companies pockets like Asmongold can so im sure this will go without action....
Word of warning for all you MMO enjoyers EVERY SERVER IS A PVE SERVER DONT FALL FOR THE TRICKS THIS DEV TEAM LAYS ATTEMPTING TO TELL YOU ITS AN ANTI GRIEF SYSTEM .
ITS AN ANTI PVP SYSTEM INTENDED TO PUNISH YOU FOR DARING TO PVP.
THEY LOSE GATHERED RESOURCES , MOMENTS OF WORK WHILE I LOSE EVERYTHING FOR THE TRANSGRESSION OF ONE PK ONCE AGAINST A TARGET 2 LEVELS ABOVE MINE... IN ALL ACCOUNTS A FAIR FIGHT AND I LOSE EVERY BIT OF WORK IN THIS GAME.
FAIR .... AND BALANCED .... @StevenSharif FAIR AND BALANCED ......
P.S. There is an easy fix for the system you seek design however I'm just a man playing a video game.. any amount of input i have to say will be over shadowed by the mega streamer sheeple cult following. everyone likes to see the evil in money transactions but we miss the very real problem with a handful of people who put them selves on a screen gathering too much power to destroy any amount of fun to be had in games now a days... this game has proven it is no different by only listening to the streamers.
Such a massive necro just to whine