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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Degraded Nodes Past a Certain Lvl leaving a ruin. (Suggestion)
NikolasAmbross
Member
I was reading the Ashes of Creation 101 section on Nodes, and asked a question on the megathread on Reddit about whether a degraded node would just delevel or leave evidence of what it used to be. I was told that as of right now they show signs of degradation and then delevel, I'd like to suggest that after a certain Node Lvl a degradation of the node could leave a ruin which would have some special final content for the area. This would be pretty rare I think, but since this could eventually leave a map full of ruins I suppose you could wipe the ruin after a certain period of time.
0
Comments
It was problematic.
They decided against it.
Good idea though
I would assume that there might be some ruins for a while, but who knows, maybe oyu just can't gather any exp for a node there and it will automatically go somewhere else.
And saying it would be difficult to implement is silly, it's the same as any node stage with the only difference that the quest relating to this are will be spawned in neigbouring nodes.(which doesn't even have to be the case, you could still have single npcs around it that want something from the ruins)
The triggers are all the same. If node level -1 (instead of 1,2,3...) spawn enemy table x, spawn quest y.
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Dang