Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
If guildmates keep destroying their endgame gear because they're too dense to understand that overenchanting isn't necessary nor encouraged, then that guild probably shouldn't be giving them loot to keep enabling their stupidity.
The RNG aspect of vertical enchanting is a soft counter to power creep. If players have no risk to overenchanting. then it becomes necessary to balance all encounters around +10 enchantments. When it's clearly developed as a bonus with risk, then its not necessary to balance all content around +10 enchantments.
U.S. East
The system is fine. Overenchanting should only be done when someone has an excess of resources to spend in case of poor luck. It's not something that should be done regularly. Players will be able to adjust enchantments at will, they just can't add more without incurring some risk.
at first, yes, along with selling it to public for INSANE price, because they can. And after that, more and more people will come by the materials needed and it will become "less uncommon". It's amazing.
And another point, you should be aiming to BE in that first guild anyway, so... Yeah, competition :P
U.S. East