Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
If guildmates keep destroying their endgame gear because they're too dense to understand that overenchanting isn't necessary nor encouraged, then that guild probably shouldn't be giving them loot to keep enabling their stupidity.
The RNG aspect of vertical enchanting is a soft counter to power creep. If players have no risk to overenchanting. then it becomes necessary to balance all encounters around +10 enchantments. When it's clearly developed as a bonus with risk, then its not necessary to balance all content around +10 enchantments.
U.S. East
The system is fine. Overenchanting should only be done when someone has an excess of resources to spend in case of poor luck. It's not something that should be done regularly. Players will be able to adjust enchantments at will, they just can't add more without incurring some risk.
at first, yes, along with selling it to public for INSANE price, because they can. And after that, more and more people will come by the materials needed and it will become "less uncommon". It's amazing.
And another point, you should be aiming to BE in that first guild anyway, so... Yeah, competition :P
U.S. East