Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
In Game Supported Macro System
Libido
Member
Will we have a In Game Supported Macro System? The only other MMO I've played is Rift and that macro system was a life saver and big draw to the game for me. I'm not so good at my age to be pressing 8+ buttons all the time.
0
Comments
/useskill 2
/useskill 1
A macro key so you can put skills together to use on cooldown in an order instead of needing to press 10 different buttons.
Like what Rift has.
We need that in this game.
Macros in Rift are not botting. Instead they allow you to put on the same button different skills.
Each time you press a button the first skill on the list will be activated. If that skill is on cooldown, then it will trigger the second one, and so on.
This way you could sorta of "chain" several skills in 1 button, knowing that the first stroke will trigger X skill, the second one Y, etc.
@Libido I'm not sure how many skills will IS have, but I know you have to select active skills.
According to wiki less than 30 on the action bar.
Okay, they don't want that sort of thing in the game - chain casting etc. You'll have to do it manually.
What you’re asking for is semi-automated skillcasting, which will not be allowed.
One button, one action.
Are they 12? I've read less than 30 from Wiki
30 abilities in total, but you can only use 12 at a time.
If this is true then I have gone from being "kinda interested" in this game, to 100% pre-ordering it.
Hey man I have the solution for you.
Check this out.
-press key 1
-press key 2
-press key 3
WOOO! we automated boys!
Without knowing anything about your current mmo play set up. I would have to recommend a few simple things that may help you. This is universal to nearly any MMO.
1: Use a "MMO mouse", This will give you up to twelve buttons on your thumb. They are not that expensive.
2: Rebind Q and E to A and D so that you get more skills on your left hand. Some game do this by default. Rotating your character with your keyboard is very outdated and a waste of keys.
3: Rebind Z,X C, V, R, T ,F ,G ,V ,B to your hotbar for skills that are not in your main rotation. These are all keys directly near WASD. Personally I spend the first five minutes in any game I play redoing all of the hotbars and keybindings.
I don't know if you were doing this in your current game, but input optimization can really help anyone who is not already doing it. There is plenty of time between now and launch to practice in other games.
This is my personal feedback, shared to help the game thrive in its niche.
I too like to flavor up my abilities with some /say!
I hate this type of behavior. At best it is used to maybe let a healer know when a tank is using a big CD, but that is not the most necessary thing in the world. At worst you get people thinking they are funny with stupid one liners in half their skills.
It is reprehensible, and I am very hopeful that I wont have to deal with it in AoC.
This is my personal feedback, shared to help the game thrive in its niche.
Not knowing all the skills but using the recent tank skill teaser Bulwark and Myrmidion's Fury would be Two skills that could actually make use of rifts macro system. Assuming one had a cool down > 1. But if Bulwark interrupts casts like it says it does on the wiki. You still wouldn't want to do this if Bulwark had a cool down < 1 and was spamable. Lets say it interrupts so it wouldn't have a cool down < 1 myrmidion's fury Could have a spamable attack time because it probably does low damage and spamming it would not be ideal.
You would want bulwark at the top so when needed it you would interrupt. But say you are just tanking pve You hit it once for the block buff hit it a 2nd time for the mitigation buff.
Resounding smash and lacerate again situational resounding smash would have to do more damage than lacerate and have a cool down.
All the other skills shown in that video are too situational to put in a macro. If you did so you would be worse off.
The systems has its pros. With 30 skills and we are only able to choose 12 there will be a meta and some of those skills had thought put into them but will never be used. In the case above I freed up 2 inputs so we can now use 14 of the 30 skills.
It doesn't really take away any skill factor you have to put thought into your macros. Not all skills work in a macro, situational utility skills the ones that make a player shine don't work in a macro . I'm neither for nor against it. But it does make each class able to utilize a bigger kit.
Unless using that gets you in trouble for emulated keystrokes.
It's not that serious, no need to get that hostile about something so innocuous. It's a little spammy at its absolute worst.
I mean Logitech gkeys don't just emulate keystrokes, to the computer they are each individual key strokes. Especially with what he want which would be one key one action. Not one key multiple actions.
I can only imagine how hostile you would have perceived my comment if I had used caps.
It's not that serious, but I do want to get my point across that having other players clog up the text logs is awful. It even worst in the case of games like FFXI and FFXIV where everyone wants to link in-game sounds to their moves.
This is my personal feedback, shared to help the game thrive in its niche.