Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Interacting with water
DarkPhalanx
Member
Coudn't find this on the forums yet but what I always missed in MMO's that I played is the immersion with water. It would be cool to actually have wet clothing if you get into water and get a movement speed penalty when your armor is still wet. And if you have a mount I don't think you should get dismounted when getting into deeper water, for example a horse should be able to swim but slower than your character. Maybe some mounts can't swim at all or others are slightly faster. And what about water temperture, when it's really cold swimming can apply a chill debuf or sorts. Any ideas?
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Comments
Virtue is the only good.
I definately think you should have to feed your mount
I really need to think before I type in such a douchy manner. I guess I'm just jaded from all the conversations I've had about things like this. Sorry, I didn't mean you should stop offering suggestions and making threads.
The problem with adding realism into a game is that quite often they sound great on paper for the immersion, but just become an annoyance when actually implemented. For example, adding a mechanic that slows you down when your armour is wet would make traversing any water a complete nightmare, which will mean players will generally avoid such areas. This would discourage the exploration that a lot of the game is built around.
I often find people increase speed in the rain...
Loved your ideas though!
I heard a bird ♫
Don’t get discouraged, there’s always going to be people who disagree with you. If you have more ideas please do post them, it’s an open forum exactly for that!
For me the problem with underwater combat is that most mmorpgs don't account for the additional Z axis that is necessary for it, making depth perception almost impossible and very frustrating.
Exactly. I wonder what would be the best approach to offer a smoother gameplay in terms of perception. For me it's so frustrating attacking things underwater that I prefer not to have any combat at all, just exploration.
And I blame my eyes!! lol
I heard a bird ♫
Up until Aug 2018 Intrepid was a powerhouse of giving out information about how systems and mechanics were planned to work. Then came PAX with the QTE(quick time event) mechanics. This is where you have to hit a tiny area on a bar and if successful you got resources or had a crit proc. Someone thought that this was going to be a "fun" mechanic. (Atlas btw uses this, and we know what a raging success that is.) They debut it at PAX and people universally hated it. So much so that it was immediately pulled and no one talks about it anymore. Right after that you can see we go through an information drought. They just stop talking. The various devs that would chat alongside Steven, gone. How much time was lost in those early days on that iteration will never be known. (unless of course they are making a secret documentary like The Office.)
In more recent memory is the decision to have the BR. That pile of dung has been heaped upon enough and will not bother since most know the knock-on effect that had. Those that were here at the time know that they flip-flopped on the messaging several times before settling months after failure with "It was only ever meant to be a testing bed that saved the game!"
Will we see things added after launch that flop and have to be taken out? Of course. Will we see things during testing that sounded great in people's heads and Steven's silver tongue was able to sell as workable? Sure. The trick is sifting through all the noise and just making what has been promised.
Virtue is the only good.
There are mounts for the water btw so no need to risk drowning your horse.
Future Crafting Plans: Herbalism > Alchemy & Scribe or Mining > Metalworking > Jewel cutting (Pending)
That said the being bogged down by water idea is probably a dumb idea for an MMO. Someone mentioned a feeding mechanic for your mounts though and I think that sounds good. Make a system so if your pet is happy it moves at max speed and slower when it isn't.
They could have different types of water that applies debuffs though. The reason I don't like the bogged down idea is because it just happens with all water, but if you show that certain water has downsides ahead of time then I'm fine with a small debuff.
U.S. East
At this point, I'm just happy that swimming currently looks quite fast, so we don't feel sluggish in the water, and exploration from land to underwater looks seamless.
U.S. East
If I had to choose I'd say wet armor/clothing effect would be harmless