FoxTail wrote: » Hello! I watched a recent VoD of yours, were you talked about many things, but one thing in particular that peaked my interest, was the was you have decided to handle Loot tagging. I understand that you get an advantage for tagging a mob first, but if another player(group?) does more than 60% of the hp in damage, they will recieve the loot. Tho you'll split the exp according to damage % if I understood it correctly? I see agreat advatange in this to prevent someone just tagging many many mobs and "stealing" them from other players. But I also see a problem that might occur. Basically if a person hates a lowbie enough(or just wanna troll), they could follow them around and out dpsing them on all the mobs even tho they have the advantage of only needing 40% damage done. Seeing as they are higher lvl. This is also encourage, because the costs of just killing the person might be too high, while just taking their mobs aint probably gonna affect them, right? A solution to the problem, might be to drastically decrease the dmg % earned towards loot right, if you are attacking a lower lvl mob, in a certain range below your current. And have the dmg % earned towards loot rights scale, the further your lvl is from the mob you are attacking. Just my thoughts. Have a great day!
Aardvark wrote: » Actually the reason you give is a reason we need it! Without it you could just follow that low level person around killing everything they tag to power level them. We don't need powerleveling.
FoxTail wrote: » Aardvark wrote: » Actually the reason you give is a reason we need it! Without it you could just follow that low level person around killing everything they tag to power level them. We don't need powerleveling. You could just handle the exp seperately from the loot. One evil should not open the gate for another.
petesmisc wrote: » someone with range or aoe can tag a target/targets even at the same lvl may outdps the swrd swinger[...]
Caeryl wrote: » [...] Exp is split based on damage% between the participating groups, then split equally among group members from there.
Caeryl wrote: » And to be brutally honest here, I don’t see an issue with high level characters outpacing a lowbie. That’s a reward of being higher level, more combat power. The low level just has to go somewhere else. Unless they’ve royally ticked someone off, there’s not much point following a lowbie around.