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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Few suggestions after latest development update
AlGazee
Member
1. lumber harvesting, you could make it more realistic by making an option to harvest any tree in game, or having different types of wood gathered in different zones. Also having it respawn gradually over time would be more realistic.
Regarding animation of falling tree, the line of cutting should be lower to make it more realistic, in addition it should stay bit longer on the ground after falling.
It would be even more realistic, if players would only tag the trees or other heavy duty resources (like stone and ores), report find to the hub, freehold or storage(or another structure designated for that) and have workers npc to harvest it for them. (whoever invested more in the heavy resources processing, gathers them faster - i think its better to upgrade your resource collection rather then upgrading and reforging your pick axe), naturally rare and fine resources are excluded from this concept, gathering of other finer resources is done by players using tools.
2. Braziers in dungeons, (and in general) maybe having them made interactable, so they could be lit by players.
3. Mount jumps way to high (as seen in the video during last dev. update)
Regarding animation of falling tree, the line of cutting should be lower to make it more realistic, in addition it should stay bit longer on the ground after falling.
It would be even more realistic, if players would only tag the trees or other heavy duty resources (like stone and ores), report find to the hub, freehold or storage(or another structure designated for that) and have workers npc to harvest it for them. (whoever invested more in the heavy resources processing, gathers them faster - i think its better to upgrade your resource collection rather then upgrading and reforging your pick axe), naturally rare and fine resources are excluded from this concept, gathering of other finer resources is done by players using tools.
2. Braziers in dungeons, (and in general) maybe having them made interactable, so they could be lit by players.
3. Mount jumps way to high (as seen in the video during last dev. update)
0
Comments
2) Don't know what brazers are. Just googled it, and oh boy, the images are NOT appropriate.
3) Most of the jumping that Steven's horse did in the recent dev update, was from high ground to low ground. So I don't know what you're saying in this point either.
Well I only suggested, i did not sacrifice anything to anyone, i still think my suggestion is actually more convenient, since this will get overwhelming in the fields as it is.
As for "brazers"', it was lapsus, but I guess you saw what you really wanted to see! I believe you are better then this!
peace!
1.a Infinite supply of trees would make wood nearly worthless unless the amount looted was puny, and that would feel horrible for any would be lumberjacks There are multiple problems with that approatch.
1.b I agree with the idea about marking a tree and having a gang of NPC's come chop it down for you. In my opinion, it would be a great "mastered" feature for the profession of lumberjack.
2. It's a minor quality of life improvement that sacrifices part of their vision for the dungeon.
Don't think they will do this one, but it's definitely something they pretty easily could if they wanted.
3. I agree, but it may have been due to forced perspective, i don't know.
2) Braziers, who and what are the people/things that goes around refueling these with wood? I need to know!
U.S. East