CaptnChuck wrote: » 1)This is not a single-player rpg game. Its an MMORPG. Its not meant to be overly realistic. Stop sacrificing player convenience to chase for realism. 2) Don't know what brazers are. Just googled it, and oh boy, the images are NOT appropriate. 3) Most of the jumping that Steven's horse did in the recent dev update, was from high ground to low ground. So I don't know what you're saying in this point either.
AlGazee wrote: » 1. lumber harvesting, you could make it more realistic by making an option to harvest any tree in game, or having different types of wood gathered in different zones. Also having it respawn gradually over time would be more realistic. Regarding animation of falling tree, the line of cutting should be lower to make it more realistic, in addition it should stay bit longer on the ground after falling. It would be even more realistic, if players would only tag the trees or other heavy duty resources (like stone and ores), report find to the hub, freehold or storage(or another structure designated for that) and have workers npc to harvest it for them. (whoever invested more in the heavy resources processing, gathers them faster - i think its better to upgrade your resource collection rather then upgrading and reforging your pick axe), naturally rare and fine resources are excluded from this concept, gathering of other finer resources is done by players using tools. 2. Braziers in dungeons, (and in general) maybe having them made interactable, so they could be lit by players. 3. Mount jumps way to high (as seen in the video during last dev. update)