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Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
How Many Freeholds Can A Server Have Active at One Time?
Samson1
Member
If all 10,000 players on a server decides that they want their own freehold, is there enough room to accommodate this?
I know there are in-node housing and instanced housing but I'm sure that most people are going to want housing that everyone can see over the instanced option (freeholds/static in-node).
I know there are in-node housing and instanced housing but I'm sure that most people are going to want housing that everyone can see over the instanced option (freeholds/static in-node).
1
Comments
And I hope to be first^^
Yeah, seems so. Just curious on a number. I'm sure that people aren't going to want to see housing everywhere taking up the beautiful landscape as well.
If it can, freeholds will only be needed for people doing things like animal husbandry. If there is a recurring expence tied to them, I can see people actually just dropping them and moving in to an apartment or in node house.
What I don't see is people spending rediculous amounts of money on a thing that is literally worth nothing if your node loses a siege.
Ofc this is pure speculation based on what I've heard and read on the wiki!
Trust me, people will
Just curious or if it is known. I understood that if a level 6 node looses a siege it only drops to a level 5, it isn't wiped off the face of Verra. And your freehold was destroyed wouldn't you at least still own the land just now in a level 5 node, and be able to rebuild?
I am unsure of the current status in terms of if nodes can just be deleveled in a siege, or if the options are that specific builds can be destroyed or the node as a whole can be destroyed - it has been each of these at various times.
However, at the point in time where nodes could be deleveled (which doesn't make any sense to me from a technical/design perspective), then the idea was that if your node was still within the now reduces boundary of the node, then your freehold may be damaged, but not destroyed.
There does seem to be some gray areas in regards to what is actually happening there, due to there having been two distinct and mutually exclusive ways for node siege loss to be applied. I believe the wiki has pieces of information from both still listed and referenced (not that I could blame them).
My assumption on how it will go when the game goes live is the other way that was described (as opposed to the above). If you only just lose a siege, it may be that your node only loses a few buildings that can be rebuilt. If you get thrashed, then your node is destroyted.
Obviously, if this is the way it does end up being when the game goes live, if you lose a siege, everyone loses their freehold.
This was my interpretation too. I thought only Apartments and "in-node housing" can be perma-lost (and the items lost will be returned to your inbox). I imagine, since you own the land, only the stuff can be destroyed but you keep your Freehold.
However, that's not the case - "Items stored in a Freehold may become lootable after a successful siege against their parent Node." and also - "If a freehold does not reside within the ZOI of a stage three (Village) node or above, it will be destroyed.".
So with that said, I guess: if your FH is literally at the edge of a Node's ZOI and a siege is successful, your freehold will be destroyed. Freeholds must be under at least a 1 Stage 3 node's ZOI at all times, else it doesn't exist.
Final relevant quote from Margaret:
The above statement answers my question, thanks. So you would still own the land if you are able to defend it from destruction and another node in the ZOI is level 3 or above or is able to reach that level within a week.
Glad to see its NOT a "first come first serve" model.
i fell there will not be enought to make most happy
The problem with necroing 3 year old threads is that it has been answered and the people you are quoting all had bad data to base their premise off of. Here is the answer from Steven. "Top 10%"
https://youtube.com/watch?v=GwpWmmIq2cg
The freehold stuff is about 15 minutes in.
Ashes become from ArcheAge in some parts, and lot of people felt so bad with no room for housing in AA, (AA has much more room by far) this is going to be worst
hope we are in time to review and make much more, if people really knows how many will be avaible
I also remember 1000 which probably I calculated with the 10% unknownsystemerror mentioned.
People were unhappy when this was announced.
But I think it is a good number if that freehold needs to be shared with multiple players to be used efficiently.
While I don't mind so much using other people's freeholds and let them have their choice and responsibility how they develop them, I would like to be able somehow to apply my cosmetics to their buildings, if they approve.
Thank you - I knew this had been directly answered before, but didn't want to look for it.
The short of it is: 'No' - there won't be enough room for EVERYONE to place Freeholds - but they are sell-able/trade-able.
de hecho, para mí no tener casa me supone casi seguro no jugarlo
si empiezo y veo que me quedo sin ella, cancelo suscripción y a otra cosa
al final se quedarán jugando los que tengan casa
y el resto se irá a otros juegos
google translator:
In fact, for me not having a house means it is almost certain that I will not play it
If I start and see that I run out of it, I cancel the subscription and move on to something else
In the end, those who have a house will stay playing
and the rest will go to other games
please underestand him, he know there are a lot of things in game, only the most funny or important to him, is housing, or without housing, game is half. There are a lot of players like him
https://ashesofcreation.wiki/Economy
Economic systems require scarcity. And in a game, all scarcity is artificially created in an attempt to simulate supply/demand structures or as we would call them points of player friction. You may progress within your processing profession by being a member of a guild or family of a person who owns a freehold and has setup the infrastructure necessary for t4-5 processing. With the intent that players will be able through effort to find a way of progressing and accessing late game processing. If that is not the case through testing then we will adjust the designs as necessary in order to achieve the systems.[22]
https://ashesofcreation.wiki/Node_sieges#Impact_on_freeholds
Freeholds may be attacked by any player for a period of two hours following a successful siege against its parent node.[135][136][2][137] Freeholds can also be lost by foreclosure for not paying property taxes or other fees.[132]
Players and their allies may defend their freehold for this period of time.[137]
Structures and guards may be obtained to defend freeholds during this period.[137]
When it comes to losing Freeholds like this, one person’s loss is another person’s gain. While there aren’t enough Freeholds in the world for everyone to have one at the same time, this cycle of players losing Freeholds creates opportunities for other players to acquire one.[132]
is not about the economy, is about happyness of the players, and gameplay.. a lot of players like, as we said in AA.. potatoes, i´m a warrior, but i like potatoes a lot, if i can´t have my relaxing time with potatoes, i will not enjoy as much as i if i have it
when i finish AA, i told myself, never will play another game, without housing, pvp and ships, this game has all i wanted.. or not?
tell me OTR, will you keep playing if you dont usually has a freehold most of the time?
Ashes isn't a game where every player has access to everything. Simple as. You can be the one to gain access to all of the content, but you will be competing for it with the top % of players.
If you can't manage to get a freehold, you'll be perfectly capable of having an instanced housing option with less features.
i´m not worried for me, i will be part of 10% who has spot, as i did in AA far enought.. for example, my guild where the first in beta, in all servers, in have a castle (in beta, we needed less than 2 weeks). im not sure if any other one did it in beta
i´m worried about gameplay, and game, who can loose, a lot of players.. as i said, if you offer housing, and get in an only a few can have it, lot will leave.. easy, and you dont want empy servers too
The way I see it is like this, ashes of creation is meant to be played with larger groups of friends, not every player should have an entire base for themselves. When you limit the amount “base location” it incentivizes people to build bases together and defend together. It also ensures that players don’t join for 3 hours to take up precious land from other people who plan on sinking 300 hours.
The way it has been set up is to give people a reason to build communities with their neighbors both near and far. (So long as it is close enough to be apart of a node) that is part of the reason why people have said this game isn’t really going to be for the person who wants to do EVERYTHING solo. This is a game for communities to grow a soul for their own through interactions.
Your friend himself might not get his hands on his own home, but he has access to building relationships with the tons of other players looking for friends to build with, as well as defend with.
I also meant to say there’s nothing stopping one group in a freehold from making connections to others near in your own and setting up alliances / neighborhood watch groups. Groups willing to defend other freeholds of other do the same for their own.
true, any mmo has to be played solo way, or if you want to play solo way, dont expect to play high end of the game, ofc
but high end of the game, is not housing at all, or farming or crafting some reciepts..
i can underestand what Ashes is.. but before it starts, i want to put my grain of sand, in what can be better, and i really think, housing for most, is better gameplaying than for a few, this doesnt means a nice weapons has to be for all, not at all
about a family for expample, with one freehold, in my opinion, is not much to enjoy and to rent crafting and farming well.. i prefer about 3 freeholds for a family
Yes. I will not play solo and I expect the guild to be able to get one. Who gets it is not important for me. I am used things to be shared in the small guild. It feels better when things are achieved together. Losing things restarts the path to get them again.
Players who cannot get freeholds will have a good reason to attack the caravans. The ones from other Metro nations.
But I didn't played AA and you have your own memories and experiences which you miss.
but i think, a lot of players will not like few % for have a freehold, is very low, in AA had so many problems with people come to play housing and couldnt get a nice spot, and AA has much much more spots for freeholds around map
The game isn’t set up to have thousands of different servers set up to have different bases in the same spot based off of whoever is online at the time etc. it’s actual land in a sense and land even in the real World is limited. You’re either limited by the game itself or you’re limited by all the solo inactive players that have all the land claimed for their own freeholds despite not logging on.