Raoul9753 wrote: » Guess it will be first come first serve. And I hope to be first^^
noaani wrote: » What I don't see is people spending rediculous amounts of money on a thing that is literally worth nothing if your node loses a siege.
noaani wrote: » The value of a freehold after a few months depends largely on whether or not all crafting can be done in other housing types. If it can, freeholds will only be needed for people doing things like animal husbandry. If there is a recurring expence tied to them, I can see people actually just dropping them and moving in to an apartment or in node house. What I don't see is people spending rediculous amounts of money on a thing that is literally worth nothing if your node loses a siege.
jubilum wrote: » noaani wrote: » The value of a freehold after a few months depends largely on whether or not all crafting can be done in other housing types. If it can, freeholds will only be needed for people doing things like animal husbandry. If there is a recurring expence tied to them, I can see people actually just dropping them and moving in to an apartment or in node house. What I don't see is people spending rediculous amounts of money on a thing that is literally worth nothing if your node loses a siege. Just curious or if it is known. I understood that if a level 6 node looses a siege it only drops to a level 5, it isn't wiped off the face of Verra. And your freehold was destroyed wouldn't you at least still own the land just now in a level 5 node, and be able to rebuild?
"If a siege is successful, then the Node is brought down to Level 0, and anyone who was a citizen of that Node is no longer a citizen. Freeholds within the Zone of Influence are subject to a period of vulnerability. These Freeholds can be destroyed by other players during a period of roughly 2 hours after a successful siege. Destroyed Freeholds are subject to material loss, and blueprints for them are mailed to the player to utilize for future placement in order to allow the player to keep their Freehold’s layout and structure. Once the vulnerability period is complete, any remaining Freeholds will exist under a grace period for roughly 1 week where another Node may take over the Zone of Influence of the Freehold. – Margaret Krohn"
TheLegend27 wrote: » jubilum wrote: » noaani wrote: » The value of a freehold after a few months depends largely on whether or not all crafting can be done in other housing types. If it can, freeholds will only be needed for people doing things like animal husbandry. If there is a recurring expence tied to them, I can see people actually just dropping them and moving in to an apartment or in node house. What I don't see is people spending rediculous amounts of money on a thing that is literally worth nothing if your node loses a siege. Just curious or if it is known. I understood that if a level 6 node looses a siege it only drops to a level 5, it isn't wiped off the face of Verra. And your freehold was destroyed wouldn't you at least still own the land just now in a level 5 node, and be able to rebuild? This was my interpretation too. I thought only Apartments and "in-node housing" can be perma-lost (and the items lost will be returned to your inbox). I imagine, since you own the land, only the stuff can be destroyed but you keep your Freehold. However, that's not the case - "Items stored in a Freehold may become lootable after a successful siege against their parent Node." and also - "If a freehold does not reside within the ZOI of a stage three (Village) node or above, it will be destroyed.". So with that said, I guess: if your FH is literally at the edge of a Node's ZOI and a siege is successful, your freehold will be destroyed. Freeholds must be under at least a 1 Stage 3 node's ZOI at all times, else it doesn't exist. Final relevant quote from Margaret: "If a siege is successful, then the Node is brought down to Level 0, and anyone who was a citizen of that Node is no longer a citizen. Freeholds within the Zone of Influence are subject to a period of vulnerability. These Freeholds can be destroyed by other players during a period of roughly 2 hours after a successful siege. Destroyed Freeholds are subject to material loss, and blueprints for them are mailed to the player to utilize for future placement in order to allow the player to keep their Freehold’s layout and structure. Once the vulnerability period is complete, any remaining Freeholds will exist under a grace period for roughly 1 week where another Node may take over the Zone of Influence of the Freehold. – Margaret Krohn"
TheLegend27 wrote: » Brilliant question. Was asking myself this too can couldn't find an answer. I just got some estimations, given theres >109 nodes on the server and Freehold which are only available at >=Stage 3 of Node Development I'd say they'll probably be a max of 2k on a server (give a Node's ZOI can vary, some nodes can have 2 Freeholds, others maybe 20, who knows). Ofc this is pure speculation based on what I've heard and read on the wiki!
Umor wrote: » TheLegend27 wrote: » Brilliant question. Was asking myself this too can couldn't find an answer. I just got some estimations, given theres >109 nodes on the server and Freehold which are only available at >=Stage 3 of Node Development I'd say they'll probably be a max of 2k on a server (give a Node's ZOI can vary, some nodes can have 2 Freeholds, others maybe 20, who knows). Ofc this is pure speculation based on what I've heard and read on the wiki! i fell there will not be enought to make most happy
Umor wrote: » i found this post searching about freeholds no necroing old threads(is not the same.. i want to bring this up), and very gratefull of the video you share with.. but i still felling that freeholds will not be enought to most people wishes, of having their freehold.. top spread 10% is very low too Ashes become from ArcheAge in some parts, and lot of people felt so bad with no room for housing in AA, (AA has much more room by far) this is going to be worst hope we are in time to review and make much more, if people really knows how many will be avaible
unknownsystemerror wrote: » The problem with necroing 3 year old threads is that it has been answered and the people you are quoting all had bad data to base their premise off of. Here is the answer from Steven. "Top 10%"https://youtube.com/watch?v=GwpWmmIq2cg The freehold stuff is about 15 minutes in.
Umor wrote: » i´m so hyped for the game, showing my friends, to make them come in, making plans to know how i will play better, talking guild leader, you know!!.. my friends use to ask me about housing .. will it be like Arche Age, and i have to tell them, NO, it will be worst, less parcels, less freeholds, and i think instance flats are not a solution.. at all. as i said in ashes discord, i had to fight a lot in AA for spots, and i got what i wanted, that keep me in the game much more time, because, i had not only guild castle, or kraken or dragon, i had my time with potatoes, yes potatoes, very happy, my fruit trees, and my merchant ready to go middle island or other continent.. i really think, that if players come in, and game offers housing, they will fell very bad when they can see is only for a small people, and not for them, even, if the tabern man, share his beers or whatever can share .. people like to have their own property, and enjoy it, so i want to tell devs, that reconsider make more freeholds for more people, just that, and sorry if my english has too much mistakes. as i said, ty