Umor wrote: » talking to one friend about this.. he told me literaly de hecho, para mí no tener casa me supone casi seguro no jugarlo si empiezo y veo que me quedo sin ella, cancelo suscripción y a otra cosa al final se quedarán jugando los que tengan casa y el resto se irá a otros juegos google translator: In fact, for me not having a house means it is almost certain that I will not play it If I start and see that I run out of it, I cancel the subscription and move on to something else In the end, those who have a house will stay playing and the rest will go to other games please underestand him, he know there are a lot of things in game, only the most funny or important to him, is housing, or without housing, game is half. There are a lot of players like him
Dolyem wrote: » Dragging out this dead horse to beat again? Ashes isn't a game where every player has access to everything. Simple as. You can be the one to gain access to all of the content, but you will be competing for it with the top % of players. If you can't manage to get a freehold, you'll be perfectly capable of having an instanced housing option with less features.
Umor wrote: » i know all of that mate, and attack those freeholds in practice is about every month and half or two months, that means that will be about 10%-30% players will not have freehold in one year.. think it is not about the economy, is about happyness of the players, and gameplay.. a lot of players like, as we said in AA.. potatoes, i´m a warrior, but i like potatoes a lot, if i can´t have my relaxing time with potatoes, i will not enjoy as much as i if i have it when i finish AA, i told myself, never will play another game, without housing, pvp and ships, this game has all i wanted.. or not? tell me OTR, will you keep playing if you dont usually has a freehold most of the time?
DominusRegius wrote: » Umor wrote: » i know all of that mate, and attack those freeholds in practice is about every month and half or two months, that means that will be about 10%-30% players will not have freehold in one year.. think it is not about the economy, is about happyness of the players, and gameplay.. a lot of players like, as we said in AA.. potatoes, i´m a warrior, but i like potatoes a lot, if i can´t have my relaxing time with potatoes, i will not enjoy as much as i if i have it when i finish AA, i told myself, never will play another game, without housing, pvp and ships, this game has all i wanted.. or not? tell me OTR, will you keep playing if you dont usually has a freehold most of the time? The way I see it is like this, ashes of creation is meant to be played with larger groups of friends, not every player should have an entire base for themselves. When you limit the amount “base location” it incentivizes people to build bases together and defend together. It also ensures that players don’t join for 3 hours to take up precious land from other people who plan on sinking 300 hours. The way it has been set up is to give people a reason to build communities with their neighbors both near and far. (So long as it is close enough to be apart of a node) that is part of the reason why people have said this game isn’t really going to be for the person who wants to do EVERYTHING solo. This is a game for communities to grow a soul for their own through interactions. Your friend himself might not get his hands on his own home, but he has access to building relationships with the tons of other players looking for friends to build with, as well as defend with.
Umor wrote: » tell me OTR, will you keep playing if you dont usually has a freehold most of the time?
DominusRegius wrote: » The lands of Vera itself are going to have limited space for people to build physically. The fact that you as one person want to set up three completely different bases/houses per a person or group is the reason why there’s going to be limited space. So there’s room for the thousands of others players that are going to want a home. The game isn’t set up to have thousands of different servers set up to have different bases in the same spot based off of whoever is online at the time etc. it’s actual land in a sense and land even in the real World is limited. You’re either limited by the game itself or you’re limited by all the solo inactive players that have all the land claimed for their own freeholds despite not logging on.
Umor wrote: » DominusRegius wrote: » The lands of Vera itself are going to have limited space for people to build physically. The fact that you as one person want to set up three completely different bases/houses per a person or group is the reason why there’s going to be limited space. So there’s room for the thousands of others players that are going to want a home. The game isn’t set up to have thousands of different servers set up to have different bases in the same spot based off of whoever is online at the time etc. it’s actual land in a sense and land even in the real World is limited. You’re either limited by the game itself or you’re limited by all the solo inactive players that have all the land claimed for their own freeholds despite not logging on. dont know wich is the reason of low spots, you don´t know either.. but one thing you are completly right, people like housing, a lot, and people even want as much spots as they can have, look what is happening in the game "Pax Dei", people is rude for low spots and there, everyone has one, and thats what i want to be underestand, look neightboors gaming, look what happend in ArcheAge, look, compare and apply best.. and best is no low spots, believe me thats why people plays games, sometimes, to forget reallity, and have their nice house, or elf house, or tabern, or forge!!
Aszkalon wrote: » The minimum Level for Nodes to have Freeholds is Stage 3 - Village Stage. Right ? So while i have no Idea how many Freeholds exactly a Village can have -> let's say for Examples' Sake Three, that would be Three Freeholds multiplied with all the 85(?)ish Nodes in the final Game. Meaning 255 at least. So if my Memory is correct, Nodes are said to be able to have more Freeholds the higher their Stage is. Towns (Stage 4) can have more Freeholds than Villages (Stage 3). "Cities" (Stage 5) can have more Freeholds than Towns (Stage 4) then, and a Metropolis of Course can have more Freeholds than all of those. Since i have Zero Idea how many Metropolis' will be in the Endgame -> as those must beat down and subdue other Nodes or something like that in Order to raise up to sexy Tyranny and Rulership (lol), i know there will be around 2 "Cities" of at least one lesser Stage than a Metropolis for every Metropolis that will exist, right ? Nodes beneath the ruling Metropolis can if my Memory still serves correct also have two Nodes (Towns) beneath them. Like beneath every single City serving a Metropolis. Someone not as lazy and hopefully more capable and motivated that i am - Please do the Math if the Mood and Freetime is there for it. How many Stage 3 to Stage 6 Nodes can exist in the Full Game and how many Freeholds can every single one hold ? Even if it is like +1000 Freeholds or so - that will still be few People when the Servers are told to have like 50K People spread over the whole World of Verra. ^.^